/* * This file is part of pgn-extract: a Portable Game Notation (PGN) extractor. * Copyright (C) 1994-2022 David J. Barnes * * pgn-extract is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * pgn-extract is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with pgn-extract. If not, see . * * David J. Barnes may be contacted as d.j.barnes@kent.ac.uk * https://www.cs.kent.ac.uk/people/staff/djb/ */ #ifndef MAP_H #define MAP_H void init_hashtab(void); Boolean determine_move_details(Colour colour,Move *move_details, Board *board); HashCode hash_lookup(Col col, Rank rank, Piece piece, Colour colour); void make_move(MoveClass class, Col from_col, Rank from_rank, Col to_col, Rank to_rank, Piece piece, Colour colour,Board *board); CheckStatus king_is_in_check(const Board *board,Colour king_colour); MovePair *find_pawn_moves(Col from_col, Rank from_rank, Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *find_knight_moves(Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *find_bishop_moves(Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *find_rook_moves(Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *find_queen_moves(Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *find_king_moves(Col to_col,Rank to_rank, Colour colour, const Board *board); MovePair *exclude_checks(Piece piece, Colour colour,MovePair *possibles, const Board *board); void free_move_pair_list(MovePair *move_list); Boolean king_is_in_checkmate(Colour colour,Board *board); Col find_castling_king_col(Colour colour, const Board *board); Col find_castling_rook_col(Colour colour, const Board *board, MoveClass castling); MovePair *find_all_moves(const Board *board, Colour colour); Boolean at_least_one_move(const Board *board, Colour colour); #endif // MAP_H