/* * This file is part of pgn-extract: a Portable Game Notation (PGN) extractor. * Copyright (C) 1994-2022 David J. Barnes * * pgn-extract is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * pgn-extract is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with pgn-extract. If not, see . * * David J. Barnes may be contacted as d.j.barnes@kent.ac.uk * https://www.cs.kent.ac.uk/people/staff/djb/ */ #include #include #include #include #include "bool.h" #include "mymalloc.h" #include "lines.h" /* Define a character that may be used to comment a line in, e.g. * the variations files. * Use the PGN escape mechanism character, for consistency. */ #define COMMENT_CHAR '%' /* Return TRUE if line contains a non-space character, but * is not a comment line. */ Boolean non_blank_line(const char *line) { Boolean blank = TRUE; if (line != NULL) { if (comment_line(line)) { /* Comment lines count as blanks. */ } else { while (blank && (*line != '\0')) { if (!isspace((int) *line)) { blank = FALSE; } else { line++; } } } } return !blank; } Boolean blank_line(const char *line) { return !non_blank_line(line); } /* Should the given line be regarded as a comment line? */ Boolean comment_line(const char *line) { return *line == COMMENT_CHAR; }