/* * This file is part of pgn-extract: a Portable Game Notation (PGN) extractor. * Copyright (C) 1994-2022 David J. Barnes * * pgn-extract is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * pgn-extract is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with pgn-extract. If not, see . * * David J. Barnes may be contacted as d.j.barnes@kent.ac.uk * https://www.cs.kent.ac.uk/people/staff/djb/ */ #ifndef APPLY_H #define APPLY_H void add_fen_castling(Game *game_details, Board *board); Boolean apply_move_list(Game *game_details,unsigned *plycount, unsigned max_depth); Boolean apply_move(Move *move_details, Board *board); Board *apply_eco_move_list(Game *game_details,unsigned *number_of_half_moves); void build_basic_EPD_string(const Board *board,char *fen); char coloured_piece_to_SAN_letter(Piece coloured_piece); Piece convert_FEN_char_to_piece(char c); CommentList *create_match_comment(const Board *board); void free_board(Board *board); char *get_FEN_string(const Board *board); Board *new_fen_board(const char *fen); Board *new_game_board(const char *fen); const char *piece_str(Piece piece); Board *rewrite_game(Game *game_details); char SAN_piece_letter(Piece piece); Boolean save_polyglot_hashcode(const char *value); /* letters should contain a string of the form: "PNBRQK" */ void set_output_piece_characters(const char *letters); void store_hash_value(Move *move_details,const char *fen); #endif // APPLY_H