add pgn-extract 22.11
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pgn-extract/apply.h
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46
pgn-extract/apply.h
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/*
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* This file is part of pgn-extract: a Portable Game Notation (PGN) extractor.
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* Copyright (C) 1994-2022 David J. Barnes
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*
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* pgn-extract is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* pgn-extract is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with pgn-extract. If not, see <http://www.gnu.org/licenses/>.
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*
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* David J. Barnes may be contacted as d.j.barnes@kent.ac.uk
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* https://www.cs.kent.ac.uk/people/staff/djb/
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*/
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#ifndef APPLY_H
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#define APPLY_H
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void add_fen_castling(Game *game_details, Board *board);
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Boolean apply_move_list(Game *game_details,unsigned *plycount, unsigned max_depth);
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Boolean apply_move(Move *move_details, Board *board);
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Board *apply_eco_move_list(Game *game_details,unsigned *number_of_half_moves);
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void build_basic_EPD_string(const Board *board,char *fen);
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char coloured_piece_to_SAN_letter(Piece coloured_piece);
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Piece convert_FEN_char_to_piece(char c);
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CommentList *create_match_comment(const Board *board);
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void free_board(Board *board);
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char *get_FEN_string(const Board *board);
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Board *new_fen_board(const char *fen);
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Board *new_game_board(const char *fen);
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const char *piece_str(Piece piece);
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Board *rewrite_game(Game *game_details);
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char SAN_piece_letter(Piece piece);
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Boolean save_polyglot_hashcode(const char *value);
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/* letters should contain a string of the form: "PNBRQK" */
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void set_output_piece_characters(const char *letters);
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void store_hash_value(Move *move_details,const char *fen);
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#endif // APPLY_H
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