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brlib/include/pool.h
2023-12-24 18:17:38 +01:00

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2.8 KiB
C

/* pool.h - A simple memory pool manager.
*
* Copyright (C) 2021-2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef POOL_H
#define POOL_H
#include <stdint.h>
#include <stddef.h>
#include "list.h"
#include "bits.h"
#define POOL_NAME_LENGTH (16) /* max name length including trailing \0 */
typedef struct {
struct list_head list_blocks; /* list of allocated blocks in pool */
char data[]; /* objects block */
} block_t;
typedef struct {
char name[POOL_NAME_LENGTH]; /* pool name */
size_t eltsize; /* object size */
u32 available; /* current available elements */
u32 allocated; /* total objects allocated */
u32 growsize; /* number of objects per block allocated */
u32 nblocks; /* number of blocks allocated */
struct list_head list_available; /* available nodes */
struct list_head list_blocks; /* allocated blocks */
} pool_t;
/**
* pool_stats - display some pool statistics
* @pool: the pool address.
*/
void pool_stats(pool_t *pool);
/**
* pool_create - create a new memory pool
* @name: the name to give to the pool.
* @grow: the number of elements to add when no more available.
* @size: the size of an element in pool.
*
* The name will be truncated to 16 characters (including the final '\0').
*
* Return: The address of the created pool, or NULL if error.
*/
pool_t *pool_create(const char *name, u32 grow, size_t size);
/**
* pool_get() - Get an element from a pool.
* @pool: The pool address.
*
* Get an object from the pool.
*
* Return: The address of the object, or NULL if error.
*/
void *pool_get(pool_t *pool);
/**
* pool_add() - Add (free) an element to a pool.
* @pool: The pool address.
* @elt: The address of the object to add to the pool.
*
* The object will be available for further pool_get().
*
* Return: The current number of available elements in pool (including
* @elt).
*/
u32 pool_add(pool_t *pool, void *elt);
/**
* pool_destroy() - destroy a pool.
* @pool: The pool address.
*
* Attention: All memory is freed, but no check is done whether all pool
* elements have been released. Referencing any pool object after this call
* will likely imply some memory corruption.
*/
void pool_destroy(pool_t *pool);
#endif