C tools: move includes to subdir, Makefile

This commit is contained in:
2022-06-06 16:45:07 +02:00
parent 4c9b0742f5
commit 415596b7f0
6 changed files with 87 additions and 0 deletions

277
c/include/bits.h Normal file
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/* bits.h - bits functions.
*
* Copyright (C) 2021-2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef BITS_H
#define BITS_H
#include <stdint.h>
/* next include will define __WORDSIZE: 32 or 64
*/
#include <bits/wordsize.h>
#ifndef __has_builtin
#define __has_builtin(x) 0
#endif
/* no plan to support 32bits for now...
*/
#if __WORDSIZE != 64
#error "Only 64 bits word size supported."
#endif
/* fixed-size types
*/
typedef int64_t s64;
typedef int32_t s32;
typedef int16_t s16;
typedef int8_t s8;
typedef uint64_t u64;
typedef uint32_t u32;
typedef uint16_t u16;
typedef uint8_t u8;
/* convenience types
*/
typedef unsigned long int ulong;
typedef unsigned int uint;
typedef unsigned short ushort;
typedef unsigned char uchar;
/* char is a special case, as it can be signed or unsigned
*/
typedef signed char schar;
/* count trailing zeroes : 00101000 -> 3
* ^^^
*/
static inline int ctz64(u64 n)
{
# if __has_builtin(__builtin_ctzl)
# ifdef DEBUG_BITS
log_f(1, "builtin ctzl.\n");
# endif
return __builtin_ctzl(n);
# elif __has_builtin(__builtin_clzl)
# ifdef DEBUG_BITS
log_f(1, "builtin clzl.\n");
# endif
return __WORDSIZE - (__builtin_clzl(n & -n) + 1);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
return popcount64((n & n) 1);
# endif
}
static inline int ctz32(u32 n)
{
# if __has_builtin(__builtin_ctz)
# ifdef DEBUG_BITS
log_f(1, "builtin ctz.\n");
# endif
return __builtin_ctzl(n);
# elif __has_builtin(__builtin_clz)
# ifdef DEBUG_BITS
log_f(1, "builtin clz.\n");
# endif
return __WORDSIZE - (__builtin_clz(n & -n) + 1);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
return popcount32((n & n) 1);
# endif
}
/* count leading zeroes : 00101000 -> 2
* ^^
*/
static inline int clz64(u64 n)
{
# if __has_builtin(__builtin_clzl)
# ifdef DEBUG_BITS
log_f(1, "builtin.\n");
# endif
return __builtin_clzl(n);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
u64 r, q;
r = (n > 0xFFFFFFFF) << 5; n >>= r;
q = (n > 0xFFFF) << 4; n >>= q; r |= q;
q = (n > 0xFF ) << 3; n >>= q; r |= q;
q = (n > 0xF ) << 2; n >>= q; r |= q;
q = (n > 0x3 ) << 1; n >>= q; r |= q;
r |= (n >> 1);
return 64 - r - 1;
# endif
}
static inline int clz32(u32 n)
{
# if __has_builtin(__builtin_clz)
# ifdef DEBUG_BITS
log_f(1, "builtin.\n");
# endif
return __builtin_clz(n);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
u32 r, q;
r = (n > 0xFFFF) << 4; n >>= r;
q = (n > 0xFF ) << 3; n >>= q; r |= q;
q = (n > 0xF ) << 2; n >>= q; r |= q;
q = (n > 0x3 ) << 1; n >>= q; r |= q;
r |= (n >> 1);
return 32 - r - 1;
# endif
}
/* find first set : 00101000 -> 4
* ^
*/
static inline uint ffs64(u64 n)
{
# if __has_builtin(__builtin_ffsl)
# ifdef DEBUG_BITS
log_f(1, "builtin ffsl.\n");
# endif
return __builtin_ffsl(n);
# elif __has_builtin(__builtin_ctzl)
# ifdef DEBUG_BITS
log_f(1, "builtin ctzl.\n");
# endif
if (n == 0)
return (0);
return __builtin_ctzl(n) + 1;
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
return popcount64(n ^ ~-n);
# endif
}
static inline uint ffs32(u32 n)
{
# if __has_builtin(__builtin_ffs)
# ifdef DEBUG_BITS
log_f(1, "builtin ffs.\n");
# endif
return __builtin_ffs(n);
# elif __has_builtin(__builtin_ctz)
# ifdef DEBUG_BITS
log_f(1, "builtin ctz.\n");
# endif
if (n == 0)
return (0);
return __builtin_ctz(n) + 1;
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
return popcount32(n ^ ~-n);
# endif
}
/* count set bits: 10101000 -> 3
* ^ ^ ^
*/
static inline int popcount64(u64 n)
{
# if __has_builtin(__builtin_popcountl)
# ifdef DEBUG_BITS
log_f(1, "builtin.\n");
# endif
return __builtin_popcountl(n);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
int count = 0;
while (n) {
count++;
n &= (n - 1);
}
return count;
# endif
}
static inline int popcount32(u32 n)
{
# if __has_builtin(__builtin_popcount)
# ifdef DEBUG_BITS
log_f(1, "builtin.\n");
# endif
return __builtin_popcount(n);
# else
# ifdef DEBUG_BITS
log_f(1, "emulated.\n");
# endif
int count = 0;
while (n) {
count++;
n &= (n - 1);
}
return count;
# endif
}
/** bit_for_each - iterate over an u64/u32 bits
* @pos: an int used as current bit
* @tmp: a temp u64/u32 used as temporary storage
* @ul: the u64/u32 to loop over
*
* Usage:
* u64 u=139, _t; // u=b10001011
* int cur;
* bit_for_each64(cur, _t, u) {
* printf("%d\n", cur);
* }
* This will display the position of each bit set in ul: 1, 2, 4, 8
*
* I should probably re-think the implementation...
*/
#define bit_for_each64(pos, tmp, ul) \
for (tmp = ul, pos = ffs64(tmp); tmp; tmp &= (tmp - 1), pos = ffs64(tmp))
#define bit_for_each32(pos, tmp, ul) \
for (tmp = ul, pos = ffs32(tmp); tmp; tmp &= (tmp - 1), pos = ffs32(tmp))
/** or would it be more useful (counting bits from zero instead of 1) ?
*/
#define bit_for_each64_2(pos, tmp, ul) \
for (tmp = ul, pos = ctz64(tmp); tmp; tmp ^= 1UL << pos, pos = ctz64(tmp))
#define bit_for_each32_2(pos, tmp, ul) \
for (tmp = ul, pos = ctz32(tmp); tmp; tmp ^= 1U << pos, pos = ctz32(tmp))
#endif /* BITS_H */

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c/include/debug.h Normal file
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/* debug.h - debug/log management.
*
* Copyright (C) 2021-2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef DEBUG_H
#define DEBUG_H
#include <stdbool.h>
#include <stdint.h>
#include "bits.h"
#define _unused __attribute__((__unused__))
#define _printf __attribute__ ((format (printf, 6, 7)))
#ifdef DEBUG_DEBUG
void debug_init(u32 level);
void debug_level_set(u32 level);
void _printf debug(u32 level, bool timestamp,
u32 indent, const char *src,
u32 line, const char *, ...);
#else /* DEBUG_DEBUG */
static inline void debug_init(_unused u32 level) {}
static inline void debug_level_set(_unused u32 level) {}
static inline void _printf debug(_unused u32 level, _unused bool timestamp,
_unused u32 indent, _unused const char *src,
_unused u32 line, const char *, ...) {}
#endif /* DEBUG_DEBUG */
#undef _unused
#undef _printf
/* format: only printf
*/
#define log(level, fmt, args...) \
debug((level), false, 0, NULL, 0, fmt, ##args)
/* format : indent, no func name, no timestamp
* >>>>val=2
*/
#define log_i(level, fmt, args...) \
debug((level), false, (level), NULL, 0, fmt, ##args)
/* format : func name, no indent, no timestamp
* [foo] val=2
*/
#define log_f(level, fmt, args...) \
debug((level), false, 0, __func__, 0, fmt, ##args)
/* format : func name, no indent, no timestamp
* >>>> [foo:15] val=2
*/
#define log_if(level, fmt, args...) \
debug((level), false, (level), __func__, __LINE__, fmt, ##args)
/* format : func name, indent, timestamp
* >>>>foo:15 val=2
*/
#define log_it(level, fmt, args...) \
debug((level), true, (level), __func__, __LINE__, fmt, ##args)
/* format: file name, no indent, no timestamp
* foo:15 val=2
*
* #define log_f(level, fmt, args...) \
* debug((level), false, 0, __FILE__, __LINE__, fmt, args)
*/
#else
#define log(level, fmt, args...)
#define log_i(...)
#define log_f(...)
#define log_if(...)
#define log_it(...)
#define log_f(...)
#endif /* DEBUG_H */

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/* SPDX-License-Identifier: GPL-2.0 */
/* adaptation of kernel's <linux/list.h>
* Main change is that I don't use READ_ONCE and WRITE_ONCE
* See https://www.kernel.org/doc/Documentation/memory-barriers.txt
*/
#ifndef __BR_LIST_H
#define __BR_LIST_H
#include <stddef.h>
#include <stdbool.h>
#include "rwonce.h"
/************ originally in <include/linux/types.h> */
struct list_head {
struct list_head *next, *prev;
};
struct hlist_head {
struct hlist_node *first;
};
struct hlist_node {
struct hlist_node *next, **pprev;
};
/************ originally in <include/linux/poison.h> */
# define POISON_POINTER_DELTA 0
/* These are non-NULL pointers that will result in page faults
* under normal circumstances, used to verify that nobody uses
* non-initialized list entries.
*/
#define LIST_POISON1 ((void *) 0x100 + POISON_POINTER_DELTA)
#define LIST_POISON2 ((void *) 0x200 + POISON_POINTER_DELTA)
/************ originally in <include/linux/kernel.h> */
#define container_of(ptr, type, member) ({ \
void *__mptr = (void *)(ptr); \
((type *)(__mptr - offsetof(type, member))); })
/*
* Circular doubly linked list implementation.
*
* Some of the internal functions ("__xxx") are useful when
* manipulating whole lists rather than single entries, as
* sometimes we already know the next/prev entries and we can
* generate better code by using them directly rather than
* using the generic single-entry routines.
*/
#define LIST_HEAD_INIT(name) { &(name), &(name) }
#define LIST_HEAD(name) \
struct list_head name = LIST_HEAD_INIT(name)
/**
* INIT_LIST_HEAD - Initialize a list_head structure
* @list: list_head structure to be initialized.
*
* Initializes the list_head to point to itself. If it is a list header,
* the result is an empty list.
*/
static inline void INIT_LIST_HEAD(struct list_head *list)
{
WRITE_ONCE(list->next, list);
list->prev = list;
}
/*
* Insert a new entry between two known consecutive entries.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static inline void __list_add(struct list_head *new,
struct list_head *prev,
struct list_head *next)
{
next->prev = new;
new->next = next;
new->prev = prev;
WRITE_ONCE(prev->next, new);
}
/**
* list_add - add a new entry
* @new: new entry to be added
* @head: list head to add it after
*
* Insert a new entry after the specified head.
* This is good for implementing stacks.
*/
static inline void list_add(struct list_head *new, struct list_head *head)
{
__list_add(new, head, head->next);
}
/**
* list_add_tail - add a new entry
* @new: new entry to be added
* @head: list head to add it before
*
* Insert a new entry before the specified head.
* This is useful for implementing queues.
*/
static inline void list_add_tail(struct list_head *new, struct list_head *head)
{
__list_add(new, head->prev, head);
}
/*
* Delete a list entry by making the prev/next entries
* point to each other.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static inline void __list_del(struct list_head * prev, struct list_head * next)
{
next->prev = prev;
WRITE_ONCE(prev->next, next);
}
/*
* Delete a list entry and clear the 'prev' pointer.
*
* This is a special-purpose list clearing method used in the networking code
* for lists allocated as per-cpu, where we don't want to incur the extra
* WRITE_ONCE() overhead of a regular list_del_init(). The code that uses this
* needs to check the node 'prev' pointer instead of calling list_empty().
*/
static inline void __list_del_clearprev(struct list_head *entry)
{
__list_del(entry->prev, entry->next);
entry->prev = NULL;
}
static inline void __list_del_entry(struct list_head *entry)
{
__list_del(entry->prev, entry->next);
}
/**
* list_del - deletes entry from list.
* @entry: the element to delete from the list.
* Note: list_empty() on entry does not return true after this, the entry is
* in an undefined state.
*/
static inline void list_del(struct list_head *entry)
{
__list_del_entry(entry);
entry->next = LIST_POISON1;
entry->prev = LIST_POISON2;
}
/**
* list_replace - replace old entry by new one
* @old : the element to be replaced
* @new : the new element to insert
*
* If @old was empty, it will be overwritten.
*/
static inline void list_replace(struct list_head *old,
struct list_head *new)
{
new->next = old->next;
new->next->prev = new;
new->prev = old->prev;
new->prev->next = new;
}
/**
* list_replace_init - replace old entry by new one and initialize the old one
* @old : the element to be replaced
* @new : the new element to insert
*
* If @old was empty, it will be overwritten.
*/
static inline void list_replace_init(struct list_head *old,
struct list_head *new)
{
list_replace(old, new);
INIT_LIST_HEAD(old);
}
/**
* list_swap - replace entry1 with entry2 and re-add entry1 at entry2's position
* @entry1: the location to place entry2
* @entry2: the location to place entry1
*/
static inline void list_swap(struct list_head *entry1,
struct list_head *entry2)
{
struct list_head *pos = entry2->prev;
list_del(entry2);
list_replace(entry1, entry2);
if (pos == entry1)
pos = entry2;
list_add(entry1, pos);
}
/**
* list_del_init - deletes entry from list and reinitialize it.
* @entry: the element to delete from the list.
*/
static inline void list_del_init(struct list_head *entry)
{
__list_del_entry(entry);
INIT_LIST_HEAD(entry);
}
/**
* list_move - delete from one list and add as another's head
* @list: the entry to move
* @head: the head that will precede our entry
*/
static inline void list_move(struct list_head *list, struct list_head *head)
{
__list_del_entry(list);
list_add(list, head);
}
/**
* list_move_tail - delete from one list and add as another's tail
* @list: the entry to move
* @head: the head that will follow our entry
*/
static inline void list_move_tail(struct list_head *list,
struct list_head *head)
{
__list_del_entry(list);
list_add_tail(list, head);
}
/**
* list_bulk_move_tail - move a subsection of a list to its tail
* @head: the head that will follow our entry
* @first: first entry to move
* @last: last entry to move, can be the same as first
*
* Move all entries between @first and including @last before @head.
* All three entries must belong to the same linked list.
*/
static inline void list_bulk_move_tail(struct list_head *head,
struct list_head *first,
struct list_head *last)
{
first->prev->next = last->next;
last->next->prev = first->prev;
head->prev->next = first;
first->prev = head->prev;
last->next = head;
head->prev = last;
}
/**
* list_is_first -- tests whether @list is the first entry in list @head
* @list: the entry to test
* @head: the head of the list
*/
static inline int list_is_first(const struct list_head *list,
const struct list_head *head)
{
return list->prev == head;
}
/**
* list_is_last - tests whether @list is the last entry in list @head
* @list: the entry to test
* @head: the head of the list
*/
static inline int list_is_last(const struct list_head *list,
const struct list_head *head)
{
return list->next == head;
}
/**
* list_empty - tests whether a list is empty
* @head: the list to test.
*/
static inline int list_empty(const struct list_head *head)
{
return READ_ONCE(head->next) == head;
}
/**
* list_rotate_left - rotate the list to the left
* @head: the head of the list
*/
static inline void list_rotate_left(struct list_head *head)
{
struct list_head *first;
if (!list_empty(head)) {
first = head->next;
list_move_tail(first, head);
}
}
/**
* list_rotate_to_front() - Rotate list to specific item.
* @list: The desired new front of the list.
* @head: The head of the list.
*
* Rotates list so that @list becomes the new front of the list.
*/
static inline void list_rotate_to_front(struct list_head *list,
struct list_head *head)
{
/*
* Deletes the list head from the list denoted by @head and
* places it as the tail of @list, this effectively rotates the
* list so that @list is at the front.
*/
list_move_tail(head, list);
}
/**
* list_is_singular - tests whether a list has just one entry.
* @head: the list to test.
*/
static inline int list_is_singular(const struct list_head *head)
{
return !list_empty(head) && (head->next == head->prev);
}
static inline void __list_cut_position(struct list_head *list,
struct list_head *head, struct list_head *entry)
{
struct list_head *new_first = entry->next;
list->next = head->next;
list->next->prev = list;
list->prev = entry;
entry->next = list;
head->next = new_first;
new_first->prev = head;
}
/**
* list_cut_position - cut a list into two
* @list: a new list to add all removed entries
* @head: a list with entries
* @entry: an entry within head, could be the head itself
* and if so we won't cut the list
*
* This helper moves the initial part of @head, up to and
* including @entry, from @head to @list. You should
* pass on @entry an element you know is on @head. @list
* should be an empty list or a list you do not care about
* losing its data.
*
*/
static inline void list_cut_position(struct list_head *list,
struct list_head *head, struct list_head *entry)
{
if (list_empty(head))
return;
if (list_is_singular(head) &&
(head->next != entry && head != entry))
return;
if (entry == head)
INIT_LIST_HEAD(list);
else
__list_cut_position(list, head, entry);
}
/**
* list_cut_before - cut a list into two, before given entry
* @list: a new list to add all removed entries
* @head: a list with entries
* @entry: an entry within head, could be the head itself
*
* This helper moves the initial part of @head, up to but
* excluding @entry, from @head to @list. You should pass
* in @entry an element you know is on @head. @list should
* be an empty list or a list you do not care about losing
* its data.
* If @entry == @head, all entries on @head are moved to
* @list.
*/
static inline void list_cut_before(struct list_head *list,
struct list_head *head,
struct list_head *entry)
{
if (head->next == entry) {
INIT_LIST_HEAD(list);
return;
}
list->next = head->next;
list->next->prev = list;
list->prev = entry->prev;
list->prev->next = list;
head->next = entry;
entry->prev = head;
}
static inline void __list_splice(const struct list_head *list,
struct list_head *prev,
struct list_head *next)
{
struct list_head *first = list->next;
struct list_head *last = list->prev;
first->prev = prev;
prev->next = first;
last->next = next;
next->prev = last;
}
/**
* list_splice - join two lists, this is designed for stacks
* @list: the new list to add.
* @head: the place to add it in the first list.
*/
static inline void list_splice(const struct list_head *list,
struct list_head *head)
{
if (!list_empty(list))
__list_splice(list, head, head->next);
}
/**
* list_splice_tail - join two lists, each list being a queue
* @list: the new list to add.
* @head: the place to add it in the first list.
*/
static inline void list_splice_tail(struct list_head *list,
struct list_head *head)
{
if (!list_empty(list))
__list_splice(list, head->prev, head);
}
/**
* list_splice_init - join two lists and reinitialise the emptied list.
* @list: the new list to add.
* @head: the place to add it in the first list.
*
* The list at @list is reinitialised
*/
static inline void list_splice_init(struct list_head *list,
struct list_head *head)
{
if (!list_empty(list)) {
__list_splice(list, head, head->next);
INIT_LIST_HEAD(list);
}
}
/**
* list_splice_tail_init - join two lists and reinitialise the emptied list
* @list: the new list to add.
* @head: the place to add it in the first list.
*
* Each of the lists is a queue.
* The list at @list is reinitialised
*/
static inline void list_splice_tail_init(struct list_head *list,
struct list_head *head)
{
if (!list_empty(list)) {
__list_splice(list, head->prev, head);
INIT_LIST_HEAD(list);
}
}
/**
* list_entry - get the struct for this entry
* @ptr: the &struct list_head pointer.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_head within the struct.
*/
#define list_entry(ptr, type, member) \
container_of(ptr, type, member)
/**
* list_first_entry - get the first element from a list
* @ptr: the list head to take the element from.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_head within the struct.
*
* Note, that list is expected to be not empty.
*/
#define list_first_entry(ptr, type, member) \
list_entry((ptr)->next, type, member)
/**
* list_last_entry - get the last element from a list
* @ptr: the list head to take the element from.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_head within the struct.
*
* Note, that list is expected to be not empty.
*/
#define list_last_entry(ptr, type, member) \
list_entry((ptr)->prev, type, member)
/**
* list_first_entry_or_null - get the first element from a list
* @ptr: the list head to take the element from.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_head within the struct.
*
* Note that if the list is empty, it returns NULL.
*/
#define list_first_entry_or_null(ptr, type, member) ({ \
struct list_head *head__ = (ptr); \
struct list_head *pos__ = READ_ONCE(head__->next); \
pos__ != head__ ? list_entry(pos__, type, member) : NULL; \
})
/**
* list_next_entry - get the next element in list
* @pos: the type * to cursor
* @member: the name of the list_head within the struct.
*/
#define list_next_entry(pos, member) \
list_entry((pos)->member.next, __typeof__(*(pos)), member)
/**
* list_prev_entry - get the prev element in list
* @pos: the type * to cursor
* @member: the name of the list_head within the struct.
*/
#define list_prev_entry(pos, member) \
list_entry((pos)->member.prev, __typeof__(*(pos)), member)
/**
* list_for_each - iterate over a list
* @pos: the &struct list_head to use as a loop cursor.
* @head: the head for your list.
*/
#define list_for_each(pos, head) \
for (pos = (head)->next; pos != (head); pos = pos->next)
/**
* list_for_each_continue - continue iteration over a list
* @pos: the &struct list_head to use as a loop cursor.
* @head: the head for your list.
*
* Continue to iterate over a list, continuing after the current position.
*/
#define list_for_each_continue(pos, head) \
for (pos = pos->next; pos != (head); pos = pos->next)
/**
* list_for_each_prev - iterate over a list backwards
* @pos: the &struct list_head to use as a loop cursor.
* @head: the head for your list.
*/
#define list_for_each_prev(pos, head) \
for (pos = (head)->prev; pos != (head); pos = pos->prev)
/**
* list_for_each_safe - iterate over a list safe against removal of list entry
* @pos: the &struct list_head to use as a loop cursor.
* @n: another &struct list_head to use as temporary storage
* @head: the head for your list.
*/
#define list_for_each_safe(pos, n, head) \
for (pos = (head)->next, n = pos->next; pos != (head); \
pos = n, n = pos->next)
/**
* list_for_each_prev_safe - iterate over a list backwards safe against removal of list entry
* @pos: the &struct list_head to use as a loop cursor.
* @n: another &struct list_head to use as temporary storage
* @head: the head for your list.
*/
#define list_for_each_prev_safe(pos, n, head) \
for (pos = (head)->prev, n = pos->prev; \
pos != (head); \
pos = n, n = pos->prev)
/**
* list_entry_is_head - test if the entry points to the head of the list
* @pos: the type * to cursor
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*/
#define list_entry_is_head(pos, head, member) \
(&pos->member == (head))
/**
* list_for_each_entry - iterate over list of given type
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*/
#define list_for_each_entry(pos, head, member) \
for (pos = list_first_entry(head, __typeof__(*pos), member); \
!list_entry_is_head(pos, head, member); \
pos = list_next_entry(pos, member))
/**
* list_for_each_entry_reverse - iterate backwards over list of given type.
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*/
#define list_for_each_entry_reverse(pos, head, member) \
for (pos = list_last_entry(head, __typeof__(*pos), member); \
!list_entry_is_head(pos, head, member); \
pos = list_prev_entry(pos, member))
/**
* list_prepare_entry - prepare a pos entry for use in list_for_each_entry_continue()
* @pos: the type * to use as a start point
* @head: the head of the list
* @member: the name of the list_head within the struct.
*
* Prepares a pos entry for use as a start point in list_for_each_entry_continue().
*/
#define list_prepare_entry(pos, head, member) \
((pos) ? : list_entry(head, __typeof__(*pos), member))
/**
* list_for_each_entry_continue - continue iteration over list of given type
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Continue to iterate over list of given type, continuing after
* the current position.
*/
#define list_for_each_entry_continue(pos, head, member) \
for (pos = list_next_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = list_next_entry(pos, member))
/**
* list_for_each_entry_continue_reverse - iterate backwards from the given point
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Start to iterate over list of given type backwards, continuing after
* the current position.
*/
#define list_for_each_entry_continue_reverse(pos, head, member) \
for (pos = list_prev_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = list_prev_entry(pos, member))
/**
* list_for_each_entry_from - iterate over list of given type from the current point
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Iterate over list of given type, continuing from current position.
*/
#define list_for_each_entry_from(pos, head, member) \
for (; !list_entry_is_head(pos, head, member); \
pos = list_next_entry(pos, member))
/**
* list_for_each_entry_from_reverse - iterate backwards over list of given type
* from the current point
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Iterate backwards over list of given type, continuing from current position.
*/
#define list_for_each_entry_from_reverse(pos, head, member) \
for (; !list_entry_is_head(pos, head, member); \
pos = list_prev_entry(pos, member))
/**
* list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
* @pos: the type * to use as a loop cursor.
* @n: another type * to use as temporary storage
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*/
#define list_for_each_entry_safe(pos, n, head, member) \
for (pos = list_first_entry(head, __typeof__(*pos), member), \
n = list_next_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = n, n = list_next_entry(n, member))
/**
* list_for_each_entry_safe_continue - continue list iteration safe against removal
* @pos: the type * to use as a loop cursor.
* @n: another type * to use as temporary storage
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Iterate over list of given type, continuing after current point,
* safe against removal of list entry.
*/
#define list_for_each_entry_safe_continue(pos, n, head, member) \
for (pos = list_next_entry(pos, member), \
n = list_next_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = n, n = list_next_entry(n, member))
/**
* list_for_each_entry_safe_from - iterate over list from current point safe against removal
* @pos: the type * to use as a loop cursor.
* @n: another type * to use as temporary storage
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Iterate over list of given type from current point, safe against
* removal of list entry.
*/
#define list_for_each_entry_safe_from(pos, n, head, member) \
for (n = list_next_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = n, n = list_next_entry(n, member))
/**
* list_for_each_entry_safe_reverse - iterate backwards over list safe against removal
* @pos: the type * to use as a loop cursor.
* @n: another type * to use as temporary storage
* @head: the head for your list.
* @member: the name of the list_head within the struct.
*
* Iterate backwards over list of given type, safe against removal
* of list entry.
*/
#define list_for_each_entry_safe_reverse(pos, n, head, member) \
for (pos = list_last_entry(head, __typeof__(*pos), member), \
n = list_prev_entry(pos, member); \
!list_entry_is_head(pos, head, member); \
pos = n, n = list_prev_entry(n, member))
/**
* list_safe_reset_next - reset a stale list_for_each_entry_safe loop
* @pos: the loop cursor used in the list_for_each_entry_safe loop
* @n: temporary storage used in list_for_each_entry_safe
* @member: the name of the list_head within the struct.
*
* list_safe_reset_next is not safe to use in general if the list may be
* modified concurrently (eg. the lock is dropped in the loop body). An
* exception to this is if the cursor element (pos) is pinned in the list,
* and list_safe_reset_next is called after re-taking the lock and before
* completing the current iteration of the loop body.
*/
#define list_safe_reset_next(pos, n, member) \
n = list_next_entry(pos, member)
/*
* Double linked lists with a single pointer list head.
* Mostly useful for hash tables where the two pointer list head is
* too wasteful.
* You lose the ability to access the tail in O(1).
*/
#define HLIST_HEAD_INIT { .first = NULL }
#define HLIST_HEAD(name) struct hlist_head name = { .first = NULL }
#define INIT_HLIST_HEAD(ptr) ((ptr)->first = NULL)
static inline void INIT_HLIST_NODE(struct hlist_node *h)
{
h->next = NULL;
h->pprev = NULL;
}
/**
* hlist_unhashed - Has node been removed from list and reinitialized?
* @h: Node to be checked
*
* Not that not all removal functions will leave a node in unhashed
* state. For example, hlist_nulls_del_init_rcu() does leave the
* node in unhashed state, but hlist_nulls_del() does not.
*/
static inline int hlist_unhashed(const struct hlist_node *h)
{
return !h->pprev;
}
/**
* hlist_unhashed_lockless - Version of hlist_unhashed for lockless use
* @h: Node to be checked
*
* This variant of hlist_unhashed() must be used in lockless contexts
* to avoid potential load-tearing. The READ_ONCE() is paired with the
* various WRITE_ONCE() in hlist helpers that are defined below.
*/
static inline int hlist_unhashed_lockless(const struct hlist_node *h)
{
return !READ_ONCE(h->pprev);
}
/**
* hlist_empty - Is the specified hlist_head structure an empty hlist?
* @h: Structure to check.
*/
static inline int hlist_empty(const struct hlist_head *h)
{
return !READ_ONCE(h->first);
}
static inline void __hlist_del(struct hlist_node *n)
{
struct hlist_node *next = n->next;
struct hlist_node **pprev = n->pprev;
WRITE_ONCE(*pprev, next);
if (next)
WRITE_ONCE(next->pprev, pprev);
}
/**
* hlist_del - Delete the specified hlist_node from its list
* @n: Node to delete.
*
* Note that this function leaves the node in hashed state. Use
* hlist_del_init() or similar instead to unhash @n.
*/
static inline void hlist_del(struct hlist_node *n)
{
__hlist_del(n);
n->next = LIST_POISON1;
n->pprev = LIST_POISON2;
}
/**
* hlist_del_init - Delete the specified hlist_node from its list and initialize
* @n: Node to delete.
*
* Note that this function leaves the node in unhashed state.
*/
static inline void hlist_del_init(struct hlist_node *n)
{
if (!hlist_unhashed(n)) {
__hlist_del(n);
INIT_HLIST_NODE(n);
}
}
/**
* hlist_add_head - add a new entry at the beginning of the hlist
* @n: new entry to be added
* @h: hlist head to add it after
*
* Insert a new entry after the specified head.
* This is good for implementing stacks.
*/
static inline void hlist_add_head(struct hlist_node *n, struct hlist_head *h)
{
struct hlist_node *first = h->first;
WRITE_ONCE(n->next, first);
if (first)
WRITE_ONCE(first->pprev, &n->next);
WRITE_ONCE(h->first, n);
WRITE_ONCE(n->pprev, &h->first);
}
/**
* hlist_add_before - add a new entry before the one specified
* @n: new entry to be added
* @next: hlist node to add it before, which must be non-NULL
*/
static inline void hlist_add_before(struct hlist_node *n,
struct hlist_node *next)
{
WRITE_ONCE(n->pprev, next->pprev);
WRITE_ONCE(n->next, next);
WRITE_ONCE(next->pprev, &n->next);
WRITE_ONCE(*(n->pprev), n);
}
/**
* hlist_add_behind - add a new entry after the one specified
* @n: new entry to be added
* @prev: hlist node to add it after, which must be non-NULL
*/
static inline void hlist_add_behind(struct hlist_node *n,
struct hlist_node *prev)
{
WRITE_ONCE(n->next, prev->next);
WRITE_ONCE(prev->next, n);
WRITE_ONCE(n->pprev, &prev->next);
if (n->next)
WRITE_ONCE(n->next->pprev, &n->next);
}
/**
* hlist_add_fake - create a fake hlist consisting of a single headless node
* @n: Node to make a fake list out of
*
* This makes @n appear to be its own predecessor on a headless hlist.
* The point of this is to allow things like hlist_del() to work correctly
* in cases where there is no list.
*/
static inline void hlist_add_fake(struct hlist_node *n)
{
n->pprev = &n->next;
}
/**
* hlist_fake: Is this node a fake hlist?
* @h: Node to check for being a self-referential fake hlist.
*/
static inline bool hlist_fake(struct hlist_node *h)
{
return h->pprev == &h->next;
}
/**
* hlist_is_singular_node - is node the only element of the specified hlist?
* @n: Node to check for singularity.
* @h: Header for potentially singular list.
*
* Check whether the node is the only node of the head without
* accessing head, thus avoiding unnecessary cache misses.
*/
static inline bool
hlist_is_singular_node(struct hlist_node *n, struct hlist_head *h)
{
return !n->next && n->pprev == &h->first;
}
/**
* hlist_move_list - Move an hlist
* @old: hlist_head for old list.
* @new: hlist_head for new list.
*
* Move a list from one list head to another. Fixup the pprev
* reference of the first entry if it exists.
*/
static inline void hlist_move_list(struct hlist_head *old,
struct hlist_head *new)
{
new->first = old->first;
if (new->first)
new->first->pprev = &new->first;
old->first = NULL;
}
#define hlist_entry(ptr, type, member) container_of(ptr,type,member)
#define hlist_for_each(pos, head) \
for (pos = (head)->first; pos ; pos = pos->next)
#define hlist_for_each_safe(pos, n, head) \
for (pos = (head)->first; pos && ({ n = pos->next; 1; }); \
pos = n)
#define hlist_entry_safe(ptr, type, member) \
({ __typeof__(ptr) ____ptr = (ptr); \
____ptr ? hlist_entry(____ptr, type, member) : NULL; \
})
/**
* hlist_for_each_entry - iterate over list of given type
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the hlist_node within the struct.
*/
#define hlist_for_each_entry(pos, head, member) \
for (pos = hlist_entry_safe((head)->first, __typeof__(*(pos)), member); \
pos; \
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
/**
* hlist_for_each_entry_continue - iterate over a hlist continuing after current point
* @pos: the type * to use as a loop cursor.
* @member: the name of the hlist_node within the struct.
*/
#define hlist_for_each_entry_continue(pos, member) \
for (pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member); \
pos; \
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
/**
* hlist_for_each_entry_from - iterate over a hlist continuing from current point
* @pos: the type * to use as a loop cursor.
* @member: the name of the hlist_node within the struct.
*/
#define hlist_for_each_entry_from(pos, member) \
for (; pos; \
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
/**
* hlist_for_each_entry_safe - iterate over list of given type safe against removal of list entry
* @pos: the type * to use as a loop cursor.
* @n: a &struct hlist_node to use as temporary storage
* @head: the head for your list.
* @member: the name of the hlist_node within the struct.
*/
#define hlist_for_each_entry_safe(pos, n, head, member) \
for (pos = hlist_entry_safe((head)->first, __typeof__(*pos), member); \
pos && ({ n = pos->member.next; 1; }); \
pos = hlist_entry_safe(n, __typeof__(*pos), member))
#endif /* __BR_LIST_H */

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/* pool.h - A simple memory pool manager.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef POOL_H
#define POOL_H
#include <stdint.h>
#include <stddef.h>
#include "list.h"
#include "bits.h"
#define POOL_NAME_LENGTH (16) /* max name length including trailing \0 */
typedef struct {
struct list_head list_blocks; /* list of allocated blocks in pool */
char data[]; /* objects block */
} block_t;
typedef struct {
char name[POOL_NAME_LENGTH]; /* pool name */
u32 available; /* current available elements */
u32 allocated; /* total objects allocated */
u32 growsize; /* number of objects per block allocated */
size_t eltsize; /* object size */
u32 nblocks; /* number of blocks allocated */
struct list_head list_available; /* available nodes */
struct list_head list_blocks; /* allocated blocks */
} pool_t;
/**
* pool_stats - display some pool statistics
* @pool: the pool address.
*/
void pool_stats(pool_t *pool);
/**
* pool_create - create a new memory pool
* @name: the name to give to the pool.
* @grow: the number of elements to add when no more available.
* @size: the size of an element in pool.
*/
pool_t *pool_create(const char *name, u32 grow, size_t size);
/**
* pool_get - get an element from a pool
* @pool: the pool address.
*/
void *pool_get(pool_t *pool);
/**
* pool_add - add (release) an element to a pool
* @pool: the pool address.
* @elt: the address of the object to add to the pool.
*/
u32 pool_add(pool_t *pool, void *elt);
/**
* pool_destroy - destroy a pool.
* @pool: the pool address.
*
* Attention: All memory is freed, but no check is done whether all pool
* elements has been released. Referencing any pool object after this call
* is strongly discouraged.
*/
void pool_destroy(pool_t *pool);
#endif

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/* SPDX-License-Identifier: GPL-2.0 */
/* adaptation of kernel's <asm-generic/rwonce.h>
* See https://www.kernel.org/doc/Documentation/memory-barriers.txt
*/
/*
* Prevent the compiler from merging or refetching reads or writes. The
* compiler is also forbidden from reordering successive instances of
* READ_ONCE and WRITE_ONCE, but only when the compiler is aware of some
* particular ordering. One way to make the compiler aware of ordering is to
* put the two invocations of READ_ONCE or WRITE_ONCE in different C
* statements.
*
* These two macros will also work on aggregate data types like structs or
* unions.
*
* Their two major use cases are: (1) Mediating communication between
* process-level code and irq/NMI handlers, all running on the same CPU,
* and (2) Ensuring that the compiler does not fold, spindle, or otherwise
* mutilate accesses that either do not require ordering or that interact
* with an explicit memory barrier or atomic instruction that provides the
* required ordering.
*/
#ifndef __BR_RWONCE_H
#define __BR_RWONCE_H
/************ originally in <include/linux/compiler_attributes.h> */
#if __has_attribute(__error__)
# define __compiletime_error(msg) __attribute__((__error__(msg)))
#else
# define __compiletime_error(msg)
#endif
/************ originally in <include/linux/compiler_types.h> */
/*
* __unqual_scalar_typeof(x) - Declare an unqualified scalar type, leaving
* non-scalar types unchanged.
*/
/*
* Prefer C11 _Generic for better compile-times and simpler code. Note: 'char'
* is not type-compatible with 'signed char', and we define a separate case.
*/
#define __scalar_type_to_expr_cases(type) \
unsigned type: (unsigned type)0, \
signed type: (signed type)0
#define __unqual_scalar_typeof(x) \
typeof(_Generic((x), \
char: (char)0, \
__scalar_type_to_expr_cases(char), \
__scalar_type_to_expr_cases(short), \
__scalar_type_to_expr_cases(int), \
__scalar_type_to_expr_cases(long), \
__scalar_type_to_expr_cases(long long), \
default: (x)))
/* Is this type a native word size -- useful for atomic operations */
#define __native_word(t) \
(sizeof(t) == sizeof(char) || sizeof(t) == sizeof(short) || \
sizeof(t) == sizeof(int) || sizeof(t) == sizeof(long))
#ifdef __OPTIMIZE__
# define __compiletime_assert(condition, msg, prefix, suffix) \
do { \
extern void prefix ## suffix(void) __compiletime_error(msg); \
if (!(condition)) \
prefix ## suffix(); \
} while (0)
#else
# define __compiletime_assert(condition, msg, prefix, suffix) do { } while (0)
#endif
#define _compiletime_assert(condition, msg, prefix, suffix) \
__compiletime_assert(condition, msg, prefix, suffix)
/**
* compiletime_assert - break build and emit msg if condition is false
* @condition: a compile-time constant condition to check
* @msg: a message to emit if condition is false
*
* In tradition of POSIX assert, this macro will break the build if the
* supplied condition is *false*, emitting the supplied error message if the
* compiler has support to do so.
*/
#define compiletime_assert(condition, msg) \
_compiletime_assert(condition, msg, __compiletime_assert_, __COUNTER__)
#define compiletime_assert_atomic_type(t) \
compiletime_assert(__native_word(t), \
"Need native word sized stores/loads for atomicity.")
/************ originally in <asm-generic/rwonce.h> */
/*
* Yes, this permits 64-bit accesses on 32-bit architectures. These will
* actually be atomic in some cases (namely Armv7 + LPAE), but for others we
* rely on the access being split into 2x32-bit accesses for a 32-bit quantity
* (e.g. a virtual address) and a strong prevailing wind.
*/
#define compiletime_assert_rwonce_type(t) \
compiletime_assert(__native_word(t) || sizeof(t) == sizeof(long long), \
"Unsupported access size for {READ,WRITE}_ONCE().")
/*
* Use __READ_ONCE() instead of READ_ONCE() if you do not require any
* atomicity. Note that this may result in tears!
*/
#ifndef __READ_ONCE
#define __READ_ONCE(x) (*(const volatile __unqual_scalar_typeof(x) *)&(x))
#endif
#define READ_ONCE(x) \
({ \
compiletime_assert_rwonce_type(x); \
__READ_ONCE(x); \
})
#define __WRITE_ONCE(x, val) \
do { \
*(volatile typeof(x) *)&(x) = (val); \
} while (0)
#define WRITE_ONCE(x, val) \
do { \
compiletime_assert_rwonce_type(x); \
__WRITE_ONCE(x, val); \
} while (0)
#endif /* __BR_RWONCE_H */