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brchess/src/position.h-move-to-temp-migration-bitboard__position.h
2024-02-05 08:38:11 +01:00

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1.8 KiB
C

/* position.h - position management definitions.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef POSITION_H
#define POSITION_H
#include <stdint.h>
#include "pool.h"
#include "list.h"
#include "bitops.h"
#include "board.h"
#include "chessdefs.h"
typedef struct pos_s {
u64 node_count; /* evaluated nodes */
piece_t turn; /* we use only color bit */
castle_t castle;
u16 clock_50;
u16 curmove;
eval_t eval;
int check[2];
int eval_simple_phase;
eval_t eval_simple;
move_t *bestmove;
bool moves_generated;
bool moves_counted;
board_t board[BOARDSIZE];
square_t en_passant;
bitboard_t bb[2][BB_END]; /* use: pieces[BLACK][BB_PAWN] */
bitboard_t occupied[2]; /* OR of bb[COLOR][x] */
bitboard_t controlled[2];
u16 mobility[2];
struct list_head pieces[2]; /* pieces list, King is first */
struct list_head moves[2];
} pos_t;
void bitboard_print(bitboard_t bb);
void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
void pos_pieces_print(pos_t *pos);
void pos_bitboards_print(pos_t *pos);
void pos_print(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
void pos_del(pos_t *pos);
pos_t *pos_startpos(pos_t *pos);
pos_t *pos_create();
pool_t *pos_pool_init();
void pos_pool_stats();
pos_t *pos_get();
pos_t *pos_dup(pos_t *pos);
void pos_check(pos_t *pos);
#endif /* POSITION_H */