Files
brchess/src/fen.c
Bruno Raoult 87e7695873 new pos/bb funcs, legal(), better castling gen, etc. [see commit details]
- new sq_pinners
- new pseudo_is_legal() (unfinished)
- improve castling pseudo move gen

- more position and lower level bitboard helper funcs:
  - pos_{_occ,between_occ,between_count,pinners}
  - bb_{rank,file,rel_rank,_sq_aligned,_sq_between)
- rename some bitboard globals
- replace bb ranks/files enums with defines (issue with clang)
  -> Need to find a way to use enum safely
- tests:
  - add common-test.h
  - new attack-test.c
2024-03-10 10:58:14 +01:00

344 lines
10 KiB
C

/* fen.c - fen parsing/generation/test.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <ctype.h>
#include <debug.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
//#include "piece.h"
//#include "bitboard.h"
#include "position.h"
#include "fen.h"
/* FEN description:
* 1 : pieces on board (no space allowed):
* - rank 8 first, '/' between ranks
* - piece is usual piece notation(PNBRQK), black lowercase.
* - empty: number of consecutive empty squares (digit)
* 2 : next move (w or b)
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
* on K or Q side
* 4 : en-passant: "-" if none. If pawn just moved 2 squares, indicate target
* en-passant square (e.g. for e2-e4 this field is e3)
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
* 6 : full moves, starts at 1, increments after black move
*
* Examples:
*
* starting position:
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
* after 1.e4 e6 2.e5 d5
* rnbqkbnr/ppp2ppp/4p3/3pP3/8/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 3
* 3.Nc3 Nc6 4.Rb1 Rb8 5.Nf3 h5 6.Be2
* 1rbqkbnr/ppp2pp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R b Kk - 1 6
* 6...Be7
* 1rbqk1nr/ppp1bpp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R w Kk - 2 7
* 7.Nxd5 h4 8.g4
* 1rbqk1nr/ppp1bpp1/2n1p3/3NP3/6Pp/5N2/PPPPBP1P/1RBQK2R b Kk g3 0 8
*/
/* chess startup position FEN */
const char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* fen_check(pos_t *pos) - test (and try to fix) fen-generated position.
* @pos: position
*
* Test and fix the following:
* - inconsistent castle flags (if K & R are not in correct position)
* - inconsistent en-passant square (turn, bad pawn position)
*
* pos_check() is also called, leading to fatal errors if something is wrong.
*
* @return: 0 if OK, 1 if OK after fix, -1 if fatal issue.
*/
static int fen_check(pos_t *pos)
{
char *colstr[2] = { "white", "black"};
int error = 0, warning = 0;
/* en passant, depends on who plays next */
if (pos->en_passant != SQUARE_NONE) {
rank_t eprank = sq_rank(pos->en_passant);
file_t epfile = sq_file(pos->en_passant);
rank_t rank5 = SQ_REL_RANK(RANK_5, pos->turn);
rank_t rank6 = SQ_REL_RANK(RANK_6, pos->turn);
rank_t rank7 = SQ_REL_RANK(RANK_7, pos->turn);
piece_t pawn = pos->turn == WHITE? B_PAWN: W_PAWN;
if (warn(eprank != rank6 ||
pos->board[sq_make(epfile, rank5)] != pawn ||
pos->board[sq_make(epfile, rank6)] != EMPTY ||
pos->board[sq_make(epfile, rank7)] != EMPTY,
"fen warn: wrong en-passant settings. (fixed)\n")) {
# ifdef DEBUG_FEN
printf("ep5=%o ep6=%o ep7=%o\n", sq_make(epfile, rank5),
sq_make(epfile, rank6), sq_make(epfile, rank7));
# endif
warning++;
pos->en_passant = SQUARE_NONE;
}
}
for (int color = WHITE; color <= BLACK; ++color) {
rank_t rank1 = color == WHITE? RANK_1: RANK_8;
/* castling */
/* where K and R should be for valid castle flag */
bitboard_t k = bb_sq[sq_make(FILE_E, rank1)];
bitboard_t r_k = bb_sq[sq_make(FILE_H, rank1)];
bitboard_t r_q = bb_sq[sq_make(FILE_A, rank1)];
/* where they are */
bitboard_t kings = pos->bb[color][KING];
bitboard_t rooks = pos->bb[color][ROOK];
castle_rights_t castle_k = color == WHITE? CASTLE_WK: CASTLE_BK;
castle_rights_t castle_q = color == WHITE? CASTLE_WQ: CASTLE_BQ;
if (pos->castle & castle_k) {
if (warn(!(k & kings && r_k & rooks),
"fen warn: wrong %s short castling K or R position (fixed)\n",
colstr[color])) {
warning++;
pos->castle &= ~castle_k;
}
}
if (pos->castle & castle_q) {
if (warn(!(k & kings && r_q & rooks),
"fen warn: wrong %s long castling K or R position (fixed)\n",
colstr[color])) {
warning++;
pos->castle &= ~castle_q;
}
}
}
if (!(error = pos_check(pos, 0))) {
/* TODO: Should it really be here ? */
pos->checkers = pos_checkers(pos, pos->turn);
pos->pinners = pos_pinners(pos, pos->turn);
}
return error ? -1: warning;
}
/**
* startpos - create a game start position
* @pos: a position pointer or NULL
*
* See @fen2pos function.
*
* @return: the pos position.
*/
pos_t *startpos(pos_t *pos)
{
return fen2pos(pos, startfen);
}
/**
* fen2pos - make a position from a fen string
* @pos: a position pointer or NULL
* @fen: a valid fen string
*
* If @pos is NULL, a position will be allocated with @pos_new(),
* that should be freed by caller.
*
* @return: the pos position, or NULL if error.
*/
pos_t *fen2pos(pos_t *pos, const char *fen)
{
const char *cur = fen;
char *p;
short rank, file, tmp;
piece_t piece;
int consumed, err_line = 0, err_pos, err_char;
pos_t tmppos;
pos_clear(&tmppos);
/* 1) get piece placement information
*/
for (rank = 7, file = 0; *cur && !isspace(*cur); ++cur) {
if (*cur == '/') { /* next rank */
rank--;
file = 0;
continue;
}
if (isdigit(*cur)) { /* empty square(s) */
file += *cur - '0';
continue;
}
if ((piece = char_color_to_piece(*cur)) != EMPTY) {
# ifdef DEBUG_FEN
log_i(5, "f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, sq_make(file, rank), piece);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
SKIP_BLANK(cur);
/* 2) next turn color
*/
tmppos.turn = *cur++ == 'w' ? WHITE : BLACK;
SKIP_BLANK(cur);
/* 3) castle rights
*/
if (*cur == '-') {
cur++;
} else {
for (; *cur && !isspace(*cur); ++cur) {
if ((p = strchr(castle_str, *cur))) { /* valid castle letter */
tmppos.castle |= 1 << (p - castle_str);
} else {
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
}
SKIP_BLANK(cur);
/* 4) en passant
*/
if (*cur == '-') {
cur++;
} else {
tmppos.en_passant = sq_from_string(cur);
cur += 2;
}
SKIP_BLANK(cur);
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
tmppos.clock_50 = 0;
tmppos.plycount = 1;
if (sscanf(cur, "%hd%n", &tmp, &consumed) != 1)
goto end; /* early end, ignore w/o err */
tmppos.clock_50 = tmp;
cur += consumed;
SKIP_BLANK(cur);
/* 6) current full move number, starting with 1
*/
if (sscanf(cur, "%hd", &tmp) != 1)
goto end;
if (tmp <= 0) /* fix faulty numbers*/
tmp = 1;
tmp = 2 * (tmp - 1) + (tmppos.turn == BLACK); /* plies, +1 if black turn */
tmppos.plycount = tmp;
end:
if (warn(err_line, "FEN error line %d: charpos=%d char=%#x(%c)\n",
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (fen_check(&tmppos) < 0)
return NULL;
if (!pos)
pos = pos_dup(&tmppos);
//puts("prout 1");
//pos_print_raw(&tmppos, 1);
//puts("prout 2");
# ifdef DEBUG_FEN
pos_print_raw(&tmppos, 1);
# endif
return pos;
}
/**
* pos2fen - make a FEN string from a position.
* @pos: a position pointer
* @fen: destination FEN char*, or NULL
*
* If @fen is NULL, a 92 bytes memory will be allocated with malloc(1),
* that should be freed by caller.
*
* Note: If @fen is given, no check is done on its length, but to
* be on secure side, it should be at least 90 bytes. See:
* https://chess.stackexchange.com/questions/30004/longest-possible-fen
* For convenience, use FENSTRLEN.
*
* @return: the pos position, or NULL if error.
*/
char *pos2fen(const pos_t *pos, char *fen)
{
int cur = 0;
if (!fen)
fen = safe_malloc(92);
/* 1) position
*/
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H;) {
square_t sq = sq_make(f, r);
piece_t piece = pos->board[sq];
if (pos->board[sq] == EMPTY) {
int len = 0;
for (; f <= FILE_H && pos->board[sq_make(f, r)] == EMPTY; f++)
len++;
fen[cur++] = '0' + len;
} else {
fen[cur++] = *piece_to_char_color(piece);
f++;
}
}
fen[cur++] = r == RANK_1? ' ': '/';
}
/* 2) next turn color
*/
fen[cur++] = pos->turn == WHITE? 'w': 'b';
fen[cur++] = ' ';
/* 3) castle rights
*/
if (pos->castle == 0) {
fen[cur++] = '-';
} else {
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
/* 4) en passant
*/
if (pos->en_passant == SQUARE_NONE) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(sq_file(pos->en_passant));
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
}
fen[cur++] = ' ';
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}