Files
brchess/src/attack.c

217 lines
6.0 KiB
C

/* attack.c - attack functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdarg.h>
#include "chessdefs.h"
#include "bitboard.h"
#include "position.h"
#include "hq.h"
#include "attack.h"
/**
* sq_is_attacked() - find if a square is attacked
* @pos: position
* @occ: occupation mask used
* @sq: square to test
* @c: attacker color
*
* Find if a @c piece attacks @sq.
*
* Algorithm: We perform a reverse attack, and check if any given
* piece type on @sq can attack a @c piece of same type.
*
* For example, if @c is white, we test for all T in P,N,B,R,Q,K if
* T on @sq could attack a white T piece.
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
color_t opp = OPPONENT(c);
/*
* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
* || bb_king_moves(pos->bb[c][KING], sq)
* )
*/
/* bishop / queen */
if (hq_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
/* rook / queen */
if (hq_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
return false;
}
/**
* is_in_check() - find if a king is in check.
* @pos: position
* @color: king color
*
* Find if a @c king is in check. This function is a wrapper over @sq_is_attacked().
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool is_in_check(const pos_t *pos, const color_t color)
{
bitboard_t occ = pos_occ(pos);
return sq_is_attacked(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* sq_attackers() - find attackers on a square
* @pos: position
* @occ: occupation mask used
* @sq: square to test
* @c: attacker color
*
* Find all @c attacks on @sq. En-passant is not considered.
*
* Algorithm: We perform a reverse attack, and check if any given
* piece type on @sq can attack a @c piece of same type.
*
* For example, if @c is white, we test for all T in P,N,B,R,Q,K if
* T on @sq could attack a white T piece.
*
* @Return: a bitboard of attackers.
*/
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t attackers = 0, tmp;
bitboard_t sqbb = BIT(sq);
bitboard_t to;
color_t opp = OPPONENT(c);
/* pawn */
to = pos->bb[c][PAWN];
tmp = bb_pawns_attacks(sqbb, sq_up(opp)) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn", tmp);
# endif
/* knight & king */
to = pos->bb[c][KNIGHT];
tmp = bb_knight_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att knight", tmp);
# endif
to = pos->bb[c][KING];
tmp = bb_king_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att king", tmp);
# endif
/* bishop / queen */
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
tmp = hq_bishop_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att bishop/queen", tmp);
# endif
/* rook / queen */
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
tmp = hq_rook_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att rook/queen", tmp);
bb_print("ATTACKERS", attackers);
# endif
return attackers;
}
/**
* sq_pinners() - get "pinners" on a square
* @pos: position
* @sq: square to test
* @color: attacker color
*
* Find all @c pieces which are separated from @sq by only one piece (of
* any color).
*
* @Return: bitboard of pinners.
*/
bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
{
bitboard_t attackers, pinners = 0;
bitboard_t occ = pos_occ(pos);
bitboard_t maybe_pinner, tmp, lines;
/* bishop type */
attackers = pos->bb[color][BISHOP] | pos->bb[color][QUEEN];
/* occupancy on sq diag and antidiag */
lines = (bb_sqdiag[sq] | bb_sqanti[sq]) & occ;
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
/* keep only squares between AND on sq diag/anti */
if (popcount64(between & lines) == 1)
pinners |= BIT(maybe_pinner);
}
/* same for rook type */
attackers = pos->bb[color][ROOK] | pos->bb[color][QUEEN];
lines = (bb_sqrank[sq] | bb_sqfile[sq]) & occ;
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
if (popcount64(between & lines) == 1)
pinners |= BIT(maybe_pinner);
}
# ifdef DEBUG_ATTACK_ATTACKERS1
char str[32];
printf("pinners : %s\n", pos_pinners2str(pos, str, sizeof(str)));
printf("pinners : %lx\n", pinners);
# endif
return pinners;
}
/**
* sq_attackers() - find all attackers on a square
* @pos: position
* @sq: square to test
*
* Find all attacks on @sq. En-passant is not considered.
* Just a wrapper over @sq_attackers().
*
* @Return: a bitboard of attackers.
*/
bitboard_t sq_attackers_all(const pos_t *pos, const square_t sq)
{
bitboard_t occ = pos_occ(pos);
return sq_attackers(pos, occ, sq, WHITE) | sq_attackers(pos, occ, sq, BLACK);
}