/* eval.h - static position evaluation. * * Copyright (C) 2021 Bruno Raoult ("br") * Licensed under the GNU General Public License v3.0 or later. * Some rights reserved. See COPYING. * * You should have received a copy of the GNU General Public License along with this * program. If not, see . * * SPDX-License-Identifier: GPL-3.0-or-later * */ #ifndef EVAL_H #define EVAL_H #include #include "chessdefs.h" #include "piece.h" /* max pieces eval is KING_VALUE + 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE * + 2*KNIGHT_VALUE which around 30000. * We are on secure sire with -50000/+50000 */ #define EVAL_MAX (50000) #define EVAL_MIN (-EVAL_MAX) #define EVAL_INVALID INT_MIN eval_t eval_material(pos_t *pos, bool color); eval_t eval_mobility(pos_t *pos, bool color); eval_t eval_square_control(pos_t *pos, bool color); eval_t eval(pos_t *pos); #endif /* EVAL_H */