/* eval-simple.c - simple position evaluation. * * Copyright (C) 2023 Bruno Raoult ("br") * Licensed under the GNU General Public License v3.0 or later. * Some rights reserved. See COPYING. * * You should have received a copy of the GNU General Public License along with this * program. If not, see . * * SPDX-License-Identifier: GPL-3.0-or-later * */ #include "br.h" #include "debug.h" #include "piece.h" #include "eval-simple.h" #include "position.h" /* * Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function * * Attention! Tables are black point of view (to be visually easier to read). */ static int mg_pawn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 10, 10, 20, 30, 30, 20, 10, 10, 5, 5, 10, 25, 25, 10, 5, 5, 0, 0, 0, 20, 20, 0, 0, 0, 5, -5, -10, 0, 0, -10, -5, 5, 5, 10, 10, -20, -20, 10, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0 }; static int mg_knight[] = { -50, -40, -30, -30, -30, -30, -40, -50, -40, -20, 0, 0, 0, 0, -20, -40, -30, 0, 10, 15, 15, 10, 0, -30, -30, 5, 15, 20, 20, 15, 5, -30, -30, 0, 15, 20, 20, 15, 0, -30, -30, 5, 10, 15, 15, 10, 5, -30, -40, -20, 0, 5, 5, 0, -20, -40, -50, -40, -30, -30, -30, -30, -40, -50 }; static int mg_bishop[] = { -20, -10, -10, -10, -10, -10, -10, -20, -10, 0, 0, 0, 0, 0, 0, -10, -10, 0, 5, 10, 10, 5, 0, -10, -10, 5, 5, 10, 10, 5, 5, -10, -10, 0, 10, 10, 10, 10, 0, -10, -10, 10, 10, 10, 10, 10, 10, -10, -10, 5, 0, 0, 0, 0, 5, -10, -20, -10, -10, -10, -10, -10, -10, -20 }; static int mg_rook[] = { 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 10, 10, 10, 10, 10, 5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, 0, 0, 0, 5, 5, 0, 0, 0 }; static int mg_queen[] = { -20, -10, -10, -5, -5, -10, -10, -20, -10, 0, 0, 0, 0, 0, 0, -10, -10, 0, 5, 5, 5, 5, 0, -10, -5, 0, 5, 5, 5, 5, 0, -5, 0, 0, 5, 5, 5, 5, 0, -5, -10, 5, 5, 5, 5, 5, 0, -10, -10, 0, 5, 0, 0, 0, 0, -10, -20, -10, -10, -5, -5, -10, -10, -20 }; static int mg_king[] = { -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30, -20, -30, -30, -40, -40, -30, -30, -20, -10, -20, -20, -20, -20, -20, -20, -10, 20, 20, 0, 0, 0, 0, 20, 20, 20, 30, 10, 0, 0, 10, 30, 20 }; static int eg_king[] = { -50, -40, -30, -20, -20, -30, -40, -50, -30, -20, -10, 0, 0, -10, -20, -30, -30, -10, 20, 30, 30, 20, -10, -30, -30, -10, 30, 40, 40, 30, -10, -30, -30, -10, 30, 40, 40, 30, -10, -30, -30, -10, 20, 30, 30, 20, -10, -30, -30, -30, 0, 0, 0, 0, -30, -30, -50, -30, -30, -30, -30, -30, -30, -50 }; /* as pieces bitboard tables start at position 2; we make these tables * bigger. */ static int *mg_tables[] = { NULL, NULL, mg_pawn, mg_knight, mg_bishop, mg_rook, mg_queen, mg_king }; static int *eg_tables[] = { NULL, NULL, mg_pawn, mg_knight, mg_bishop, mg_rook, mg_queen, eg_king }; /* to flip vertically a square, we need to XOR it with 56 */ static int mg_table[2][6 + 2][64]; static int eg_table[2][6 + 2][64]; void eval_simple_init(void) { # ifdef DEBUG_EVAL log_f(1, "initializing piece tables\n"); # endif for (int piece = BB_PAWN; piece <= BB_KING; ++piece) { for (int square = 0; square < 64; ++square) { mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)]; eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)]; mg_table[BLACK][piece][square] = mg_tables[piece][square]; eg_table[BLACK][piece][square] = eg_tables[piece][square]; } } } /** * eval_simple() - simple and fast position evaluation * @pos: &position to evaluate * * This function is normally used only during initialization, * or when changing phase (middlegame <--> endgame), as the eval * will be done increntally when doing moves. * * @return: the @pos evaluation in centipawns */ eval_t eval_simple(pos_t *pos) { eval_t eval[2] = { 0, 0 }; int eg = simple_is_endgame(pos); int (*gg)[6 + 2][64]= eg? eg_table: mg_table; pos->eval_simple_phase = ENDGAME; # ifdef DEBUG_EVAL log_f(5, "phase = %s.\n", eg? "endgame": "midgame"); # endif for (int color = WHITE; color <= BLACK; ++color) { for (uint piece = PAWN; piece <= KING; piece <<= 1) { int bb = PIECETOBB(piece), cur; u64 _t; # ifdef DEBUG_EVAL log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white", P_SYM(piece), popcount64(pos->bb[color][bb]), popcount64(pos->bb[color][bb]) * P_VALUE(piece)); # endif eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece); bit_for_each64(cur, _t, pos->bb[color][bb]) { # ifdef DEBUG_EVAL log(5, "sq=%d:%d ", cur, gg[color][bb][cur]); # endif eval[color] += gg[color][bb][cur]; } # ifdef DEBUG_EVAL log(5, "\n"); # endif } } # ifdef DEBUG_EVAL log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK], eval[WHITE], eval[BLACK]); # endif return eval[WHITE] - eval[BLACK]; }