6 Commits

20 changed files with 1542 additions and 1052 deletions

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@@ -41,7 +41,7 @@ TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
DEP_FN := $(SRC_FN) $(LIBSRC_FN)
DEP_FN := $(SRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
TARGET_FN := brchess
@@ -66,6 +66,7 @@ CPPFLAGS += -DDEBUG_DEBUG # enable log() funct
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
#CPPFLAGS += -DDEBUG_POS # position.c
CPPFLAGS += -DDEBUG_MOVE # move generation
CPPFLAGS += -DDEBUG_EVAL # eval functions
CPPFLAGS += -DDEBUG_PIECE # piece list management
@@ -76,7 +77,7 @@ CPPFLAGS := $(strip $(CPPFLAGS))
##################################### compiler flags
CFLAGS := -std=gnu11
CFLAGS += -O3
CFLAGS += -O1
CFLAGS += -g
CFLAGS += -Wall
CFLAGS += -Wextra
@@ -263,23 +264,35 @@ memcheck: targets
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
##################################### test binaries
TEST = bin/fen-test bin/bitboard-test
TEST = bin/fen-test bin/bitboard-test bin/movegen-test \
bin/mktestdata
FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/bitboard.o \
obj/board.o obj/util.o
BITBOARDOBJS = obj/fen.o obj/position.o obj/piece.o obj/bitboard.o \
obj/board.o obj/hyperbola-quintessence.o
obj/board.o obj/hyperbola-quintessence.o
MOVEGENOBJS = obj/fen.o obj/position.o obj/piece.o obj/bitboard.o \
obj/board.o obj/hyperbola-quintessence.o obj/move.o obj/movegen.o
MKTESTDATAOBJS = obj/fen.o obj/position.o obj/piece.o obj/bitboard.o \
obj/board.o obj/hyperbola-quintessence.o obj/move.o
testing: $(TEST)
bin/fen-test: test/fen-test.c $(FENTESTOBJS)
$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(FENTESTOBJS) $(LDFLAGS) $(LIBS) -o $@
@echo compiling $@ executable.
@$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(FENTESTOBJS) $(LDFLAGS) $(LIBS) -o $@
bin/bitboard-test: test/bitboard-test.c $(BITBOARDOBJS)
echo all=$^
$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(BITBOARDOBJS) $(LDFLAGS) $(LIBS) -o $@
@echo compiling $@ executable.
@$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(BITBOARDOBJS) $(LDFLAGS) $(LIBS) -o $@
bin/movegen-test: test/movegen-test.c $(MOVEGENOBJS)
@echo compiling $@ executable.
@$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(MOVEGENOBJS) $(LDFLAGS) $(LIBS) -o $@
bin/mktestdata: test/mktestdata.c $(MKTESTDATAOBJS)
@echo compiling $@ executable.
@$(CC) $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(MKTESTDATAOBJS) $(LDFLAGS) $(LIBS) -o $@
##################################### Makefile debug
.PHONY: showflags wft

67
src/attack.c Normal file
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@@ -0,0 +1,67 @@
/* attack.c - attack functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdarg.h>
#include "chessdefs.h"
#include "bitboard.h"
#include "position.h"
#include "hyperbola-quintessence.h"
/**
* square_attackers() - find attackers on a square
* @pos: position
* @sq: square to test
* @c: attacker color
*
* Find all @c attacks on @sq. En-passant is not considered.
*
* Algorithm: We perform a reverse attack, and check if any given
* piece type on @sq can attack a @c piece of same type.
*
* For example, if @c is white, we test for all T in P,N,B,R,Q,K if
* T on @sq could attack a white T piece.
*
* @Return: a bitboard of attackers.
*
*/
bitboard_t sq_attackers(pos_t *pos, square_t sq, color_t c)
{
bitboard_t attackers = 0;
bitboard_t from = mask(sq);
bitboard_t c_pieces = pos->bb[c][ALL_PIECES];
bitboard_t occ = c_pieces | pos->bb[OPPONENT(c)][ALL_PIECES];
bitboard_t to;
/* pawn */
to = pos->bb[c][PAWN];
attackers |= pawn_push_upleft(from, c) & to;
attackers |= pawn_push_upright(from, c) & to;
/* knight & king */
to = pos->bb[c][KNIGHT];
attackers |= bb_knight_moves(c_pieces, from);
to = pos->bb[c][KING];
attackers |= bb_king_moves(c_pieces, from);
/* bishop / queen */
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
attackers |= hyperbola_bishop_moves(occ, from) & to;
/* rook / queen */
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
attackers |= hyperbola_rook_moves(occ, from) & to;
return attackers;
}

22
src/attack.h Normal file
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@@ -0,0 +1,22 @@
/* attack.h - attack functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _ATTACK_H
#define _ATTACK_H
#include "chessdefs.h"
#include "bitboard.h"
extern bitboard_t sq_attackers(pos_t *pos, square_t sq, color_t c);
#endif

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@@ -20,7 +20,6 @@
#include "piece.h"
#include "board.h"
#include "bitboard.h"
#include "position.h"
/* vectors are clockwise from N */
static int knight_vector[] = {
@@ -141,26 +140,6 @@ void bitboard_init(void)
bb_anti[sq] = tmpbb[sq][3];
}
/*
* for (int i = 0; i < 64; ++i) {
* for (int j = 0; j < 64; ++j) {
* if (bb_between[i][j] != bb_between_excl[i][j]) {
* bitboard_t diff = bb_between_excl[i][j] ^ bb_between[i][j];
* int k = popcount64(bb_between[i][j]) -
* popcount64(bb_between_excl[i][j]);
* printf("%s-%s diff=%d excl=%s ",
* sq_string(i), sq_string(j),
* k,
* sq_string(ctz64(diff)));
* if (k == 1 && ctz64(diff) == j)
* printf("OK\n");
* else
* printf("NOK\n");
* }
* }
* }
*/
/* 3) knight and king moves */
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
@@ -182,10 +161,28 @@ void bitboard_init(void)
}
}
/**
* bb_knight_moves() - get bitboard of knight pseudo-moves
* @notmine: bitboard_t of squares not occupied by own pieces
* @sq: knight square
*
* @Return: bitboard of available moves.
*/
bitboard_t bb_knight_moves(bitboard_t notmine, square_t sq)
{
//bitboard_print("bb_knight_move mask", bb_knight[sq]);
//bitboard_print("bb_knight_move res", bb_knight[sq] & notmine);
return bb_knight[sq] & notmine;
}
/**
* bb_king_moves() - get bitboard of king pseudo-moves
* @notmine: bitboard_t of squares not occupied by own pieces
* @sq: king square
*
* @Return: bitboard of available moves.
*/
bitboard_t bb_king_moves(bitboard_t notmine, square_t sq)
{
return bb_king[sq] & notmine;
@@ -258,12 +255,16 @@ void bitboard_print_multi(const char *title, int n, ...)
* bitboard_rank_sprint() - print an u8 rank binary representation
* @str: the destination string
* @bb8: the uchar to print
*
* @return: @str, filled with ascii representation
*/
char *bitboard_rank_sprint(char *str, const uchar bb8)
{
for (file_t f = FILE_A; f <= FILE_H; ++f) {
*(str+f) = bb8 & mask(f) ? '1': '.';
file_t f;
for (f = FILE_A; f <= FILE_H; ++f) {
*(str + f) = bb8 & mask(f) ? '1': '.';
}
*(str + f) = 0;
//printf(" 0 1 2 3 4 5 6 7\n");
//printf("\n");
return str;

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@@ -40,25 +40,34 @@ extern bitboard_t bb_rank[64], bb_file[64], bb_diag[64], bb_anti[64];
extern bitboard_t bb_knight[64], bb_king[64];
enum {
FILE_Abb = 0x0101010101010101ULL,
FILE_Bbb = 0x0202020202020202ULL,
FILE_Cbb = 0x0404040404040404ULL,
FILE_Dbb = 0x0808080808080808ULL,
FILE_Ebb = 0x1010101010101010ULL,
FILE_Fbb = 0x2020202020202020ULL,
FILE_Gbb = 0x4040404040404040ULL,
FILE_Hbb = 0x8080808080808080ULL,
A1bb = mask(A1), A2bb = mask(A2), A3bb = mask(A3), A4bb = mask(A4),
A5bb = mask(A5), A6bb = mask(A6), A7bb = mask(A7), A8bb = mask(A8),
B1bb = mask(B1), B2bb = mask(B2), B3bb = mask(B3), B4bb = mask(B4),
B5bb = mask(B5), B6bb = mask(B6), B7bb = mask(B7), B8bb = mask(B8),
C1bb = mask(C1), C2bb = mask(C2), C3bb = mask(C3), C4bb = mask(C4),
C5bb = mask(C5), C6bb = mask(C6), C7bb = mask(C7), C8bb = mask(C8),
D1bb = mask(D1), D2bb = mask(D2), D3bb = mask(D3), D4bb = mask(D4),
D5bb = mask(D5), D6bb = mask(D6), D7bb = mask(D7), D8bb = mask(D8),
E1bb = mask(E1), E2bb = mask(E2), E3bb = mask(E3), E4bb = mask(E4),
E5bb = mask(E5), E6bb = mask(E6), E7bb = mask(E7), E8bb = mask(E8),
F1bb = mask(F1), F2bb = mask(F2), F3bb = mask(F3), F4bb = mask(F4),
F5bb = mask(F5), F6bb = mask(F6), F7bb = mask(F7), F8bb = mask(F8),
G1bb = mask(G1), G2bb = mask(G2), G3bb = mask(G3), G4bb = mask(G4),
G5bb = mask(G5), G6bb = mask(G6), G7bb = mask(G7), G8bb = mask(G8),
H1bb = mask(H1), H2bb = mask(H2), H3bb = mask(H3), H4bb = mask(H4),
H5bb = mask(H5), H6bb = mask(H6), H7bb = mask(H7), H8bb = mask(H8),
};
enum {
RANK_1bb = 0x00000000000000ffULL,
RANK_2bb = 0x000000000000ff00ULL,
RANK_3bb = 0x0000000000ff0000ULL,
RANK_4bb = 0x00000000ff000000ULL,
RANK_5bb = 0x000000ff00000000ULL,
RANK_6bb = 0x0000ff0000000000ULL,
RANK_7bb = 0x00ff000000000000ULL,
RANK_8bb = 0xff00000000000000ULL
FILE_Abb = 0x0101010101010101ULL, FILE_Bbb = 0x0202020202020202ULL,
FILE_Cbb = 0x0404040404040404ULL, FILE_Dbb = 0x0808080808080808ULL,
FILE_Ebb = 0x1010101010101010ULL, FILE_Fbb = 0x2020202020202020ULL,
FILE_Gbb = 0x4040404040404040ULL, FILE_Hbb = 0x8080808080808080ULL,
RANK_1bb = 0x00000000000000ffULL, RANK_2bb = 0x000000000000ff00ULL,
RANK_3bb = 0x0000000000ff0000ULL, RANK_4bb = 0x00000000ff000000ULL,
RANK_5bb = 0x000000ff00000000ULL, RANK_6bb = 0x0000ff0000000000ULL,
RANK_7bb = 0x00ff000000000000ULL, RANK_8bb = 0xff00000000000000ULL
};
/* https://www.chessprogramming.org/Flipping_Mirroring_and_Rotating#Rotation
@@ -102,10 +111,15 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
return (bb & ~FILE_Abb) << NORTH_WEST;
}
/* pawn moves/attacks */
#define pawn_push(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_take_left(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_take_right(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
/* pawn move (for single pawn) */
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
extern bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
extern void bitboard_init(void);

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@@ -11,6 +11,8 @@
*
*/
#include <ctype.h>
#include "brlib.h"
#include "board.h"
@@ -26,12 +28,25 @@ static const char *sq_strings[] = {
};
/**
* sq_string() - return a square string
* sq_to_string() - return a square string
* @square: square (0-64)
*
* @Return: Pointer to @square string representation ("a1"-"h8").
*/
const char *sq_string(const square_t square)
const char *sq_to_string(const square_t square)
{
return sq_strings[square];
}
/**
* sq_from_string() - return a square from a string
* @sqstr: the square representation (a1-h8)
*
* @Return: square_t representation of str.
*/
square_t sq_from_string(const char *sqstr)
{
file_t f = C2FILE(sqstr[0]);
rank_t r = C2RANK(sqstr[1]);
return sq_coord_ok(f) && sq_coord_ok(r) ? sq_make(f, r): SQUARE_NONE;
}

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@@ -97,6 +97,7 @@ static __always_inline rank_t sq_rank(square_t square)
#define sq_manh(sq1, sq2) (abs(sq_file(sq2) - sq_file(sq1)) + \
abs(sq_rank(sq2) - sq_rank(sq1)))
extern const char *sq_string(const square_t sq);
extern const char *sq_to_string(const square_t sq);
extern square_t sq_from_string(const char *sq_string);
#endif /* BOARD_H */

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@@ -1,6 +1,6 @@
/* chessdefs.h - generic chess definitions.
/* chessdefs.h - generic/catchall chess definitions.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -48,7 +48,9 @@ typedef enum {
#define ENDGAME 2
/* forward defs */
typedef struct _pos_s pos_t;
typedef struct __pos_s pos_t;
typedef struct __movelist_s movelist_t;
/* bitboard
*/
//typedef u64 bitboard_t;

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@@ -229,30 +229,31 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
if (*cur == '-') {
cur++;
} else {
tmppos.en_passant = sq_make(C2FILE(*cur), C2RANK(*(cur+1)));
tmppos.en_passant = sq_from_string(cur);
cur += 2;
}
SKIP_BLANK(cur);
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
sscanf(cur, "%hd%n", &tmppos.clock_50, &consumed);
tmppos.clock_50 = 0;
tmppos.plycount = 1;
if (sscanf(cur, "%hd%n", &tmp, &consumed) != 1)
goto end; /* early end, ignore w/o err */
tmppos.clock_50 = tmp;
cur += consumed;
SKIP_BLANK(cur);
/* 6) current full move number, starting with 1
*/
sscanf(cur, "%hd", &tmp);
if (sscanf(cur, "%hd", &tmp) != 1)
goto end;
if (tmp <= 0) /* fix faulty numbers*/
tmp = 1;
tmp = 2 * (tmp - 1) + (tmppos.turn == BLACK); /* plies, +1 if black turn */
tmppos.plycount = tmp;
# ifdef DEBUG_FEN
raw_board_print(&tmppos);
# endif
end:
if (warn(err_line, "FEN error line %d: charpos=%d char=%#x(%c)\n",
err_line, err_pos, err_char, err_char)) {
@@ -263,6 +264,10 @@ end:
pos = pos_new();
*pos = tmppos;
}
# ifdef DEBUG_FEN
pos_print_board_raw(&tmppos, 1);
# endif
return pos;
}
@@ -300,7 +305,7 @@ char *pos2fen(const pos_t *pos, char *fen)
len++;
fen[cur++] = '0' + len;
} else {
fen[cur++] = piece_to_char_color(piece);
fen[cur++] = *piece_to_char_color(piece);
f++;
}
}

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@@ -48,7 +48,6 @@ uchar bb_rank_attacks[64 * 8];
* to save one operation in hyperbola_moves().
* TODO ? replace rank attack with this idea, mapping rank to diagonal ?
* See http://timcooijmans.blogspot.com/2014/04/
*
*/
void hyperbola_init()
{
@@ -56,7 +55,8 @@ void hyperbola_init()
*/
for (int occ = 0; occ < 64; ++occ) {
for (int file = 0; file < 8; ++file) {
uchar attacks = 0;
int attacks = 0;
//int o = mask << 1; /* skip right square */
/* set f left attacks */
for (int slide = file - 1; slide >= 0; --slide) {
@@ -69,10 +69,18 @@ void hyperbola_init()
for (int slide = file + 1; slide < 8; ++slide) {
int b = bb_sq[slide];
attacks |= b;
if ((occ << 1) & b)
if ((occ << 1) & b) /* piece on b, we stop */
//if ((o & b) == b)
break;
}
bb_rank_attacks[occ * 8 + file] = attacks;
bb_rank_attacks[(occ << 3) + file] = attacks;
//if (((occ << 3) + file) == 171) {
//char str[64], str2[64];
//printf("mask=%x=%s file=%d att=%x=%s\n",
// occ, bitboard_rank_sprint(str, occ), file,
// attacks, bitboard_rank_sprint(str2, attacks));
//}
}
}
}
@@ -88,11 +96,16 @@ void hyperbola_init()
*/
static bitboard_t hyperbola_rank_moves(bitboard_t occ, square_t sq)
{
uint32_t rank = sq & SQ_FILEMASK;
uint32_t file = sq & SQ_RANKMASK;
uint64_t o = (occ >> rank) & 0x7e; /* 01111110 clear bits 0 & 7 */
return ((bitboard_t)bb_rank_attacks[o * 4 + file]) << rank;
u32 rank = sq & SQ_RANKMASK;
u32 file = sq & SQ_FILEMASK;
u64 o = (occ >> rank) & 0176; /* 01111110 clear bits 0 & 7 */
//char zob[128], zob2[128];
//printf("rank_moves: occ=%lx=%s file=%d o=%lx=%s index=%ld=%ld attack=%lx=%s\n", occ,
// bitboard_rank_sprint(zob, occ), file, o,
// bitboard_rank_sprint(zob, o), (o << 2) + file, (o * 4) + file,
// (bitboard_t)bb_rank_attacks[(o << 2) + file] << rank,
// bitboard_rank_sprint(zob2, (bitboard_t)bb_rank_attacks[(o << 2) + file] << rank));
return ((bitboard_t)bb_rank_attacks[(o << 2) + file]) << rank;
}
/**
@@ -119,30 +132,30 @@ static bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
static bitboard_t hyperbola_file_moves(bitboard_t occ, square_t sq)
{
return hyperbola_moves(occ, bb_file[sq], sq);
return hyperbola_moves(occ, sq, bb_file[sq]);
}
static bitboard_t hyperbola_diag_moves(bitboard_t occ, square_t sq)
{
return hyperbola_moves(occ, bb_diag[sq], sq);
return hyperbola_moves(occ, sq, bb_diag[sq]);
}
static bitboard_t hyperbola_anti_moves(bitboard_t occ, square_t sq)
{
return hyperbola_moves(occ, bb_anti[sq], sq);
return hyperbola_moves(occ, sq, bb_anti[sq]);
}
bitboard_t hyperbola_bishop_moves(bitboard_t occ, square_t sq)
{
return hyperbola_diag_moves(occ, sq) + hyperbola_anti_moves(occ, sq);
return hyperbola_diag_moves(occ, sq) | hyperbola_anti_moves(occ, sq);
}
bitboard_t hyperbola_rook_moves(bitboard_t occ, square_t sq)
{
return hyperbola_file_moves(occ, sq) + hyperbola_rank_moves(occ, sq);
return hyperbola_file_moves(occ, sq) | hyperbola_rank_moves(occ, sq);
}
bitboard_t hyperbola_queen_moves(bitboard_t occ, square_t sq)
{
return hyperbola_bishop_moves(occ, sq) + hyperbola_rook_moves(occ, sq);
return hyperbola_bishop_moves(occ, sq) | hyperbola_rook_moves(occ, sq);
}

1644
src/move.c

File diff suppressed because it is too large Load Diff

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@@ -15,9 +15,8 @@
#define MOVE_H
#include "chessdefs.h"
#include "position.h"
//#include "pool.h"
#include "piece.h"
#include "board.h"
/* move structure:
* 3 2 2 1 1 1 1 1 1
@@ -52,7 +51,7 @@
static inline move_t move_make(square_t from, square_t to)
{
return (to << 3) | from;
return (to << 6) | from;
}
static inline move_t move_make_promote(square_t from, square_t to, piece_type_t piece)
@@ -60,9 +59,13 @@ static inline move_t move_make_promote(square_t from, square_t to, piece_type_t
return move_make(from, to) | M_ENPASSANT | (piece << 15);
}
static inline move_t move_from(move_t move)
static inline square_t move_from(move_t move)
{
return move & 56;
return move & 077;
}
static inline square_t move_to(move_t move)
{
return (move >> 6) & 077;
}
/* moves_print flags
@@ -75,7 +78,7 @@ static inline move_t move_from(move_t move)
#define M_PR_SEPARATE 0x40 /* separate captures */
#define M_PR_LONG 0x80
typedef struct {
typedef struct __movelist_s {
move_t move[MOVES_MAX];
int nmoves; /* total moves (fill) */
int curmove; /* current move (use) */
@@ -83,19 +86,20 @@ typedef struct {
//pool_t *moves_pool_init();
//void moves_pool_stats();
//int move_print(int movenum, move_t *move, move_flags_t flags);
//void moves_print(pos_t *move, move_flags_t flags);
//void move_del(struct list_head *ptr);
//int moves_del(pos_t *pos);
extern void moves_print(pos_t *pos, int flags);
extern void move_sort_by_sq(pos_t *pos);
int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king);
//extern int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king);
//int pseudo_moves_gen(pos_t *pos, piece_list_t *piece, bool doit, bool do_king);
//int pseudo_moves_pawn(pos_t *pos, piece_list_t *piece, bool doit);
//extern int moves_gen(pos_t *pos, bool color, bool doit, bool do_king);
//extern int moves_gen_king_moves(pos_t *pos, bool color, bool doit);
//extern void moves_sort(pos_t *pos);
// extern void moves_sort(pos_t *pos);
//extern void moves_gen_eval_sort(pos_t *pos);
//extern void moves_gen_all(pos_t *pos);

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@@ -11,12 +11,18 @@
*
*/
#include <stdio.h>
#include "bitops.h"
#include "board.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "piece.h"
#include "position.h"
#include "move.h"
#include "hyperbola-quintessence.h"
#include "movegen.h"
/**
* gen_pawn_push() - generate pawn push
@@ -40,115 +46,164 @@
int gen_all_pseudomoves(pos_t *pos)
{
color_t me = pos->turn, enemy = OPPONENT(me);
bitboard_t my_pieces = pos->bb[me][ALL_PIECES], not_my_pieces = ~my_pieces,
enemy_pieces = pos->bb[enemy][ALL_PIECES];
bitboard_t occ = my_pieces | enemy_pieces, empty = ~occ;
bitboard_t movebits, from_pawns;
int tmp1, tmp2, from, to;
movelist_t moves = pos->moves;
bitboard_t my_pieces = pos->bb[me][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[enemy][ALL_PIECES];
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
int from, to;
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[me][BISHOP]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves.move[moves.nmoves++] = move_make(from, to);
moves[nmoves++] = move_make(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[me][ROOK]) {
// printf("rook=%d/%s\n", from, sq_to_string(from));
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves.move[moves.nmoves++] = move_make(from, to);
moves[nmoves++] = move_make(from, to);
}
}
/* TODO: remove this one */
bit_for_each64(from, tmp1, pos->bb[me][QUEEN]) {
movebits = hyperbola_queen_moves(occ, from) & not_my_pieces;
//bitboard_print("bishop", movebits);
//movebits = hyperbola_rook_moves(occ, from);
//bitboard_print("rook", movebits);
//bitboard_print("diag", bb_diag[] movebits);
// & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves.move[moves.nmoves++] = move_make(from, to);
moves[nmoves++] = move_make(from, to);
}
}
/* knight */
//bitboard_print("not_my_pieces", not_my_pieces);
bit_for_each64(from, tmp1, pos->bb[me][KNIGHT]) {
movebits = bb_knight_moves(occ, from) & not_my_pieces;
//printf("Nfrom=%d=%s\n", from, sq_to_string(from));
movebits = bb_knight_moves(not_my_pieces, from);
//printf("%lx\n", movebits);
//bitboard_print("knight_moves", movebits);
bit_for_each64(to, tmp2, movebits) {
moves.move[moves.nmoves++] = move_make(from, to);
//printf("Nto=%d=%s\n", to, sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
}
/* king */
movebits = bb_king_moves(occ, pos->king[me]) & not_my_pieces;
from = pos->king[me];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits) {
moves.move[moves.nmoves++] = move_make(from, to);
moves[nmoves++] = move_make(from, to);
}
/* pawn: relative rank and files */
bitboard_t rel_rank7 = (me == WHITE ? RANK_7bb : RANK_2bb);
bitboard_t rel_rank3 = (me == WHITE ? RANK_3bb : RANK_6bb);
bitboard_t rel_filea = (me == WHITE ? FILE_Abb : FILE_Hbb);
bitboard_t rel_fileh = (me == WHITE ? FILE_Hbb : FILE_Abb);
//bitboard_t rel_filea = (me == WHITE ? FILE_Abb : FILE_Hbb);
//bitboard_t rel_fileh = (me == WHITE ? FILE_Hbb : FILE_Abb);
int en_passant = pos->en_passant == SQUARE_NONE? 0: pos->en_passant;
bitboard_t enemy_avail = bb_sq[en_passant] | enemy_pieces;
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_push(pos->bb[me][PAWN] & ~rel_rank7, me) & empty;
movebits = pawn_shift_up(pos->bb[me][PAWN] & ~rel_rank7, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push(to, enemy); /* reverse push */
moves.move[moves.nmoves++] = move_make(from, to);
from = pawn_push_up(to, enemy); /* reverse push */
//printf("push %d->%d %s->%s", from, to, sq_to_string(from), sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
movebits = pawn_push(movebits & rel_rank3, me) & empty;
movebits = pawn_shift_up(movebits & rel_rank3, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push(pawn_push(to, enemy), enemy);
moves.move[moves.nmoves++] = move_make(from, to);
from = pawn_push_up(pawn_push_up(to, enemy), enemy);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 push */
movebits = pawn_push(pos->bb[me][PAWN] & rel_rank7, me) & empty;
movebits = pawn_shift_up(pos->bb[me][PAWN] & rel_rank7, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push(to, enemy); /* reverse push */
moves.move[moves.nmoves++] = move_make_promote(from, to, QUEEN);
moves.move[moves.nmoves++] = move_make_promote(from, to, ROOK);
moves.move[moves.nmoves++] = move_make_promote(from, to, BISHOP);
moves.move[moves.nmoves++] = move_make_promote(from, to, KNIGHT);
from = pawn_push_up(to, enemy); /* reverse push */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn: ranks 2-6 captures left, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7 & ~rel_filea;
movebits = pawn_take_left(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_take_left(to, enemy); /* reverse capture */
moves.move[moves.nmoves++] = move_make(from, to);
from = pawn_push_upleft(to, enemy); /* reverse capture */
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures left */
from_pawns = pos->bb[me][PAWN] & rel_rank7 & ~rel_filea;
movebits = pawn_take_left(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_take_left(to, enemy); /* reverse capture */
moves.move[moves.nmoves++] = move_make_promote(from, to, QUEEN);
moves.move[moves.nmoves++] = move_make_promote(from, to, ROOK);
moves.move[moves.nmoves++] = move_make_promote(from, to, BISHOP);
moves.move[moves.nmoves++] = move_make_promote(from, to, KNIGHT);
from = pawn_push_upleft(to, enemy); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn: ranks 2-6 captures right, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7 & ~rel_fileh;
movebits = pawn_take_right(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_take_right(to, enemy);
moves.move[moves.nmoves++] = move_make(from, to);
from = pawn_push_upright(to, enemy);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures right */
from_pawns = pos->bb[me][PAWN] & rel_rank7 & ~rel_fileh;
movebits = pawn_take_right(from_pawns, me) & enemy_pieces;
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_take_right(to, enemy); /* reverse capture */
moves.move[moves.nmoves++] = move_make_promote(from, to, QUEEN);
moves.move[moves.nmoves++] = move_make_promote(from, to, ROOK);
moves.move[moves.nmoves++] = move_make_promote(from, to, BISHOP);
moves.move[moves.nmoves++] = move_make_promote(from, to, KNIGHT);
from = pawn_push_upright(to, enemy); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* castle - Attention ! We consider that castle flags are correct,
* only empty squares between K ans R are tested.
*/
static struct {
bitboard_t ooo;
bitboard_t oo;
} castle_empty[2] = {
{ B1bb | C1bb | D1bb, F1bb | G1bb },
{ B8bb | C8bb | D8bb, F8bb | G8bb }
};
static struct {
square_t from;
square_t ooo_to;
square_t oo_to;
} king_move[2] = {
{ .from=E1, .ooo_to=C1, .oo_to=G1 },
{ .from=E8, .ooo_to=C8, .oo_to=G8 },
};
/* so that bit0 is K castle flag, bit1 is Q castle flag */
int castle_msk = pos->castle >> (2 * me);
//int castle_msk = pos->castle >> (2 * color);
if (castle_msk & CASTLE_WK && !(occ & castle_empty[me].oo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].oo_to);
}
if (castle_msk & CASTLE_WQ && !(occ & castle_empty[me].ooo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].ooo_to);
}
/* TODO
* DONE. pawn ranks 2-6 advance (1 push, + 2 squares for rank 2)
* DONE. pawns rank 7 advance + promotions
@@ -160,5 +215,5 @@ int gen_all_pseudomoves(pos_t *pos)
* add function per piece, and type, for easier debug
*
*/
return moves.nmoves;
return (pos->moves.nmoves = nmoves);
}

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@@ -25,22 +25,22 @@
* piece_details
*/
const struct piece_details piece_details[PIECE_MAX] = {
/* Abb AbbC Sym SymC Name start value */
[EMPTY] = { ' ', ' ', " ", " ", " ", 0, 0, 0 },
[W_PAWN] = { 'P', 'P', "", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { 'N', 'N', "", "", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
[W_BISHOP] = { 'B', 'B', "", "", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
[W_ROOK] = { 'R', 'R', "", "", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
[W_QUEEN] = { 'Q', 'Q', "", "", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[W_KING] = { 'K', 'K', "", "", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
[7] = { '7', '7', "<EFBFBD>", "<EFBFBD>", "Inv 7", 0, 0, 0 },
[8] = { '8', '8', "<EFBFBD>", "<EFBFBD>", "Inv 8", 0, 0, 0 },
[B_PAWN] = { 'P', 'p', "", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { 'N', 'n', "", "", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
[B_BISHOP] = { 'B', 'b', "", "", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
[B_ROOK] = { 'R', 'r', "", "", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
[B_QUEEN] = { 'Q', 'q', "", "", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[B_KING] = { 'K', 'k', "", "", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
/* Abb Fen Sym SymC Name start value */
[EMPTY] = { "", "", "", "", "", 0, 0, 0 },
[W_PAWN] = { "", "P", "", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { "N", "N", "", "", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
[W_BISHOP] = { "B", "B", "", "", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
[W_ROOK] = { "R", "R", "", "", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
[W_QUEEN] = { "Q", "Q", "", "", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[W_KING] = { "K", "K", "", "", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
[7] = { "", "", "", "", "", 0, 0, 0 },
[8] = { "", "", "", "", "", 0, 0, 0 },
[B_PAWN] = { "", "p", "", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { "N", "n", "", "", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
[B_BISHOP] = { "B", "b", "", "", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
[B_ROOK] = { "R", "r", "", "", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
[B_QUEEN] = { "Q", "q", "", "", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[B_KING] = { "K", "k", "", "", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
};
const char pieces_str[6+6+1] = "PNBRQKpnbrqk";
@@ -51,14 +51,14 @@ bool piece_ok(piece_t p)
return !(p & ~(MASK_COLOR | MASK_PIECE)) && pt && (pt <= KING);
}
char piece_to_char(piece_t p)
char *piece_to_char(piece_t p)
{
return piece_details[p].abbr;
}
char piece_to_char_color(piece_t p)
char *piece_to_char_color(piece_t p)
{
return piece_details[p].abbr_color;
return piece_details[p].c_abbr;
}
char *piece_to_sym(piece_t p)
@@ -68,7 +68,7 @@ char *piece_to_sym(piece_t p)
char *piece_to_sym_color(piece_t p)
{
return piece_details[p].sym_color;
return piece_details[p].c_sym;
}
char *piece_to_name(piece_t p)

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@@ -70,13 +70,21 @@ typedef enum {
#define K_VAL_END 20000
/* some default values for pieces
* @abbr: char, piece capital letter (used for game notation)
* @abbr_c: char, capital for white, lowercase for black
* char *sym;
* char *sym_c;
* char *name;
* s64 opn_value;
* s64 mid_value;
* s64 end_value;
*/
extern const struct piece_details {
char abbr; /* used for game notation */
char abbr_color; /* lowercase = black */
char *abbr; /* used for game notation */
char *c_abbr; /* lowercase = black */
char *sym; /* used for game notation */
char *sym_color; /* different W & B */
char *name;
char *c_sym; /* different W & B */
char *name; /* piece name */
s64 opn_value; /* value opening */
s64 mid_value; /* value midgame */
s64 end_value; /* value endgame */
@@ -84,7 +92,7 @@ extern const struct piece_details {
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
#define OPPONENT(p) !(p)
#define OPPONENT(color) !(color)
#define MASK_PIECE 0x07 /* 00000111 */
#define MASK_COLOR 0x08 /* 00001000 */
@@ -102,8 +110,8 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
extern bool piece_ok(piece_t p);
extern char piece_to_char(piece_t p);
extern char piece_to_char_color(piece_t p);
extern char *piece_to_char(piece_t p);
extern char *piece_to_char_color(piece_t p);
extern char *piece_to_sym(piece_t p);
extern char *piece_to_sym_color(piece_t p);
extern char *piece_to_name(piece_t p);

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@@ -103,7 +103,9 @@ void pos_del(pos_t *pos)
*/
pos_t *pos_clear(pos_t *pos)
{
# ifdef DEBUG_POS
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
# endif
//for (square square = A1; square <= H8; ++square)
// pos->board[square] = EMPTY;
@@ -114,7 +116,7 @@ pos_t *pos_clear(pos_t *pos)
pos->plycount = 0;
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
memset(pos->board, 0, sizeof(pos->board));
memset(pos->board, EMPTY, sizeof(pos->board));
//pos->curmove = 0;
//pos->eval = 0;
//pos->occupied[WHITE] = 0;
@@ -124,7 +126,9 @@ pos_t *pos_clear(pos_t *pos)
pos->bb[color][piece] = 0;
pos->controlled[WHITE] = 0;
pos->controlled[BLACK] = 0;
pos->king[color] = SQUARE_NONE;
}
pos->moves.curmove = pos->moves.nmoves = 0;
//pos->mobility[WHITE] = 0;
//pos->mobility[BLACK] = 0;
//pos->moves_generated = false;
@@ -156,12 +160,12 @@ void pos_print(pos_t *pos)
printf("%c |", rank + '1');
for (file = 0; file < 8; ++file) {
pc = board[sq_make(file, rank)];
printf(" %s |", piece_to_sym_color(pc));
printf(" %s |", pc? piece_to_sym_color(pc): " ");
}
printf("\n +---+---+---+---+---+---+---+---+\n");
}
printf(" A B C D E F G H\n");
printf("%s\n", pos2fen(pos, fen));
printf("fen %s\n", pos2fen(pos, fen));
//printf("Turn: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
/*
* printf("Kings: W:%c%c B:%c%c\n",
@@ -185,7 +189,7 @@ void pos_print(pos_t *pos)
void pos_pieces_print(pos_t *pos)
{
int bit, count, cur;
char pname;
char *pname;
u64 tmp;
bitboard_t p;
for (int color = WHITE; color <= BLACK; ++color) {
@@ -194,7 +198,7 @@ void pos_pieces_print(pos_t *pos)
count = popcount64(p);
cur = 0;
pname = piece_to_char(piece);
printf("%c(0)%s", pname, count? ":": "");
printf("%s(0)%s", pname, count? ":": "");
if (count) {
bit_for_each64(bit, tmp, p) {
char cf = sq_file(bit), cr = sq_rank(bit);
@@ -229,16 +233,29 @@ inline void bitboard_print2_raw(bitboard_t bb1, bitboard_t bb2, char *title)
*/
/**
* raw_board_print - print simple board (hex values)
* pos_print_board_raw - print simple position board (octal/FEN symbol values)
* @bb: the bitboard
* @type: int, 0 for octal, 1 for fen symbol
*/
void raw_board_print(const pos_t *pos)
void pos_print_board_raw(const pos_t *pos, int type)
{
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H; ++f)
printf("%02o ", pos->board[sq_make(f, r)]);
printf(" \n");
if (type == 0) {
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H; ++f)
printf("%02o ", pos->board[sq_make(f, r)]);
printf(" \n");
}
} else {
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H; ++f) {
square_t sq = sq_make(f, r);
if (pos->board[sq] == EMPTY)
printf(". ");
else
printf("%s ", piece_to_char_color(pos->board[sq]));
}
printf(" \n");
}
}
return;
}

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@@ -19,16 +19,18 @@
#include "brlib.h"
#include "bitops.h"
#include "bitboard.h"
#include "chessdefs.h"
#include "bitboard.h"
#include "piece.h"
#include "move.h"
typedef struct _pos_s {
typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
u16 clock_50;
u16 plycount; /* plies so far, start is 0 */
square_t king[2]; /* dup with bb, faster retrieval */
square_t en_passant;
castle_rights_t castle;
@@ -41,14 +43,13 @@ typedef struct _pos_s {
//bool moves_counted;
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
square_t king[2]; /* dup with bb, faster retrieval */
bitboard_t controlled[2];
//u16 mobility[2];
//struct list_head pieces[2]; /* pieces list, King is first */
//struct list_head moves[2];
piece_t board[BOARDSIZE];
movelist_t moves;
int nmoves;
//int nmoves;
} pos_t;
/**
@@ -98,7 +99,7 @@ extern pos_t *pos_clear(pos_t *pos);
extern void pos_print(pos_t *pos);
extern void pos_pieces_print(pos_t *pos);
extern void raw_board_print(const pos_t *pos);
extern void pos_print_board_raw(const pos_t *pos, int type);
//extern pos_t *pos_startpos(pos_t *pos);

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@@ -41,13 +41,12 @@ int main(int __unused ac, __unused char**av)
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
/*
* for (square_t sq = 0; sq < 64; ++sq) {
* sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_knight[sq]);
* bitboard_print(str, bb_knight[sq]);
* sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_king[sq]);
* bitboard_print(str, bb_king[sq]);
* }
*/
for (square_t sq = 0; sq < 64; ++sq) {
sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_knight[sq]);
bitboard_print(str, bb_knight[sq]);
//sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_king[sq]);
//bitboard_print(str, bb_king[sq]);
}
return 0;
}

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@@ -26,8 +26,11 @@ int main(int ac, char**av)
fen2pos(pos, fen);
}
pos_print(pos);
pos2fen(pos, revfen);
//printf("reverse fen=[%s]\n", pos2fen(pos, NULL));
comp = strcmp(fen, revfen);
printf("compare=%d - %s\n", comp, comp? "NOK": "OK");
pos_print_board_raw(pos, 0);
pos_print_board_raw(pos, 1);
}

View File

@@ -2,37 +2,309 @@
//#include "pool.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "../src/position.h"
#include "../src/piece.h"
#include "../src/bitboard.h"
#include "../src/hyperbola-quintessence.h"
#include "position.h"
#include "piece.h"
#include "bitboard.h"
#include "fen.h"
#include "move.h"
#include "movegen.h"
static char *fentest[] = {
/* tests rank movegen bug - FIXED */
// "4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
// "4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
// illegal positions (en-prise king)
"4k3/8/8/8/7b/8/8/4K3 b - - 0 1",
"2r1k3/3P4/8/8/8/8/8/4K3 w - - 0 1",
// initial pos
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
// position after 1.e4
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1",
// position after 1.Nh3
"rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1",
// after e4 e5 Nf3 Nc6
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 1",
//
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1",
"r1bq1rk1/pppp1ppp/2n2n2/4p3/2B1P3/3PPN2/PPP3PP/RN1QK2R b KQ - 1 7",
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3",
// both can castle queen only
"r3k2r/8/3B4/8/8/3b4/8/R3K2R w KQkq - 0 1",
"r3k2r/8/3BB3/8/8/3bb3/8/R3K2R w KQkq - 0 1",
"r2bkb1r/8/8/8/8/3bb3/8/R2BKB1R w KQkq - 0 1",
// 4 castle possible, only K+R
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1",
// only kings on A1/A8, white to play
"k7/8/8/8/8/8/8/K7 w - - 0 1",
// only one move possible (Pf2xBg3)
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1",
// only 2 moves possible (Ph5xg6 e.p., Ph5-h6)
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1",
// 2 Kings, W/B/ pawns on 7th for promotion
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1",
// white castled, and can e.p. on c6 black can castle
// white is a pawn down
// white has 36 moves: P=11 + 1 e.p. N=6+3 B=5+5 R=1 Q=3 K=1 + 1 e.p.
// black has 33 moves: P=11 N=2+7 B=5 R=3 Q=3 K=1 + castle
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7",
// below tests are from:
// - Rodent IV
// - https://www.chessprogramming.net/perfect-perft/
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1",
"r1bqk2r/pp1p1ppp/2n1pn2/2p5/1bPP4/2NBP3/PP2NPPP/R1BQK2R b KQkq - 0 1",
"rnb1kb1r/ppp2ppp/1q2p3/4P3/2P1Q3/5N2/PP1P1PPP/R1B1KB1R b KQkq - 0 1",
"r1b2rk1/pp2nppp/1b2p3/3p4/3N1P2/2P2NP1/PP3PBP/R3R1K1 b - - 0 1",
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1",
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1",
"r2q1rk1/1b1nbppp/4p3/3pP3/p1pP4/PpP2N1P/1P3PP1/R1BQRNK1 b - - 0 1",
"6k1/5pp1/7p/p1p2n1P/P4N2/6P1/1P3P1K/8 w - - 0 35",
"r4rk1/1pp1q1pp/p2p4/3Pn3/1PP1Pp2/P7/3QB1PP/2R2RK1 b - - 0 1",
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1",
"1k6/1b6/8/8/7R/8/8/4K2R b K - 0 1",
"3k4/3p4/8/K1P4r/8/8/8/8 b - - 0 1", // Illegal ep move #1
"8/8/4k3/8/2p5/8/B2P2K1/8 w - - 0 1", // Illegal ep move #2
"8/8/1k6/2b5/2pP4/8/5K2/8 b - d3 0 1", // EP Capture Checks Opponent
"5k2/8/8/8/8/8/8/4K2R w K - 0 1", // Short Castling Gives Check
"3k4/8/8/8/8/8/8/R3K3 w Q - 0 1", // Long Castling Gives Check
"r3k2r/1b4bq/8/8/8/8/7B/R3K2R w KQkq - 0 1", // Castle Rights
"r3k2r/8/3Q4/8/8/5q2/8/R3K2R b KQkq - 0 1", // Castling Prevented
"2K2r2/4P3/8/8/8/8/8/3k4 w - - 0 1", // Promote out of Check
"8/8/1P2K3/8/2n5/1q6/8/5k2 b - - 0 1", // Discovered Check
"4k3/1P6/8/8/8/8/K7/8 w - - 0 1", // Promote to give check
"8/P1k5/K7/8/8/8/8/8 w - - 0 1", // Under Promote to give check
"K1k5/8/P7/8/8/8/8/8 w - - 0 1", // Self Stalemate
"8/k1P5/8/1K6/8/8/8/8 w - - 0 1", // Stalemate & Checkmate
"8/8/2k5/5q2/5n2/8/5K2/8 b - - 0 1", // Stalemate & Checkmate
NULL
};
#define RD 0
#define WR 1
/**
* return write pipd fd
*/
static FILE *open_stockfish()
{
int rpipe[2], wpipe[2];
FILE *out_desc;
pid_t pid;
if ((pipe(rpipe) < 0) || (pipe(wpipe) < 0)) {
perror("pipe");
return NULL;
}
if ((pid = fork()) < 0) {
perror("fork");
return NULL;
}
if (!pid) { /* stockfish */
setvbuf(stdin, NULL, _IOLBF, 0);
setvbuf(stdout, NULL, _IOLBF, 0);
setvbuf(stderr, NULL, _IOLBF, 0);
dup2(wpipe[RD], STDIN_FILENO);
dup2(rpipe[WR], STDOUT_FILENO);
dup2(rpipe[WR], STDERR_FILENO);
close(wpipe[RD]);
close(wpipe[WR]);
close(rpipe[RD]);
close(rpipe[WR]);
if (execlp("stockfish", "stockfish", NULL) == -1) {
perror("execlp");
return NULL;
}
return 0; /* not reached */
}
/* us */
dup2(rpipe[RD], STDIN_FILENO);
setvbuf(stdin, NULL, _IOLBF, 0);
close(wpipe[RD]);
close(rpipe[RD]);
close(rpipe[WR]);
out_desc = fdopen(wpipe[WR], "w");
setvbuf(out_desc, NULL, _IOLBF, 0);
return out_desc;
}
static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
{
char *buf = NULL;
int count, __unused mycount = 0, fishcount;
size_t alloc = 0;
ssize_t buflen;
pos_clear(pos);
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
//char nodescount[] = "Nodes searched";
printf("nmoves = %d\n", nmoves);
fflush(stdout);
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
fprintf(desc, "position fen %s\ngo perft 1\n", fen);
//fflush(desc);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
continue;
if (sscanf(buf, "Nodes searched: %d", &fishcount) == 1) {
break;
}
//printf("%d: %s\n", line++, buf);
if (sscanf(buf, "%*4s: %d", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[nmoves++] = move_make(from, to);
}
}
pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
}
static void compare_moves(pos_t *fish, pos_t *me)
{
char str1[1024] = {0}, str2[1024] = {0}, tmpstr[1024];
char *skip = " ";
move_t *m1 = fish->moves.move;
move_t *m2 = me->moves.move;
int n1 = fish->moves.nmoves;
int n2 = me->moves.nmoves;
#define f(c) move_from(c)
#define t(c) move_to(c)
for (move_t *c1 = m1, *c2 = m2; (c1 - m1 < n1) || (c2 - m2 < n2);) {
// square_t f1 = move_from(*c1); square_t t1 = move_to(*c1);
// square_t f2 = move_from(*c2); square_t t2 = move_to(*c2);
/* no more move in c2 */
if (c2 - m2 >= n2) {
while (c1 - m1 < n1) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
c1++;
}
break;
}
if (c1 - m1 >= n1) {
while (c2 - m2 < n2) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
c2++;
}
break;
}
/* missing move in c2 */
if (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2))) {
strcat(str2, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
while ((c1 - m1 < n1) && (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2)))) {
c1++;
}
continue;
}
/* missing move in c1 */
if (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2))) {
strcat(str1, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
while ((c2 - m2 < n2) && (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2)))) {
c2++;
}
continue;
}
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat(str1, tmpstr);
strcat(str2, tmpstr);
c1++, c2++;
}
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
int main(int __unused ac, __unused char**av)
{
char str[256];
int i = 0;
FILE *outfd;
pos_t *mypos = pos_new(), *fishpos = pos_new();
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
bitboard_init();
hyperbola_init();
for (int i = 0; i < 64; ++i) {
sprintf(str, "\n%#x:\n %-22s%-22s%-22s%-22s%-22s%-22s%-22s", i,
"sliding", "diagonal", "antidiagonal", "file", "rank", "knight",
"king"
);
bitboard_print_multi(str, 7,
bb_file[i] | bb_rank[i] |
bb_diagonal[i] | bb_antidiagonal[i],
bb_diagonal[i], bb_antidiagonal[i],
bb_file[i], bb_rank[i],
bb_knight[i], bb_king[i]);
outfd = open_stockfish();
while (fentest[i]) {
//printf(">>>>> %s\n", test[i]);
fen2pos(mypos, fentest[i]);
pos_print(mypos);
send_stockfish_fen(outfd, fishpos, fentest[i]);
printf("Fu ");
moves_print(fishpos, 0);
fflush(stdout);
gen_all_pseudomoves(mypos);
printf("Mu ");
moves_print(mypos, 0);
fflush(stdout);
puts("zobi");
fflush(stdout);
move_sort_by_sq(fishpos);
printf("\nFs ");
moves_print(fishpos, 0);
fflush(stdout);
move_sort_by_sq(mypos);
printf("Ms ");
moves_print(mypos, 0);
fflush(stdout);
printf("\n");
compare_moves(fishpos, mypos);
//pos_print_board_raw(pos, 1);
//printf("%s\n", pos2fen(pos, str));
//get_stockfish_moves(test[i]);
//exit(0);
i++;
}
/*
* for (square_t sq = 0; sq < 64; ++sq) {
* sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_knight[sq]);
* bitboard_print(str, bb_knight[sq]);
* sprintf(str, "%2d %#lx %#lx knight", sq, bb_sq[sq], bb_king[sq]);
* bitboard_print(str, bb_king[sq]);
* }
*/
fclose(outfd);
return 0;
}