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08064dd1a1
...
51c35e21f4
Author | SHA1 | Date | |
---|---|---|---|
51c35e21f4 | |||
3a06407d5a | |||
ae6328ce26 |
@@ -57,20 +57,23 @@ typedef enum {
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CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
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CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
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CASTLE_K = (1 << 0), /* generic K/Q, after doing : */
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CASTLE_Q = (1 << 1), /* flags >> (2 * color) */
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CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
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CASTLE_Q = (1 << 1),
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CASTLE_KQ = (CASTLE_K |CASTLE_Q)
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} castle_rights_t;
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/* determine is oo or ooo is possible with castle flags f and color c
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*/
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#define NORM_CASTLE(f, c) ((f) >> (2 * (c))) /* shift flags to bits 0/1 */
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#define CAN_OO(f, c) (NORM_CASTLE(f, c) & CASTLE_K)
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#define CAN_OOO(f, c) (NORM_CASTLE(f, c) & CASTLE_Q)
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#define CAN_CASTLE(f, c) (CAN_OO(f, c) | CAN_OOO(f, c))
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//#define NORM_CASTLE(f, c) ((f) >> (2 * (c))) /* shift flags to bits 0/1 */
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//#define
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//(NORM_CASTLE(f, c) & CASTLE_Q)
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#define can_oo(f, c) ((f) & (CASTLE_K << ((c) * 2)))
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#define can_ooo(f, c) ((f) & (CASTLE_Q << ((c) * 2)))
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#define can_castle(f, c) ((f) & (CASTLE_KQ << ((c) * 2)))
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#define CLR_OO(f, c) (f & ~(CASTLE_K << (2 * (c))))
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#define CLR_OOO(f, c) (f & ~(CASTLE_Q << (2 * (c))))
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#define CLR_OO_OOO(f, c) (f & ~((CASTLE_K | CASTLE_Q) << (2 * (c)) ))
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#define clr_oo(f, c) ((f) & ~(CASTLE_K << (2 * (c))))
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#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
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#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
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/* game phases
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*/
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259
src/move-do.c
259
src/move-do.c
@@ -25,10 +25,10 @@
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/**
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* move_do() - do move.
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* @pos: &pos_t position
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* @pmove: &move to apply
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* @move: move to apply
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* @state: &state_t address where irreversible changes will be saved
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*
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* @pmove is applied to @pos:
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* @move is applied to @pos:
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* - bitboards and board are updated
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* - counters are updated:
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* - move count
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@@ -36,188 +36,137 @@
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* - flags are possibly updated:
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* - castling
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* - en-passant
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* @pmove is also modified in case of capture, to keep information about the
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* grabbed piece.
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* - captured piece (excl. en-passant)
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*
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* @return: pos.
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*/
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pos_t *move_do(pos_t *pos, move_t *pmove, state_t *state)
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pos_t *move_do(pos_t *pos, move_t move, state_t *state)
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{
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# ifdef DEBUG_MOVE
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//log(1, "new move: ");
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//move_print(0, move, M_PR_NL | M_PR_LONG);
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# endif
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move_t move = *pmove;
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//# ifdef DEBUG_MOVE_DO
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// move_print(move, M_PR_NL | M_PR_LONG);
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//# endif
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*state = pos->state; /* save irreversible changes */
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color_t us = pos->turn, them = OPPONENT(us);
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square_t from = move_from(move), to = move_to(move);
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piece_t piece = pos->board[from];
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//piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
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//int color = COLOR(move->piece);
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//u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
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piece_t new_piece = piece;
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++pos->clock_50;
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++pos->plycount;
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pos->en_passant = SQUARE_NONE;
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pos->turn = them;
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if (is_promotion(move))
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new_piece = MAKE_PIECE(move_promoted(move), us);
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if (is_capture(move)) {
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piece_t captured = pos->board[to];
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/* clear grabbed piece */
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if (!is_enpassant(move)) {
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pos_clr_sq(pos, to);
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*pmove = move_set_captured(move, PIECE(captured));
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} else { /* special ep case */
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file_t ep_file = sq_file(pos->en_passant);
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square_t grabbed = sq_make(ep_file, sq_rel_rank(RANK_5, us));
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pos_clr_sq(pos, grabbed);
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}
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pos->clock_50 = 0;
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pos->captured = pos->board[to]; /* save capture info */
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pos_clr_sq(pos, to); /* clear square */
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} else if (is_castle(move)) { /* handle rook move */
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square_t rookfrom, rookto;
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if (is_castle_K(move)) {
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rookfrom = sq_make(FILE_H, sq_rel_rank(RANK_1, us));
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rookto = to - 1;
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rookfrom = sq_rel(H1, us);
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rookto = sq_rel(F1, us);
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} else {
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rookfrom = sq_make(FILE_A, sq_rel_rank(RANK_1, us));
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rookto = to + 1;
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rookfrom = sq_rel(A1, us);
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rookto = sq_rel(D1, us);
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}
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pos_set_sq(pos, rookto, pos->board[rookfrom]);
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pos_clr_sq(pos, rookfrom);
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pos->castle = CLR_OO_OOO(pos->castle, us);
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} else if (is_dpush(move)) { /* if pawn double push, set e.p. */
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square_t ep = sq_make(sq_file(from), sq_rel_rank(RANK_3, us));
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pos->en_passant = ep;
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} else if (is_promotion(move)) {
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}
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CAN_CASTLE(pos->castle, us)) { /* check for castling rights */
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if (from == sq_rel(E1, us)) { /* king moved */
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pos->castle = CLR_OO_OOO(pos->castle, us);
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} else
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}
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switch (PIECE(piece)) {
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case PAWN:
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if (sq_rank(from) == sq_rel_rank(RANK_2, us) &&
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sq_rank(to) == sq_rel_rank(RANK_4, us)) { /* 2 squares push */
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square_t ep = sq_make(sq_file(from)) from + 8;
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}
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case KING:
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pos->castle = clr_castle(pos->castle, us);
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} else if (PIECE(piece) == PAWN) { /* pawn non capture or e.p. */
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pos->clock_50 = 0;
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if (is_dpush(move)) /* if pawn double push, set e.p. */
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pos->en_passant = pawn_push_up(from, us);
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else if (is_enpassant(move)) { /* clear grabbed pawn */
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square_t grabbed = pawn_push_up(to, them);
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pos_clr_sq(pos, grabbed);
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}
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}
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/* move piece itself */
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pos_set_sq(pos, to, piece);
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pos_clr_sq(pos, from);
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pos_clr_sq(pos, from); /* always clear "from" and set "to" */
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pos_set_sq(pos, to, new_piece);
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u64 bb_ep_grab = SQ88_2_BB(ep_grab);
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log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
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piece_del(&new->board[ep_grab].s_piece->list);
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new->board[ep_grab].piece = 0;
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new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
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new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
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} else {
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piece_del(&new->board[to].s_piece->list);
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new->board[to].piece = 0;
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new->occupied[OPPONENT(color)] &= ~bb_to;
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new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
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}
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} else if (move->flags & M_CASTLE_Q) {
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uchar row = R88(from);
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square_t rook_from = SQ88(0, row);
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square_t rook_to = SQ88(3, row);
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u64 bb_rook_from = SQ88_2_BB(rook_from);
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u64 bb_rook_to = SQ88_2_BB(rook_to);
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new->board[rook_to] = new->board[rook_from];
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new->board[rook_to].s_piece->square = rook_to;
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new->occupied[color] &= ~bb_rook_from;
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new->occupied[color] |= bb_rook_to;
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new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
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new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
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new->board[rook_from].piece = 0;
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new->board[rook_from].s_piece = NULL;
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//new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
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} else if (move->flags & M_CASTLE_K) {
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uchar row = R88(from);
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square_t rook_from = SQ88(7, row);
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square_t rook_to = SQ88(5, row);
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u64 bb_rook_from = SQ88_2_BB(rook_from);
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u64 bb_rook_to = SQ88_2_BB(rook_to);
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new->board[rook_to] = new->board[rook_from];
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new->board[rook_to].s_piece->square = rook_to;
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new->occupied[color] &= ~bb_rook_from;
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new->occupied[color] |= bb_rook_to;
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new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
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new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
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new->board[rook_from].piece = 0;
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new->board[rook_from].s_piece = NULL;
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// new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
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/* update castling flags
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* As we always consider flags are valid, we :
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* - adjust our flags if relative from is "E1", "A1", H1"
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* - adjust opp flags if relative to if "A8", H8"
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*/
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if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
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square_t rel_e1 = sq_rel(E1, us);
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square_t rel_a1 = sq_rel(A1, us); square_t rel_h1 = sq_rel(H1, us);
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if (from == rel_e1)
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pos->castle = clr_castle(pos->castle, us);
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else if (from == rel_a1)
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pos->castle = clr_ooo(pos->castle, us);
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else if (from == rel_h1)
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pos->castle = clr_oo(pos->castle, us);
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}
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if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
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square_t rel_a8 = sq_rel(A8, us); square_t rel_h8 = sq_rel(H8, us);
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if (to == rel_a8)
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pos->castle = clr_ooo(pos->castle, them);
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else if (to == rel_h8)
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pos->castle = clr_oo(pos->castle, them);
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}
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new->board[to] = new->board[from];
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/* fix dest square */
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new->board[to].s_piece->square = to;
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if (move->flags & M_PROMOTION) {
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log_f(5, "promotion to %s\n", P_SYM(move->promotion));
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log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
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newpiece = PIECE(move->promotion);
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new->board[to].piece = move->promotion;
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new->board[to].s_piece->piece = move->promotion;
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}
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/* replace old occupied bitboard by new one */
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new->occupied[color] &= ~bb_from;
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new->occupied[color] |= bb_to;
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new->bb[color][PIECETOBB(piece)] &= ~bb_from;
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new->bb[color][PIECETOBB(newpiece)] |= bb_to;
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if (move->flags & M_PROMOTION) {
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log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
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//bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
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}
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/* set en_passant */
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new->en_passant = 0;
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if (piece == PAWN) {
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if (R88(from) == 1 && R88(to) == 3)
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pos->en_passant = SQ88(F88(from), 2);
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else if (R88(from) == 6 && R88(to) == 4)
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pos->en_passant = SQ88(F88(from), 5);
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}
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/* always make "from" square empty */
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new->board[from].piece = 0;
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new->board[from].s_piece = NULL;
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//printf("old turn=%d ", color);
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//printf("new turn=%d\n", new->turn);
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//fflush(stdout);
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/* adjust castling flags */
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if ((bb_from | bb_to) & E1bb)
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new->castle &= ~(CASTLE_WQ | CASTLE_WK);
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else if ((bb_from | bb_to) & A1bb)
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new->castle &= ~CASTLE_WQ;
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else if ((bb_from | bb_to) & H1bb)
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new->castle &= ~CASTLE_WK;
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if ((bb_from | bb_to) & E8bb)
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new->castle &= ~(CASTLE_BQ | CASTLE_BK);
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else if ((bb_from | bb_to) & A8bb)
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new->castle &= ~CASTLE_BQ;
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else if ((bb_from | bb_to) & H8bb)
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new->castle &= ~CASTLE_BK;
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SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
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return new;
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return pos;
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}
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void move_undo(pos_t *pos, __unused move_t move)
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/**
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* move_undo() - undo move.
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* @pos: &pos_t position
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* @move: move to undo
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* @state: &state_t address where irreversible changes were saved
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*
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* @move is applied to @pos:
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* - bitboards and board are updated
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* - previous information is restored:
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* - castling
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* - en-passant
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* - captured piece (excl. en-passant)
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* - move count
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* - 50-moves rule count
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*
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* @return: pos.
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*/
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pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
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{
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pos_del(pos);
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//# ifdef DEBUG_MOVE
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//log(1, "new move: ");
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//move_print(0, move, M_PR_NL | M_PR_LONG);
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//# endif
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color_t them = pos->turn, us = OPPONENT(them);
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square_t from = move_from(move), to = move_to(move);
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piece_t piece = pos->board[to];
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pos->state = *state; /* restore irreversible changes */
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if (is_promotion(move))
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piece = MAKE_PIECE(PAWN, us);
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pos_clr_sq(pos, to); /* always clear "to" and set "from" */
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pos_set_sq(pos, from, piece);
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if (is_capture(move)) {
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pos_set_sq(pos, to, pos->captured); /* restore captured piece */
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} else if (is_castle(move)) { /* make reverse rook move */
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square_t rookfrom, rookto;
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if (is_castle_K(move)) {
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rookfrom = sq_rel(F1, us);
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rookto = sq_rel(H1, us);
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} else {
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rookfrom = sq_rel(D1, us);
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rookto = sq_rel(A1, us);
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}
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pos_set_sq(pos, rookto, pos->board[rookfrom]);
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pos_clr_sq(pos, rookfrom);
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} else if (is_enpassant(move)) { /* restore grabbed pawn */
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square_t grabbed = pawn_push_up(to, them);
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pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
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}
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return pos;
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}
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@@ -157,8 +157,8 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest)
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* - castling, if king passes an enemy-controlled square (not final square).
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* When immediately known, a few move flags are also applied in these cases:
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* - castling: M_CASTLE_{K,Q}
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* - pawn capture (incl. en-passant): M_CAPTURE
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* en-passant: M_EN_PASSANT
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* - pawn capture (excl. en-passant): M_CAPTURE
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* - en-passant: M_EN_PASSANT
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* - pawn double push: M_DPUSH
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* - promotion: M_PROMOTION
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* - promotion and capture
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@@ -311,18 +311,18 @@ int pos_gen_pseudomoves(pos_t *pos)
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bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
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from = pos->king[us];
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square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
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bug_on(CAN_CASTLE(pos->castle, us) && from != from_square[us]);
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bug_on(can_castle(pos->castle, us) && from != from_square[us]);
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/* For castle, we check the opponent attacks on squares between from and to.
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* To square attack check will be done in gen_is_legal.
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*/
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if (CAN_OO(pos->castle, us)) {
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if (can_oo(pos->castle, us)) {
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bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
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if (!(occ & occmask) &&
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!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
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moves[nmoves++] = move_make_flags(from, from + 2, M_CASTLE_K);
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}
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}
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if (CAN_OOO(pos->castle, us)) {
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if (can_ooo(pos->castle, us)) {
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bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
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if (!(occ & occmask) &&
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!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
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@@ -110,7 +110,7 @@ char *move_str(char *dst, const move_t move, __unused const int flags)
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sprintf(dst, "%s%s%n", sq_to_string(from), sq_to_string(to), &len);
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if (is_promotion(move)) {
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piece_t promoted = move_promoted(move);
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piece_t promoted = (piece_t) move_promoted(move);
|
||||
sprintf(dst + len, "%s", piece_to_low(promoted));
|
||||
}
|
||||
return dst;
|
||||
@@ -147,8 +147,8 @@ static int _moves_cmp_bysquare(const void *p1, const void *p2)
|
||||
square_t t1 = move_to(m1);
|
||||
square_t f2 = move_from(m2);
|
||||
square_t t2 = move_to(m2);
|
||||
piece_t prom1 = move_promoted(m1);
|
||||
piece_t prom2 = move_promoted(m2);
|
||||
piece_type_t prom1 = move_promoted(m1);
|
||||
piece_type_t prom2 = move_promoted(m2);
|
||||
if (f1 < f2) return -1;
|
||||
if (f1 > f2) return 1;
|
||||
/* f1 == f2 */
|
||||
|
@@ -19,8 +19,8 @@
|
||||
#include "board.h"
|
||||
|
||||
/* move structure:
|
||||
* 3 3 2 2 1 1 1 1 1 1
|
||||
* 1 0 5 3 8 7 5 4 2 1 6 5 0
|
||||
* 3 3 2 2 1 1 1 1 1 1
|
||||
* 1 0 4 3 8 7 5 4 2 1 6 5 0
|
||||
* S UUUUUUU FFFFFF ccc ppp tttttt ffffff
|
||||
*
|
||||
* bits len off range type mask get desc
|
||||
@@ -84,7 +84,7 @@ static inline square_t move_to(move_t move)
|
||||
return (move >> M_OFF_TO) & 077;
|
||||
}
|
||||
|
||||
static inline piece_t move_promoted(move_t move)
|
||||
static inline piece_type_t move_promoted(move_t move)
|
||||
{
|
||||
return (move >> M_OFF_PROMOTED) & 07;
|
||||
}
|
||||
@@ -94,7 +94,6 @@ static inline piece_type_t move_captured(move_t move)
|
||||
return (move >> M_OFF_CAPTURED) & 07;
|
||||
}
|
||||
|
||||
|
||||
static inline move_t move_make(square_t from, square_t to)
|
||||
{
|
||||
return (to << M_OFF_TO) | from;
|
||||
@@ -112,7 +111,7 @@ static inline move_t move_make_capture(square_t from, square_t to)
|
||||
|
||||
static inline move_t move_make_enpassant(square_t from, square_t to)
|
||||
{
|
||||
return move_make_flags(from, to, M_CAPTURE | M_ENPASSANT);
|
||||
return move_make_flags(from, to, M_ENPASSANT);
|
||||
}
|
||||
|
||||
static inline move_t move_make_promote(square_t from, square_t to,
|
||||
|
@@ -65,10 +65,6 @@ char *piece_to_low(piece_t p)
|
||||
{
|
||||
return piece_details[p].low;
|
||||
}
|
||||
//char *piece_to_sym(piece_t p)
|
||||
//{
|
||||
// return piece_details[PIECE(p)].sym;
|
||||
//}
|
||||
|
||||
char *piece_to_sym(piece_t p)
|
||||
{
|
||||
|
@@ -37,10 +37,11 @@ typedef struct __pos_s {
|
||||
* This allows a memcpy on this data (to save/restore position state).
|
||||
*/
|
||||
struct_group_tagged(state_s, state,
|
||||
square_t en_passant;
|
||||
castle_rights_t castle;
|
||||
u16 clock_50;
|
||||
u16 plycount; /* plies so far, start from 1 */
|
||||
square_t en_passant;
|
||||
castle_rights_t castle;
|
||||
u16 clock_50;
|
||||
u16 plycount; /* plies so far, start from 1 */
|
||||
piece_t captured; /* only for move_undo */
|
||||
);
|
||||
|
||||
piece_t board[BOARDSIZE];
|
||||
@@ -130,7 +131,7 @@ static __always_inline bitboard_t pos_between_occ(const pos_t *pos,
|
||||
static __always_inline int pos_between_count(const pos_t *pos,
|
||||
const square_t sq1, const square_t sq2)
|
||||
{
|
||||
return bb_between_excl[sq1][sq2] & pos_occ(pos);
|
||||
return popcount64(pos_between_occ(pos, sq1, sq2));
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user