replace pawn_shift_xxx with bb_pawns_attacks
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@@ -96,17 +96,14 @@ bool pseudo_is_legal(const pos_t *pos, const move_t move)
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* would discover a R/Q horizontal check.
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*/
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if (is_enpassant(move)) {
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bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
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bitboard_t rank5 = bb_rel_rank(RANK_1, us);
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if ((pos->bb[us][KING] & rank5)) {
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bitboard_t exclude = BIT(pos->en_passant - sq_up(us)) | BIT(from);
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bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
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while (rooks) {
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square_t rook = bb_next(&rooks);
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if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
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return false;
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}
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if (hyperbola_rank_moves(occ ^ exclude, king) & rooks)
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return false;
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}
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}
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return true;
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@@ -467,62 +464,25 @@ movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
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}
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/* pawn: captures */
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/*
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* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
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* //bb_print("FAIL", tmp_bb);
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* to_bb = tmp_bb & ~rel_rank8;
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* while (to_bb) {
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* to = bb_next(&to_bb);
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* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
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* while (from_bb) {
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* from = bb_next(&from_bb);
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* *moves++ = move_make(from, to);
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* }
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* }
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* to_bb = tmp_bb & rel_rank8;
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* while (to_bb) {
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* to = bb_next(&to_bb);
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* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
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* while (from_bb) {
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* from = bb_next(&from_bb);
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* moves = move_make_promotions(moves, from, to);
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* }
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* }
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*/
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/* pawn: captures left */
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bitboard_t filter = ~bb_rel_file(FILE_A, us);
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shift = sq_upleft(us);
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tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
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tmp_bb = bb_pawns_attacks(pos->bb[us][PAWN], shift) & enemy_pieces;
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//bb_print("FAIL", tmp_bb);
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to_bb = tmp_bb & ~rel_rank8;
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while (to_bb) {
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to = bb_next(&to_bb);
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from = to - shift;
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*moves++ = move_make(from, to);
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from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
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while (from_bb) {
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from = bb_next(&from_bb);
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*moves++ = move_make(from, to);
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}
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}
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to_bb = tmp_bb & rel_rank8;
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while (to_bb) {
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to = bb_next(&to_bb);
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from = to - shift;
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moves = move_gen_promotions(moves, from, to);
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}
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/* pawn: captures right */
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filter = ~bb_rel_file(FILE_H, us);
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shift = sq_upright(us);
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tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
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to_bb = tmp_bb & ~rel_rank8;
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while (to_bb) {
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to = bb_next(&to_bb);
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from = to - shift;
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*moves++ = move_make(from, to);
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}
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to_bb = tmp_bb & rel_rank8;
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while (to_bb) {
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to = bb_next(&to_bb);
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from = to - shift;
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moves = move_gen_promotions(moves, from, to);
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from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
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while (from_bb) {
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from = bb_next(&from_bb);
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moves = move_gen_promotions(moves, from, to);
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}
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}
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/* pawn: en-passant
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