fix piece color in move_do

This commit is contained in:
2023-07-10 13:17:26 +02:00
parent 683b6ad66b
commit d9f03acb02
4 changed files with 112 additions and 61 deletions

View File

@@ -297,15 +297,16 @@ int do_pos(pos_t *pos, __unused char *arg)
int do_genmoves(pos_t *pos, __unused char *arg)
{
log_f(1, "%s\n", arg);
moves_gen_all(pos);
return 1;
}
int do_prmoves(pos_t *pos, __unused char *arg)
{
log_f(1, "%s\n", arg);
moves_print(pos, M_PR_SEPARATE | M_PR_NUM);
uint debug_level = debug_level_get();
debug_level_set(1);
moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
debug_level_set(debug_level);
return 1;
}
@@ -423,10 +424,14 @@ int do_depth(__unused pos_t *pos, char *arg)
int do_search(pos_t *pos, __unused char *arg)
{
printf("++++++++\nnegamax=%d\n", negamax(pos, depth, pos->turn==WHITE? 1:-1));
printf("best=");
int debug_level = debug_level_get();
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
debug_level_set(1);
log(1, "best=");
move_print(0, pos->bestmove, 0);
printf("score=%d\n", pos->bestmove->negamax);
log(1, " negamax=%d\n", pos->bestmove->negamax);
debug_level_set(debug_level);
return 1;
}

View File

@@ -90,13 +90,13 @@ typedef unsigned char square_t;
*/
typedef unsigned char castle_t;
#define CASTLE_WK 1 /* 0x01 00000001 */
#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
#define CASTLE_W 0x03 /* 00000011 W castle mask */
#define CASTLE_B 0x0C /* 00001100 B castle mask */
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
/* bitboard
*/

View File

@@ -92,36 +92,36 @@ int move_print(int movenum, move_t *move, move_flags_t flags)
return 0;
}
if (flags & M_PR_NUM)
printf("%d:", movenum);
log(1, "%d:", movenum);
if (move->flags & M_CASTLE_K) {
printf("O-O");
log(1, "O-O");
goto end;
} else if (move->flags & M_CASTLE_Q) {
printf("O-O-O");
log(1, "O-O-O");
goto end;
} else {
printf("%s%c%c", P_SYM(move->piece),
log(1, "%s%c%c", P_SYM(move->piece),
FILE2C(F88(move->from)),
RANK2C(R88(move->from)));
if (move->flags & M_CAPTURE) {
printf("x");
log(1, "x");
if (flags & M_PR_LONG)
printf("%s", P_SYM(move->capture));
log(1, "%s", P_SYM(move->capture));
} else {
printf("-");
log(1, "-");
}
printf("%c%c",
log(1, "%c%c",
FILE2C(F88(move->to)),
RANK2C(R88(move->to)));
if (flags & M_PR_LONG && move->flags & M_EN_PASSANT)
printf("e.p.");
log(1, "e.p.");
if (move->promotion)
printf("=%s", P_SYM(move->promotion));
log(1, "=%s", P_SYM(move->promotion));
end:
printf(" ");
log(1, " ");
}
if (flags & M_PR_NL)
printf("\n");
log(1, "\n");
return 1;
}
@@ -133,7 +133,7 @@ void moves_print(pos_t *pos, move_flags_t flags)
for (int color=WHITE; color <= BLACK; ++color) {
int verif = 0;
printf("%s pseudo-moves:\n\t", color == WHITE? "White": "Black");
log(1, "%s pseudo-moves:\n\t", color == WHITE? "White": "Black");
if (! (flags & M_PR_SEPARATE)) {
movenum = 1;
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
@@ -141,20 +141,20 @@ void moves_print(pos_t *pos, move_flags_t flags)
verif += move_print(movenum++, move, flags);
}
} else {
printf("captures: ");
log(1, "captures: ");
movenum = 1;
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
move = list_entry(p_cur, move_t, list);
verif += move_print(movenum++, move, flags | M_PR_CAPT);
}
movenum = 1;
printf("\n\tothers : ");
log(1, "\n\tothers : ");
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
move = list_entry(p_cur, move_t, list);
verif += move_print(movenum++, move, flags | M_PR_NCAPT);
}
}
printf("\n\tTotal moves = %d mobility=%u\n", verif, pos->mobility[color]);
log(1, "\n\tTotal moves = %d mobility=%u\n", verif, pos->mobility[color]);
}
}
@@ -163,7 +163,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
{
board_t *board = pos->board;
move_t *move;
int color = COLOR(piece);
int color = COLOR(pos->board[from].piece);
# ifdef DEBUG_MOVE
log_i(3, "piece_color=%d turn=%d from=%c%c to=%c%c\n",
@@ -186,7 +186,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
return NULL;
list_add(&move->list, &pos->moves[color]);
move->piece = piece;
move->piece = piece | color;
move->from = from;
move->to = to;
move->capture = board[to].piece;
@@ -194,7 +194,9 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
if (move->capture)
move->flags |= M_CAPTURE;
# ifdef DEBUG_MOVE
log_i(3, "added move from %c%c to %c%c\n",
log_i(3, "added %s %s move from %c%c to %c%c\n",
COLOR(move->piece)? "black": "white",
P_NAME(PIECE(move->piece)),
FILE2C(F88(move->from)), RANK2C(R88(move->from)),
FILE2C(F88(move->to)), RANK2C(R88(move->to)));
# endif
@@ -615,8 +617,12 @@ int moves_gen(pos_t *pos, bool color, bool doit, bool do_king)
# ifdef DEBUG_MOVE
log_f(2, "color:%s doit:%d\n", color? "Black": "White", doit);
# endif
piece_list = &pos->pieces[color];
/* do not generate moves if already done for color */
if (!list_empty(&pos->moves[color]))
doit = false;
piece_list = &pos->pieces[color];
pos->mobility[color] = 0;
pos->controlled[color] = 0;
count += pseudo_moves_castle(pos, color, doit, do_king);
@@ -661,6 +667,7 @@ int moves_gen_king_moves(pos_t *pos, bool color, bool doit)
*/
void moves_gen_all(pos_t *pos)
{
//log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
moves_gen(pos, OPPONENT(pos->turn), false, false);
moves_gen(pos, pos->turn, true, true);
moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
@@ -676,88 +683,122 @@ void moves_gen_all(pos_t *pos)
pos_t *move_do(pos_t *pos, move_t *move)
{
# ifdef DEBUG_MOVE
printf("++++++++++ ");
move_print(0, move, M_PR_NL | M_PR_LONG | M_PR_NUM);
//log(1, "new move: ");
move_print(0, move, M_PR_NL | M_PR_LONG);
# endif
pos_t *new = pos_dup(pos);
piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
int color = COLOR(piece);
int color = COLOR(move->piece);
square_t from = move->from, to = move->to;
u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
if (move->capture || PIECE(piece) == PAWN) /* 50 moves */
//printf("Piece color=%d\n", color);
if (move->capture || piece == PAWN) /* 50 moves */
new->clock_50 = 0;
else
new->clock_50++;
if (move->flags & M_CAPTURE) { /* capture */
if (!(move->flags & M_EN_PASSANT)) {
piece_del(&new->board[to].s_piece->list);
new->board[to].piece = 0;
new->occupied[OPPONENT(color)] ^= SQ88_2_BB(to);
new->bb[OPPONENT(color)][PIECETOBB(captured)] ^= SQ88_2_BB(to);
} else {
if (move->flags & M_EN_PASSANT) {
uchar ep_file = F88(pos->en_passant);
square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
log_f(1, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
u64 bb_ep_grab = SQ88_2_BB(ep_grab);
log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
piece_del(&new->board[ep_grab].s_piece->list);
new->board[ep_grab].piece = 0;
new->occupied[OPPONENT(color)] ^= SQ88_2_BB(ep_grab);
new->bb[OPPONENT(color)][BB_PAWN] ^= SQ88_2_BB(ep_grab);
new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
} else {
piece_del(&new->board[to].s_piece->list);
new->board[to].piece = 0;
new->occupied[OPPONENT(color)] &= ~bb_to;
new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
}
} else if (move->flags & M_CASTLE_Q) {
uchar row = R88(from);
square_t rook_from = SQ88(0, row);
square_t rook_to = SQ88(3, row);
u64 bb_rook_from = SQ88_2_BB(rook_from);
u64 bb_rook_to = SQ88_2_BB(rook_to);
new->board[rook_to] = new->board[rook_from];
new->board[rook_to].s_piece->square = rook_to;
new->occupied[color] ^= SQ88_2_BB(rook_from);
new->occupied[color] |= SQ88_2_BB(rook_to);
new->bb[color][PIECETOBB(BB_ROOK)] ^= SQ88_2_BB(rook_from);
new->bb[color][PIECETOBB(BB_ROOK)] |= SQ88_2_BB(rook_to);
new->occupied[color] &= ~bb_rook_from;
new->occupied[color] |= bb_rook_to;
new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
new->board[rook_from].piece = 0;
new->board[rook_from].s_piece = NULL;
//new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
} else if (move->flags & M_CASTLE_K) {
uchar row = R88(from);
square_t rook_from = SQ88(7, row);
square_t rook_to = SQ88(5, row);
u64 bb_rook_from = SQ88_2_BB(rook_from);
u64 bb_rook_to = SQ88_2_BB(rook_to);
new->board[rook_to] = new->board[rook_from];
new->board[rook_to].s_piece->square = rook_to;
new->occupied[color] ^= SQ88_2_BB(rook_from);
new->occupied[color] |= SQ88_2_BB(rook_to);
new->bb[color][PIECETOBB(BB_ROOK)] ^= SQ88_2_BB(rook_from);
new->bb[color][PIECETOBB(BB_ROOK)] |= SQ88_2_BB(rook_to);
new->occupied[color] &= ~bb_rook_from;
new->occupied[color] |= bb_rook_to;
new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
new->board[rook_from].piece = 0;
new->board[rook_from].s_piece = NULL;
// new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
}
new->board[to] = new->board[from];
/* fix dest square */
new->board[to].s_piece->square = to;
if (move->flags & M_PROMOTION) {
log(2, "promotion to %s\n", P_SYM(move->promotion));
printf("newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
log_f(5, "promotion to %s\n", P_SYM(move->promotion));
log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
newpiece = PIECE(move->promotion);
new->board[to].piece = move->promotion;
new->board[to].s_piece->piece = move->promotion;
}
/* replace old occupied bitboard by new one */
new->occupied[color] ^= SQ88_2_BB(from);
new->occupied[color] |= SQ88_2_BB(to);
new->bb[color][PIECETOBB(piece)] ^= SQ88_2_BB(from);
new->bb[color][PIECETOBB(newpiece)] |= SQ88_2_BB(to);
new->occupied[color] &= ~bb_from;
new->occupied[color] |= bb_to;
new->bb[color][PIECETOBB(piece)] &= ~bb_from;
new->bb[color][PIECETOBB(newpiece)] |= bb_to;
if (move->flags & M_PROMOTION) {
printf("color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
//bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
}
/* set en_passant */
new->en_passant = 0;
if (piece == PAWN) {
if (R88(from) == 1 && R88(to) == 3)
pos->en_passant = SQ88(F88(from), 2);
else if (R88(from) == 6 && R88(to) == 4)
pos->en_passant = SQ88(F88(from), 5);
}
/* always make "from" square empty */
new->board[from].piece = 0;
new->board[from].s_piece = NULL;
//printf("old turn=%d ", color);
SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
//printf("new turn=%d\n", new->turn);
//fflush(stdout);
/* adjust castling flags */
if ((bb_from | bb_to) & (A1 | E1))
new->castle &= ~CASTLE_WQ;
else if ((bb_from | bb_to) & (E1 | H1))
new->castle &= ~CASTLE_WK;
else if ((bb_from | bb_to) & (A8 | E8))
new->castle &= ~CASTLE_BQ;
else if ((bb_from | bb_to) & (E8 | H8))
new->castle &= ~CASTLE_BK;
return new;
}

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@@ -30,7 +30,7 @@ eval_t negamax(pos_t *pos, int depth, int color)
pos_t *newpos;
eval_t best = EVAL_MIN, score;
printf("depth=%d\n", depth);
//printf("depth=%d\n", depth);
moves_gen_all(pos);
//pos_check(pos);
if (depth == 0) {
@@ -40,9 +40,14 @@ eval_t negamax(pos_t *pos, int depth, int color)
//printf(" --> evalnega=%d\n", score);
return score;
}
moves_print(pos, 0);
//moves_print(pos, 0);
list_for_each_entry(move, &pos->moves[pos->turn], list) {
log(1, "%.*s", 5 - depth, " ");
newpos = move_do(pos, move);
//move_print(0, move, 0);
//printf("color piece = %d\n", COLOR(move->piece));
//printf("turns=%d/%d\n", pos->turn, newpos->turn);
//fflush(stdout);
score = -negamax(newpos, depth - 1, -color);
move->negamax = score;
//printf("move=");