fix piece color in move_do
This commit is contained in:
141
src/move.c
141
src/move.c
@@ -92,36 +92,36 @@ int move_print(int movenum, move_t *move, move_flags_t flags)
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return 0;
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}
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if (flags & M_PR_NUM)
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printf("%d:", movenum);
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log(1, "%d:", movenum);
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if (move->flags & M_CASTLE_K) {
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printf("O-O");
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log(1, "O-O");
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goto end;
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} else if (move->flags & M_CASTLE_Q) {
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printf("O-O-O");
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log(1, "O-O-O");
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goto end;
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} else {
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printf("%s%c%c", P_SYM(move->piece),
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log(1, "%s%c%c", P_SYM(move->piece),
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FILE2C(F88(move->from)),
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RANK2C(R88(move->from)));
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if (move->flags & M_CAPTURE) {
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printf("x");
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log(1, "x");
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if (flags & M_PR_LONG)
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printf("%s", P_SYM(move->capture));
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log(1, "%s", P_SYM(move->capture));
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} else {
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printf("-");
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log(1, "-");
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}
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printf("%c%c",
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log(1, "%c%c",
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FILE2C(F88(move->to)),
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RANK2C(R88(move->to)));
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if (flags & M_PR_LONG && move->flags & M_EN_PASSANT)
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printf("e.p.");
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log(1, "e.p.");
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if (move->promotion)
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printf("=%s", P_SYM(move->promotion));
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log(1, "=%s", P_SYM(move->promotion));
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end:
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printf(" ");
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log(1, " ");
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}
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if (flags & M_PR_NL)
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printf("\n");
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log(1, "\n");
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return 1;
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}
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@@ -133,7 +133,7 @@ void moves_print(pos_t *pos, move_flags_t flags)
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for (int color=WHITE; color <= BLACK; ++color) {
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int verif = 0;
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printf("%s pseudo-moves:\n\t", color == WHITE? "White": "Black");
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log(1, "%s pseudo-moves:\n\t", color == WHITE? "White": "Black");
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if (! (flags & M_PR_SEPARATE)) {
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movenum = 1;
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list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
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@@ -141,20 +141,20 @@ void moves_print(pos_t *pos, move_flags_t flags)
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verif += move_print(movenum++, move, flags);
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}
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} else {
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printf("captures: ");
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log(1, "captures: ");
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movenum = 1;
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list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
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move = list_entry(p_cur, move_t, list);
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verif += move_print(movenum++, move, flags | M_PR_CAPT);
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}
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movenum = 1;
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printf("\n\tothers : ");
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log(1, "\n\tothers : ");
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list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
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move = list_entry(p_cur, move_t, list);
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verif += move_print(movenum++, move, flags | M_PR_NCAPT);
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}
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}
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printf("\n\tTotal moves = %d mobility=%u\n", verif, pos->mobility[color]);
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log(1, "\n\tTotal moves = %d mobility=%u\n", verif, pos->mobility[color]);
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}
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}
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@@ -163,7 +163,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
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{
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board_t *board = pos->board;
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move_t *move;
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int color = COLOR(piece);
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int color = COLOR(pos->board[from].piece);
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# ifdef DEBUG_MOVE
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log_i(3, "piece_color=%d turn=%d from=%c%c to=%c%c\n",
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@@ -186,7 +186,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
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return NULL;
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list_add(&move->list, &pos->moves[color]);
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move->piece = piece;
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move->piece = piece | color;
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move->from = from;
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move->to = to;
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move->capture = board[to].piece;
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@@ -194,7 +194,9 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
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if (move->capture)
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move->flags |= M_CAPTURE;
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# ifdef DEBUG_MOVE
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log_i(3, "added move from %c%c to %c%c\n",
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log_i(3, "added %s %s move from %c%c to %c%c\n",
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COLOR(move->piece)? "black": "white",
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P_NAME(PIECE(move->piece)),
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FILE2C(F88(move->from)), RANK2C(R88(move->from)),
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FILE2C(F88(move->to)), RANK2C(R88(move->to)));
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# endif
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@@ -615,8 +617,12 @@ int moves_gen(pos_t *pos, bool color, bool doit, bool do_king)
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# ifdef DEBUG_MOVE
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log_f(2, "color:%s doit:%d\n", color? "Black": "White", doit);
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# endif
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piece_list = &pos->pieces[color];
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/* do not generate moves if already done for color */
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if (!list_empty(&pos->moves[color]))
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doit = false;
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piece_list = &pos->pieces[color];
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pos->mobility[color] = 0;
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pos->controlled[color] = 0;
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count += pseudo_moves_castle(pos, color, doit, do_king);
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@@ -661,6 +667,7 @@ int moves_gen_king_moves(pos_t *pos, bool color, bool doit)
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*/
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void moves_gen_all(pos_t *pos)
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{
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//log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
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moves_gen(pos, OPPONENT(pos->turn), false, false);
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moves_gen(pos, pos->turn, true, true);
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moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
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@@ -676,88 +683,122 @@ void moves_gen_all(pos_t *pos)
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pos_t *move_do(pos_t *pos, move_t *move)
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{
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# ifdef DEBUG_MOVE
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printf("++++++++++ ");
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move_print(0, move, M_PR_NL | M_PR_LONG | M_PR_NUM);
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//log(1, "new move: ");
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move_print(0, move, M_PR_NL | M_PR_LONG);
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# endif
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pos_t *new = pos_dup(pos);
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piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
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int color = COLOR(piece);
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int color = COLOR(move->piece);
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square_t from = move->from, to = move->to;
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u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
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if (move->capture || PIECE(piece) == PAWN) /* 50 moves */
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//printf("Piece color=%d\n", color);
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if (move->capture || piece == PAWN) /* 50 moves */
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new->clock_50 = 0;
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else
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new->clock_50++;
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if (move->flags & M_CAPTURE) { /* capture */
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if (!(move->flags & M_EN_PASSANT)) {
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piece_del(&new->board[to].s_piece->list);
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new->board[to].piece = 0;
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new->occupied[OPPONENT(color)] ^= SQ88_2_BB(to);
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new->bb[OPPONENT(color)][PIECETOBB(captured)] ^= SQ88_2_BB(to);
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} else {
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if (move->flags & M_EN_PASSANT) {
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uchar ep_file = F88(pos->en_passant);
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square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
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log_f(1, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
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u64 bb_ep_grab = SQ88_2_BB(ep_grab);
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log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
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piece_del(&new->board[ep_grab].s_piece->list);
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new->board[ep_grab].piece = 0;
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new->occupied[OPPONENT(color)] ^= SQ88_2_BB(ep_grab);
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new->bb[OPPONENT(color)][BB_PAWN] ^= SQ88_2_BB(ep_grab);
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new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
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new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
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} else {
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piece_del(&new->board[to].s_piece->list);
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new->board[to].piece = 0;
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new->occupied[OPPONENT(color)] &= ~bb_to;
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new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
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}
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} else if (move->flags & M_CASTLE_Q) {
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uchar row = R88(from);
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square_t rook_from = SQ88(0, row);
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square_t rook_to = SQ88(3, row);
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u64 bb_rook_from = SQ88_2_BB(rook_from);
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u64 bb_rook_to = SQ88_2_BB(rook_to);
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new->board[rook_to] = new->board[rook_from];
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new->board[rook_to].s_piece->square = rook_to;
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new->occupied[color] ^= SQ88_2_BB(rook_from);
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new->occupied[color] |= SQ88_2_BB(rook_to);
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new->bb[color][PIECETOBB(BB_ROOK)] ^= SQ88_2_BB(rook_from);
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new->bb[color][PIECETOBB(BB_ROOK)] |= SQ88_2_BB(rook_to);
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new->occupied[color] &= ~bb_rook_from;
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new->occupied[color] |= bb_rook_to;
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new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
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new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
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new->board[rook_from].piece = 0;
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new->board[rook_from].s_piece = NULL;
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//new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
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} else if (move->flags & M_CASTLE_K) {
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uchar row = R88(from);
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square_t rook_from = SQ88(7, row);
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square_t rook_to = SQ88(5, row);
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u64 bb_rook_from = SQ88_2_BB(rook_from);
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u64 bb_rook_to = SQ88_2_BB(rook_to);
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new->board[rook_to] = new->board[rook_from];
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new->board[rook_to].s_piece->square = rook_to;
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new->occupied[color] ^= SQ88_2_BB(rook_from);
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new->occupied[color] |= SQ88_2_BB(rook_to);
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new->bb[color][PIECETOBB(BB_ROOK)] ^= SQ88_2_BB(rook_from);
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new->bb[color][PIECETOBB(BB_ROOK)] |= SQ88_2_BB(rook_to);
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new->occupied[color] &= ~bb_rook_from;
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new->occupied[color] |= bb_rook_to;
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new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
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new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
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new->board[rook_from].piece = 0;
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new->board[rook_from].s_piece = NULL;
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// new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
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}
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new->board[to] = new->board[from];
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/* fix dest square */
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new->board[to].s_piece->square = to;
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if (move->flags & M_PROMOTION) {
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log(2, "promotion to %s\n", P_SYM(move->promotion));
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printf("newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
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log_f(5, "promotion to %s\n", P_SYM(move->promotion));
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log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
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newpiece = PIECE(move->promotion);
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new->board[to].piece = move->promotion;
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new->board[to].s_piece->piece = move->promotion;
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}
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/* replace old occupied bitboard by new one */
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new->occupied[color] ^= SQ88_2_BB(from);
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new->occupied[color] |= SQ88_2_BB(to);
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new->bb[color][PIECETOBB(piece)] ^= SQ88_2_BB(from);
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new->bb[color][PIECETOBB(newpiece)] |= SQ88_2_BB(to);
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new->occupied[color] &= ~bb_from;
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new->occupied[color] |= bb_to;
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new->bb[color][PIECETOBB(piece)] &= ~bb_from;
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new->bb[color][PIECETOBB(newpiece)] |= bb_to;
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if (move->flags & M_PROMOTION) {
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printf("color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
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bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
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log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
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//bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
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}
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/* set en_passant */
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new->en_passant = 0;
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if (piece == PAWN) {
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if (R88(from) == 1 && R88(to) == 3)
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pos->en_passant = SQ88(F88(from), 2);
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else if (R88(from) == 6 && R88(to) == 4)
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pos->en_passant = SQ88(F88(from), 5);
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}
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/* always make "from" square empty */
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new->board[from].piece = 0;
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new->board[from].s_piece = NULL;
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//printf("old turn=%d ", color);
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SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
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//printf("new turn=%d\n", new->turn);
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//fflush(stdout);
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/* adjust castling flags */
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if ((bb_from | bb_to) & (A1 | E1))
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new->castle &= ~CASTLE_WQ;
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else if ((bb_from | bb_to) & (E1 | H1))
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new->castle &= ~CASTLE_WK;
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else if ((bb_from | bb_to) & (A8 | E8))
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new->castle &= ~CASTLE_BQ;
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else if ((bb_from | bb_to) & (E8 | H8))
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new->castle &= ~CASTLE_BK;
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return new;
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}
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