add sq_line array, bb_sq_aligned3, renamed sq_manh to sq_taxi
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@@ -21,8 +21,6 @@
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#include "board.h"
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#include "piece.h"
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//typedef u64 bitboard_t;
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/* mapping square -> bitboard */
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extern bitboard_t bb_sq[64];
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/* squares between sq1 and sq2, exclusing both */
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@@ -30,12 +28,17 @@ extern bitboard_t bb_between_excl[64][64];
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/* squares between sq1 and sq2, including sq2 */
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extern bitboard_t bb_between[64][64];
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/* bb_sqrank[64]: square to rank
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/**
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* bb_sqrank[64]: square to rank
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* bb_sqfile[64]: square to file
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* bb_sqdiag[64]: square to diagonal
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* bb_sqanti[64]: square to antidiagonal
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*/
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extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
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/* line (rank, file, diagonal or anti-diagonal) between two squares */
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extern bitboard_t bb_line[64][64];
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/* knight and king moves */
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extern bitboard_t bb_knight[64], bb_king[64];
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@@ -192,17 +195,24 @@ static __always_inline bitboard_t bb_file(int file)
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/**
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* bb_sq_aligned() - check if two squares are aligned (same file or rank).
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* @sq1: square 1
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* @sq2: square 2
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* @sq1, @sq2: the two squares.
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*
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* @sq2 is included in return value, to be non zero if the two squares
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* are neighbors.
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*
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* @return: bitboard of squares between @sq1 and @sq2, including @sq2.
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* @return: true if @sq1 and @sq2 are on same line, false otherwise.
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*/
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static __always_inline bitboard_t bb_sq_aligned(square_t sq1, square_t sq2)
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static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
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{
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return bb_between[sq1][sq2];
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return bb_line[sq1][sq2];
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}
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/**
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* bb_sq_aligned3() - check if 3 squares are aligned (same file or rank).
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* @sq1, @sq2, @sq3: the three squares.
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*
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* @return: true if @sq1, @sq2, and @sq3 are aligned, false otherwise.
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*/
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static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
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{
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return bb_line[sq1][sq2] & mask(sq3);
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}
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/**
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