Duplicate position.h history.
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src/position.h-move-to-temp-migration-bitboard__position.h
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src/position.h-move-to-temp-migration-bitboard__position.h
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/* position.h - position management definitions.
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*
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* Copyright (C) 2021 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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*/
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#ifndef POSITION_H
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#define POSITION_H
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#include <stdint.h>
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#include "pool.h"
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#include "list.h"
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#include "bitops.h"
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#include "board.h"
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#include "chessdefs.h"
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typedef struct pos_s {
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u64 node_count; /* evaluated nodes */
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piece_t turn; /* we use only color bit */
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castle_t castle;
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u16 clock_50;
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u16 curmove;
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eval_t eval;
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int check[2];
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int eval_simple_phase;
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eval_t eval_simple;
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move_t *bestmove;
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bool moves_generated;
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bool moves_counted;
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board_t board[BOARDSIZE];
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square_t en_passant;
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bitboard_t bb[2][BB_END]; /* use: pieces[BLACK][BB_PAWN] */
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bitboard_t occupied[2]; /* OR of bb[COLOR][x] */
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bitboard_t controlled[2];
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u16 mobility[2];
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struct list_head pieces[2]; /* pieces list, King is first */
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struct list_head moves[2];
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} pos_t;
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void bitboard_print(bitboard_t bb);
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void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
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void pos_pieces_print(pos_t *pos);
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void pos_bitboards_print(pos_t *pos);
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void pos_print(pos_t *pos);
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pos_t *pos_clear(pos_t *pos);
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void pos_del(pos_t *pos);
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pos_t *pos_startpos(pos_t *pos);
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pos_t *pos_create();
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pool_t *pos_pool_init();
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void pos_pool_stats();
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pos_t *pos_get();
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pos_t *pos_dup(pos_t *pos);
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void pos_check(pos_t *pos);
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#endif /* POSITION_H */
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