add in-between masks (with/without dest square. TODO: keep only one !)

This commit is contained in:
2024-02-26 19:14:20 +01:00
parent e50d9a73e6
commit ca4e274957
5 changed files with 127 additions and 36 deletions

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@@ -34,17 +34,56 @@ static int king_vector[8] = {
SOUTH, SOUTH_WEST, WEST, NORTH_WEST SOUTH, SOUTH_WEST, WEST, NORTH_WEST
}; };
bitboard_t bb_sq[SQUARE_MAX]; bitboard_t bb_sq[64];
bitboard_t bb_rank[64], bb_file[64], bb_diagonal[64], bb_antidiagonal[64]; bitboard_t bb_rank[64], bb_file[64], bb_diag[64], bb_anti[64];
bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_knight[64], bb_king[64]; bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_pawn_push[2][64], bb_bpawn_attack[2][64], bb_pawn_ep[2][64]; bitboard_t bb_pawn_push[2][64], bb_bpawn_attack[2][64], bb_pawn_ep[2][64];
/**
* bitboard_between_excl() - get bitboard of squares between two squares.
* @sq1, @sq2: The two square_t squares
*
* From: http://www.talkchess.com/forum3/viewtopic.php?f=7&t=12499&start=14
* This function may be used instead of bb_XXX arrays if cache pressure is high.
*
* @Return: bitboard_t, squares between @sq1 and @sq2 (excl. @sq1 and @sq2).
*/
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
{
const bitboard_t m1 = -1;
const bitboard_t a2a7 = C64(0x0001010101010100);
const bitboard_t b7h1 = C64(0x0002040810204080);
bitboard_t btwn_bits, ray_bits;
u32 rank_diff, file_diff, anti_diff, diag_diff;
btwn_bits = (m1 << sq1) ^ (m1 << sq2); /* includes sq1 and sq2 */
rank_diff = ((sq2 | 7) - sq1) >> 3, /* signed */
file_diff = (sq2 & 7) - (sq1 & 7); /* signed */
anti_diff = rank_diff + file_diff;
rank_diff = rank_diff & 15;
file_diff = file_diff & 15;
anti_diff = anti_diff & 15;
diag_diff = rank_diff ^ file_diff;
ray_bits = 2 * ((rank_diff - 1) >> 26);
ray_bits |= bswap64((m1 + diag_diff) & b7h1);
ray_bits |= (m1 + anti_diff) & b7h1;
ray_bits |= (m1 + file_diff) & a2a7;
ray_bits *= btwn_bits & -btwn_bits;
return ray_bits & btwn_bits;
}
/** /**
* bitboard_init() - initialize general bitboards * bitboard_init() - initialize general bitboards
* *
* Generate the following bitboards : * Generate the following bitboards :
* bb_sq[64]: square to bitboard * bb_sq[64]: square to bitboard
* bb_between_excl[64][64]: strict squares between two squares
* bb_between[64][64]: squares between two squares including second square
* bb_rank[64]: square to rank * bb_rank[64]: square to rank
* bb_file[64]: square to file * bb_file[64]: square to file
* bb_diagonal[64]: square to diagonal * bb_diagonal[64]: square to diagonal
@@ -53,13 +92,12 @@ bitboard_t bb_pawn_push[2][64], bb_bpawn_attack[2][64], bb_pawn_ep[2][64];
* And the following pseudo move masks: * And the following pseudo move masks:
* bb_knight[64]: knight moves * bb_knight[64]: knight moves
* bb_king[64]: king moves * bb_king[64]: king moves
* bb_pawn[2][64]: white pawn moves (not attacks) *
* bb_pawn_att[2][64]: white pawn attacks
*/ */
void bitboard_init(void) void bitboard_init(void)
{ {
/* for each square, the 4 masks: file, rank, diagonal, antidiagonal */ /* for each square, the 4 masks: file, rank, diagonal, antidiagonal */
struct { int df, dr; } dirs[4] = { struct { int df, dr; } vecs[4] = {
{ 0, 1 }, /* vertical/file */ { 0, 1 }, /* vertical/file */
{ 1, 0 }, /* horizontal/rank */ { 1, 0 }, /* horizontal/rank */
{ 1, 1 }, /* diagonal */ { 1, 1 }, /* diagonal */
@@ -67,20 +105,31 @@ void bitboard_init(void)
} ; } ;
bitboard_t tmpbb[64][4] = { 0 }; bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard */ /* 1) square to bitboard, and in-between-sq2-excluded */
for (square_t sq = A1; sq <= H8; ++sq) for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq] = mask(sq); bb_sq[sq1] = mask(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
}
/* 2) square to rank/file/diagonal/antidiagonal */ /* 2) sq1-to-sq2 mask, sq2 included
* square to file/rank/dia/anti bitmaps
*/
for (square_t sq = 0; sq < 64; ++sq) { for (square_t sq = 0; sq < 64; ++sq) {
int r = sq_rank(sq), f = sq_file(sq); file_t f = sq_file(sq);
for (int mult = -7; mult < 8; ++mult) { rank_t r = sq_rank(sq);
for (int dir = 0; dir < 4; ++dir) { for (int vec = 0; vec < 4; ++vec) {
int dst_f = f + mult * dirs[dir].df; tmpbb[sq][vec] |= mask(sq_make(f, r));
int dst_r = r + mult * dirs[dir].dr; for (int dir = -1; dir <= 1; dir += 2) {
if (sq_coord_ok(dst_f) && sq_coord_ok(dst_r)) { file_t df = dir * vecs[vec].df, f2 = f + df;
int dst = sq_make(dst_f, dst_r); rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
tmpbb[sq][dir] |= mask(dst); bitboard_t mask_between = 0;
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
square_t dest = sq_make(f2, r2);
tmpbb[sq][vec] |= mask(dest);
mask_between |= mask(dest);
bb_between[sq][dest] = mask_between;
f2 += df, r2 += dr;
} }
} }
} }
@@ -88,12 +137,34 @@ void bitboard_init(void)
for (square_t sq = 0; sq < 64; ++sq) { for (square_t sq = 0; sq < 64; ++sq) {
bb_file[sq] = tmpbb[sq][0]; bb_file[sq] = tmpbb[sq][0];
bb_rank[sq] = tmpbb[sq][1]; bb_rank[sq] = tmpbb[sq][1];
bb_diagonal[sq] = tmpbb[sq][2]; bb_diag[sq] = tmpbb[sq][2];
bb_antidiagonal[sq] = tmpbb[sq][3]; bb_anti[sq] = tmpbb[sq][3];
} }
/*
* for (int i = 0; i < 64; ++i) {
* for (int j = 0; j < 64; ++j) {
* if (bb_between[i][j] != bb_between_excl[i][j]) {
* bitboard_t diff = bb_between_excl[i][j] ^ bb_between[i][j];
* int k = popcount64(bb_between[i][j]) -
* popcount64(bb_between_excl[i][j]);
* printf("%s-%s diff=%d excl=%s ",
* sq_string(i), sq_string(j),
* k,
* sq_string(ctz64(diff)));
* if (k == 1 && ctz64(diff) == j)
* printf("OK\n");
* else
* printf("NOK\n");
* }
* }
* }
*/
/* 3) knight and king moves */ /* 3) knight and king moves */
for (square_t sq = A1; sq <= H8; ++sq) { for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
for (int vec = 0; vec < 8; ++vec) { for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec]; int dst = sq + knight_vector[vec];
if (sq_ok(dst)) { if (sq_ok(dst)) {
@@ -147,14 +218,14 @@ void bitboard_print(const char *title, const bitboard_t bitboard)
* @n: number of bitboards * @n: number of bitboards
* @bb_ptr...: pointers to bitboards * @bb_ptr...: pointers to bitboards
* *
* @n is the number of bitboards to print. If @n -s > 8, it is reduced to 8; * @n is the number of bitboards to print. If @n > 10, it is reduced to 10
*/ */
void bitboard_print_multi(const char *title, int n, ...) void bitboard_print_multi(const char *title, int n, ...)
{ {
bitboard_t bb[8]; bitboard_t bb[8];
va_list ap; va_list ap;
n = min(n, 8); n = min(n, 10);
va_start(ap, n); va_start(ap, n);
for (int i = 0; i < n; ++i) { /* save all bitboards */ for (int i = 0; i < n; ++i) { /* save all bitboards */

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@@ -19,18 +19,26 @@
#include "chessdefs.h" #include "chessdefs.h"
#include "board.h" #include "board.h"
#include "piece.h"
typedef u64 bitboard_t; typedef u64 bitboard_t;
/* mapping square -> bitboard */ /* mapping square -> bitboard */
extern bitboard_t bb_sq[64]; extern bitboard_t bb_sq[64];
/* squares between sq1 and sq2, exclusing both */
extern bitboard_t bb_between_excl[64][64];
/* squares between sq1 and sq2, including sq2 */
extern bitboard_t bb_between[64][64];
/* mapping square -> rank/file/diagonal/antidiagonal */ /* bb_rank[64]: square to rank
extern bitboard_t bb_rank[64], bb_file[64], bb_diagonal[64], bb_antidiagonal[64]; * bb_file[64]: square to file
* bb_diag[64]: square to diagonal
* bb_anti[64]: square to antidiagonal
*/
extern bitboard_t bb_rank[64], bb_file[64], bb_diag[64], bb_anti[64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64]; extern bitboard_t bb_knight[64], bb_king[64];
#define mask(i) ( 1ULL << (i) )
enum { enum {
FILE_Abb = 0x0101010101010101ULL, FILE_Abb = 0x0101010101010101ULL,
FILE_Bbb = 0x0202020202020202ULL, FILE_Bbb = 0x0202020202020202ULL,
@@ -94,6 +102,12 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
return (bb & ~FILE_Abb) << NORTH_WEST; return (bb & ~FILE_Abb) << NORTH_WEST;
} }
/* pawn moves/attacks */
#define pawn_push(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_take_left(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_take_right(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
extern bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
extern void bitboard_init(void); extern void bitboard_init(void);
extern bitboard_t bb_knight_moves(bitboard_t occ, square_t sq); extern bitboard_t bb_knight_moves(bitboard_t occ, square_t sq);

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@@ -14,7 +14,7 @@
#include "brlib.h" #include "brlib.h"
#include "board.h" #include "board.h"
char *sq_strings[] = { static const char *sq_strings[] = {
"a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1", "a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
"a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2", "a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
"a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3", "a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
@@ -25,7 +25,13 @@ char *sq_strings[] = {
"a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8", "a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8",
}; };
const char *sq_string(const int sq) /**
* sq_string() - return a square string
* @square: square (0-64)
*
* @Return: Pointer to @square string representation ("a1"-"h8").
*/
const char *sq_string(const square_t square)
{ {
return sq_strings[sq]; return sq_strings[square];
} }

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@@ -16,9 +16,9 @@
#include "brlib.h" /* brlib types */ #include "brlib.h" /* brlib types */
#define ONE 1ull
#define C64(const_u64) const_u64##ULL #define C64(const_u64) const_u64##ULL
#define U64(const_s64) const_s64##LL #define mask(i) ( ONE << (i) )
//typedef ushort board; //typedef ushort board;
#define BOARDSIZE (8*8) #define BOARDSIZE (8*8)

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@@ -44,7 +44,7 @@ uchar bb_rank_attacks[64 * 8];
* 2) shift left result 2 more bits, as bit 0 is unused and already cleared: * 2) shift left result 2 more bits, as bit 0 is unused and already cleared:
* (O <<= 2) * (O <<= 2)
* *
* TODO ? create masks excluding slider (eg. bb_diagonal ^ bb_sq[square]), * TODO ? create masks excluding slider (eg. bb_diag ^ bb_sq[square]),
* to save one operation in hyperbola_moves(). * to save one operation in hyperbola_moves().
* TODO ? replace rank attack with this idea, mapping rank to diagonal ? * TODO ? replace rank attack with this idea, mapping rank to diagonal ?
* See http://timcooijmans.blogspot.com/2014/04/ * See http://timcooijmans.blogspot.com/2014/04/
@@ -122,19 +122,19 @@ static bitboard_t hyperbola_file_moves(bitboard_t occ, square_t sq)
return hyperbola_moves(occ, bb_file[sq], sq); return hyperbola_moves(occ, bb_file[sq], sq);
} }
static bitboard_t hyperbola_diagonal_moves(bitboard_t occ, square_t sq) static bitboard_t hyperbola_diag_moves(bitboard_t occ, square_t sq)
{ {
return hyperbola_moves(occ, bb_diagonal[sq], sq); return hyperbola_moves(occ, bb_diag[sq], sq);
} }
static bitboard_t hyperbola_antidiagonal_moves(bitboard_t occ, square_t sq) static bitboard_t hyperbola_anti_moves(bitboard_t occ, square_t sq)
{ {
return hyperbola_moves(occ, bb_antidiagonal[sq], sq); return hyperbola_moves(occ, bb_anti[sq], sq);
} }
bitboard_t hyperbola_bishop_moves(bitboard_t occ, square_t sq) bitboard_t hyperbola_bishop_moves(bitboard_t occ, square_t sq)
{ {
return hyperbola_diagonal_moves(occ, sq) + hyperbola_antidiagonal_moves(occ, sq); return hyperbola_diag_moves(occ, sq) + hyperbola_anti_moves(occ, sq);
} }
bitboard_t hyperbola_rook_moves(bitboard_t occ, square_t sq) bitboard_t hyperbola_rook_moves(bitboard_t occ, square_t sq)