Duplicate eval-simple.c history.
This commit is contained in:
199
src/eval-simple.c-move-to-temp-migration-bitboard__eval-simple.c
Normal file
199
src/eval-simple.c-move-to-temp-migration-bitboard__eval-simple.c
Normal file
@@ -0,0 +1,199 @@
|
||||
/* eval-simple.c - simple position evaluation.
|
||||
*
|
||||
* Copyright (C) 2023 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include "br.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "piece.h"
|
||||
#include "eval-simple.h"
|
||||
#include "position.h"
|
||||
|
||||
/*
|
||||
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||
*
|
||||
* Attention! Tables are black point of view (to be visually easier to read).
|
||||
*/
|
||||
|
||||
static int mg_pawn[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
50, 50, 50, 50, 50, 50, 50, 50,
|
||||
10, 10, 20, 30, 30, 20, 10, 10,
|
||||
5, 5, 10, 25, 25, 10, 5, 5,
|
||||
0, 0, 0, 20, 20, 0, 0, 0,
|
||||
5, -5, -10, 0, 0, -10, -5, 5,
|
||||
5, 10, 10, -20, -20, 10, 10, 5,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static int mg_knight[] = {
|
||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||
-50, -40, -30, -30, -30, -30, -40, -50
|
||||
};
|
||||
|
||||
static int mg_bishop[] = {
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20
|
||||
};
|
||||
|
||||
static int mg_rook[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0
|
||||
};
|
||||
|
||||
static int mg_queen[] = {
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20
|
||||
};
|
||||
|
||||
static int mg_king[] = {
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-20, -30, -30, -40, -40, -30, -30, -20,
|
||||
-10, -20, -20, -20, -20, -20, -20, -10,
|
||||
20, 20, 0, 0, 0, 0, 20, 20,
|
||||
20, 30, 10, 0, 0, 10, 30, 20
|
||||
};
|
||||
|
||||
static int eg_king[] = {
|
||||
-50, -40, -30, -20, -20, -30, -40, -50,
|
||||
-30, -20, -10, 0, 0, -10, -20, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -30, 0, 0, 0, 0, -30, -30,
|
||||
-50, -30, -30, -30, -30, -30, -30, -50
|
||||
};
|
||||
|
||||
/* as pieces bitboard tables start at position 2; we make these tables
|
||||
* bigger.
|
||||
*/
|
||||
static int *mg_tables[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
mg_pawn,
|
||||
mg_knight,
|
||||
mg_bishop,
|
||||
mg_rook,
|
||||
mg_queen,
|
||||
mg_king
|
||||
};
|
||||
|
||||
static int *eg_tables[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
mg_pawn,
|
||||
mg_knight,
|
||||
mg_bishop,
|
||||
mg_rook,
|
||||
mg_queen,
|
||||
eg_king
|
||||
};
|
||||
|
||||
/* to flip vertically a square, we need to XOR it with 56
|
||||
*/
|
||||
static int mg_table[2][6 + 2][64];
|
||||
static int eg_table[2][6 + 2][64];
|
||||
|
||||
void eval_simple_init(void)
|
||||
{
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(1, "initializing piece tables\n");
|
||||
# endif
|
||||
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
|
||||
for (int square = 0; square < 64; ++square) {
|
||||
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
|
||||
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
|
||||
mg_table[BLACK][piece][square] = mg_tables[piece][square];
|
||||
eg_table[BLACK][piece][square] = eg_tables[piece][square];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* eval_simple() - simple and fast position evaluation
|
||||
* @pos: &position to evaluate
|
||||
*
|
||||
* This function is normally used only during initialization,
|
||||
* or when changing phase (middlegame <--> endgame), as the eval
|
||||
* will be done increntally when doing moves.
|
||||
*
|
||||
* @return: the @pos evaluation in centipawns
|
||||
*/
|
||||
eval_t eval_simple(pos_t *pos)
|
||||
{
|
||||
eval_t eval[2] = { 0, 0 };
|
||||
int eg = simple_is_endgame(pos);
|
||||
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
|
||||
|
||||
pos->eval_simple_phase = ENDGAME;
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
|
||||
# endif
|
||||
|
||||
for (int color = WHITE; color <= BLACK; ++color) {
|
||||
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
|
||||
int bb = PIECETOBB(piece), cur;
|
||||
u64 _t;
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
|
||||
P_SYM(piece), popcount64(pos->bb[color][bb]),
|
||||
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
|
||||
# endif
|
||||
|
||||
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
||||
bit_for_each64(cur, _t, pos->bb[color][bb]) {
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||
# endif
|
||||
eval[color] += gg[color][bb][cur];
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "\n");
|
||||
# endif
|
||||
}
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
|
||||
eval[WHITE], eval[BLACK]);
|
||||
# endif
|
||||
|
||||
return eval[WHITE] - eval[BLACK];
|
||||
}
|
Reference in New Issue
Block a user