sq_attackers() + others (see dedails). Ready for move do/undo ?

- add many "const" in func parameters
- attack.c: sq_attackers()
- move print_board_raw from position.c to to board.c
- move some fen_check() tests to pos_check()
- add REL_RANK() macro. TODO: add one more for bitboards
- fen.c: more tests for FEN validity
- position.c: add pos_checkers() and pos_check()
- tests: add common-test.h (for shared FEN positions access)
This commit is contained in:
2024-03-04 21:34:29 +01:00
parent a499893f32
commit b351d198b8
18 changed files with 584 additions and 482 deletions

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/* move-gen.c - move generation
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include "bitops.h"
#include "board.h"
#include "bitboard.h"
#include "piece.h"
#include "position.h"
#include "move.h"
#include "hyperbola-quintessence.h"
#include "move-gen.h"
/**
* gen_pawn_push() - generate pawn push
* @pos: position
*
* Generate all pseudo pawn pushes.
*/
//int gen_pawn_push(pos_t *pos, bitboard_t occ)
//{
//}
/**
* gen_all_pseudomoves() - generate all pseudo moves
* @pos: position
*
* Generate all moves, no check is done on validity due to castle rules,
* or check (pinned pieces, etc...).
*/
int gen_all_pseudomoves(pos_t *pos)
{
color_t me = pos->turn, enemy = OPPONENT(me);
bitboard_t my_pieces = pos->bb[me][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[enemy][ALL_PIECES];
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
int from, to;
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[me][BISHOP]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[me][ROOK]) {
// printf("rook=%d/%s\n", from, sq_to_string(from));
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
/* TODO: remove this one */
bit_for_each64(from, tmp1, pos->bb[me][QUEEN]) {
movebits = hyperbola_queen_moves(occ, from) & not_my_pieces;
//bitboard_print("bishop", movebits);
//movebits = hyperbola_rook_moves(occ, from);
//bitboard_print("rook", movebits);
//bitboard_print("diag", bb_diag[] movebits);
// & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
/* knight */
//bitboard_print("not_my_pieces", not_my_pieces);
bit_for_each64(from, tmp1, pos->bb[me][KNIGHT]) {
//printf("Nfrom=%d=%s\n", from, sq_to_string(from));
movebits = bb_knight_moves(not_my_pieces, from);
//printf("%lx\n", movebits);
//bitboard_print("knight_moves", movebits);
bit_for_each64(to, tmp2, movebits) {
//printf("Nto=%d=%s\n", to, sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
}
/* king */
from = pos->king[me];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
/* pawn: relative rank and files */
bitboard_t rel_rank7 = me == WHITE ? RANK_7bb : RANK_2bb;
bitboard_t rel_rank3 = me == WHITE ? RANK_3bb : RANK_6bb;
//bitboard_t rel_filea = (me == WHITE ? FILE_Abb : FILE_Hbb);
//bitboard_t rel_fileh = (me == WHITE ? FILE_Hbb : FILE_Abb);
int en_passant = pos->en_passant == SQUARE_NONE? 0: pos->en_passant;
bitboard_t enemy_avail = bb_sq[en_passant] | enemy_pieces;
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[me][PAWN] & ~rel_rank7, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, enemy); /* reverse push */
//printf("push %d->%d %s->%s", from, to, sq_to_string(from), sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
movebits = pawn_shift_up(movebits & rel_rank3, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, enemy), enemy);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 push */
movebits = pawn_shift_up(pos->bb[me][PAWN] & rel_rank7, me) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, enemy); /* reverse push */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn: ranks 2-6 captures left, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, enemy); /* reverse capture */
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures left */
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, enemy); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn: ranks 2-6 captures right, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, enemy);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures right */
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, enemy); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* castle - Attention ! We consider that castle flags are correct,
* only empty squares between K ans R are tested.
*/
static struct {
bitboard_t ooo;
bitboard_t oo;
} castle_empty[2] = {
{ B1bb | C1bb | D1bb, F1bb | G1bb },
{ B8bb | C8bb | D8bb, F8bb | G8bb }
};
static struct {
square_t from;
square_t ooo_to;
square_t oo_to;
} king_move[2] = {
{ .from=E1, .ooo_to=C1, .oo_to=G1 },
{ .from=E8, .ooo_to=C8, .oo_to=G8 },
};
/* so that bit0 is K castle flag, bit1 is Q castle flag */
int castle_msk = pos->castle >> (2 * me);
//int castle_msk = pos->castle >> (2 * color);
if (castle_msk & CASTLE_WK && !(occ & castle_empty[me].oo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].oo_to);
}
if (castle_msk & CASTLE_WQ && !(occ & castle_empty[me].ooo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].ooo_to);
}
/* TODO
* DONE. pawn ranks 2-6 advance (1 push, + 2 squares for rank 2)
* DONE. pawns rank 7 advance + promotions
* DONE. pawns ranks 2-6 captures, left and right
* DONE. pawns en-passant (with capture)
* DONE. pawns rank 7 capture + promotion
* castle
*
* add function per piece, and type, for easier debug
*
*/
return (pos->moves.nmoves = nmoves);
}