sq_attackers() + others (see dedails). Ready for move do/undo ?
- add many "const" in func parameters - attack.c: sq_attackers() - move print_board_raw from position.c to to board.c - move some fen_check() tests to pos_check() - add REL_RANK() macro. TODO: add one more for bitboards - fen.c: more tests for FEN validity - position.c: add pos_checkers() and pos_check() - tests: add common-test.h (for shared FEN positions access)
This commit is contained in:
60
src/fen.c
60
src/fen.c
@@ -1,4 +1,4 @@
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/* fen.c - fen notation.
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/* fen.c - fen parsing/generation/test.
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*
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* Copyright (C) 2021-2024 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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@@ -22,8 +22,8 @@
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#include "chessdefs.h"
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#include "util.h"
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#include "piece.h"
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#include "bitboard.h"
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//#include "piece.h"
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//#include "bitboard.h"
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#include "position.h"
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#include "fen.h"
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@@ -61,19 +61,18 @@ static const char *castle_str = "KQkq";
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#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
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/**
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* fen_test(pos_t *pos) - test (and try to fix) fen-generated position.
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* fen_check(pos_t *pos) - test (and try to fix) fen-generated position.
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* @pos: position
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*
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* fen_test() tests the following:
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* - fatal: number of pawns > 8
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* - fatal: number of pieces > 16
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* - fatal: number of kings != 1
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* - fixable: inconsistent castle flags (if K & R are not in correct position)
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* - fixable: inconsistent en-passant square (turn, bad pawn position)
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* Test and fix the following:
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* - inconsistent castle flags (if K & R are not in correct position)
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* - inconsistent en-passant square (turn, bad pawn position)
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*
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* pos_check() is also called, leading to fatal errors if something is wrong.
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*
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* @return: 0 if OK, 1 if OK after fix, -1 if fatal issue.
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*/
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static int fen_test(pos_t *pos)
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static int fen_check(pos_t *pos)
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{
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char *colstr[2] = { "white", "black"};
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int error = 0, warning = 0;
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@@ -82,24 +81,25 @@ static int fen_test(pos_t *pos)
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if (pos->en_passant != SQUARE_NONE) {
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rank_t eprank = sq_rank(pos->en_passant);
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file_t epfile = sq_file(pos->en_passant);
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rank_t rank5 = pos->turn == WHITE? RANK_5: RANK_4;
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rank_t rank6 = pos->turn == WHITE? RANK_6: RANK_3;
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rank_t rank7 = pos->turn == WHITE? RANK_7: RANK_2;
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rank_t rank5 = REL_RANK(RANK_5, pos->turn);
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rank_t rank6 = REL_RANK(RANK_6, pos->turn);
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rank_t rank7 = REL_RANK(RANK_7, pos->turn);
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piece_t pawn = pos->turn == WHITE? B_PAWN: W_PAWN;
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if (warn(eprank != rank6 ||
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pos->board[sq_make(epfile, rank5)] != pawn ||
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pos->board[sq_make(epfile, rank6)] != EMPTY ||
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pos->board[sq_make(epfile, rank7)] != EMPTY,
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"fen warn: wrong en-passant settings. (fixed)\n")) {
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# ifdef DEBUG_FEN
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printf("ep5=%o ep6=%o ep7=%o\n", sq_make(epfile, rank5),
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sq_make(epfile, rank6), sq_make(epfile, rank6));
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sq_make(epfile, rank6), sq_make(epfile, rank7));
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# endif
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warning++;
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pos->en_passant = SQUARE_NONE;
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}
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}
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for (int color = WHITE; color <= BLACK; ++color) {
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int n;
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rank_t rank1 = color == WHITE? RANK_1: RANK_8;
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/* castling */
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@@ -130,18 +130,12 @@ static int fen_test(pos_t *pos)
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}
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}
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/* piece, pawn, anf king count */
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n = popcount64(pos->bb[color][PAWN]);
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error += warn(n > 8,
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"fen err: %s has %d pawns\n", colstr[color], n);
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n = popcount64(pos->bb[color][KING]);
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error += warn(n != 1,
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"fen err: %s has %d kings\n", colstr[color], n);
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n = popcount64(pos->bb[color][ALL_PIECES]);
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error += warn(n > 16,
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"fen err: %s has %d pieces\n", colstr[color], n);
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}
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return error ? -1: warning ? 1: 0;
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if (!(error = pos_check(pos, 0))) {
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/* TODO: Should it really be here ? */
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pos->checkers = pos_checkers(pos, pos->turn);
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}
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return error ? -1: warning;
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}
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/**
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@@ -259,13 +253,13 @@ end:
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err_line, err_pos, err_char, err_char)) {
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return NULL;
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}
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if (fen_test(&tmppos) >= 0) {
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if (!pos)
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pos = pos_new();
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*pos = tmppos;
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}
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if (fen_check(&tmppos) < 0)
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return NULL;
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if (!pos)
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pos = pos_new();
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*pos = tmppos;
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# ifdef DEBUG_FEN
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pos_print_board_raw(&tmppos, 1);
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pos_print_raw(&tmppos, 1);
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# endif
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return pos;
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