add BB flip_V and FLIP_H macros
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@@ -80,6 +80,12 @@ enum {
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#define SET_BLACK(p) ((p) |= MASK_COLOR)
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#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
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/* flip a 0-63 square:
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* Vertical: G8 (62) becomes G1 (6)
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* Horizontal: G8 (62) becomes B8 (57)
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*/
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#define FLIP_V(sq) ((sq) ^ 56)
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#define FLIP_H(sq) ((sq) ^ 7)
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/* square_t bits structure : rrrrffff
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* ffff: file
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* rrrr: rank
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@@ -98,6 +104,12 @@ typedef unsigned char castle_t;
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#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
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#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
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/* game phases
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*/
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#define OPENING 0
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#define MIDDLEGAME 1
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#define ENDGAME 2
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/* bitboard
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*/
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typedef u64 bitboard_t;
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