new pos/bb funcs, legal(), better castling gen, etc. [see commit details]

- new sq_pinners
- new pseudo_is_legal() (unfinished)
- improve castling pseudo move gen

- more position and lower level bitboard helper funcs:
  - pos_{_occ,between_occ,between_count,pinners}
  - bb_{rank,file,rel_rank,_sq_aligned,_sq_between)
- rename some bitboard globals
- replace bb ranks/files enums with defines (issue with clang)
  -> Need to find a way to use enum safely
- tests:
  - add common-test.h
  - new attack-test.c
This commit is contained in:
2024-03-07 10:50:19 +01:00
parent b351d198b8
commit 87e7695873
20 changed files with 913 additions and 373 deletions

View File

@@ -14,42 +14,107 @@
#include <stdio.h>
#include "bitops.h"
#include "bug.h"
#include "chessdefs.h"
#include "board.h"
#include "bitboard.h"
#include "piece.h"
#include "position.h"
#include "move.h"
#include "hyperbola-quintessence.h"
#include "attack.h"
#include "move-gen.h"
/**
* gen_pawn_push() - generate pawn push
* gen_castle() - generate c
* @pos: position
*
* Generate all pseudo pawn pushes.
*/
//int gen_pawn_push(pos_t *pos, bitboard_t occ)
//{
//{
//}
/**
* pseudo_is_legal() - check if a move is legal.
* @pos: position
* @move: move_t
*
* We check all possible invalid moves:
* (1) King:
* - K moves to a controlled square
* - Castling:
* - K passes a controlled square - already done in pseudomove gen
*
* (2) En-passant:
* - pinned taking pawn, done in (3)
* - taking and taken pawn on same rank than king, discovered check on rank
*
* (3) Pinned pieces:
* - if destination square quits "pinned line"
*
* @return: true if move is valid, false otherwise.
*/
bool pseudo_is_legal(pos_t *pos, move_t move)
{
int from = move_from(move);
int to = move_to(move);
int us = pos->turn;
int them = OPPONENT(us);
int piece = pos->board[from];
/* (1) - castling, skipped */
/* (2) - King */
if (piece == KING) {
/* For castling, we already intermediate and destination squares
* attacks in pseudo move generation, so we only care destination
* square here.
*/
return sq_attackers(pos, to, them) ? false: true;
}
/* 3 - en-passant */
/*
* if (bb_test(pins, from) && !bb_test(Ray[king][from], to))
* return false;
* // En-passant special case: also illegal if self-check through the en-passant captured pawn
* if (to == pos->epSquare && piece == PAWN) {
* const int us = pos->turn, them = opposite(us);
* bitboard_t occ = pos_pieces(pos);
* bb_clear(&occ, from);
* bb_set(&occ, to);
* bb_clear(&occ, to + push_inc(them));
* return !(bb_rook_attacks(king, occ) & pos_pieces_cpp(pos, them, ROOK, QUEEN)) &&
* !(bb_bishop_attacks(king, occ) & pos_pieces_cpp(pos, them, BISHOP, QUEEN));
* } else
* return true;
*/
return true;
}
/**
* gen_all_pseudomoves() - generate all pseudo moves
* @pos: position
*
* Generate all moves, no check is done on validity due to castle rules,
* or check (pinned pieces, etc...).
*
* @return: The number of moves.
*/
int gen_all_pseudomoves(pos_t *pos)
{
color_t me = pos->turn, enemy = OPPONENT(me);
color_t us = pos->turn, them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[me][ALL_PIECES];
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[enemy][ALL_PIECES];
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
@@ -62,78 +127,75 @@ int gen_all_pseudomoves(pos_t *pos)
int from, to;
/* king */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return (pos->moves.nmoves = nmoves);
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[me][BISHOP]) {
bit_for_each64(from, tmp1, pos->bb[us][BISHOP]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[me][ROOK]) {
bit_for_each64(from, tmp1, pos->bb[us][ROOK]) {
// printf("rook=%d/%s\n", from, sq_to_string(from));
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
/* TODO: remove this one */
bit_for_each64(from, tmp1, pos->bb[me][QUEEN]) {
/* TODO: remove this one, after movegen is validated */
bit_for_each64(from, tmp1, pos->bb[us][QUEEN]) {
movebits = hyperbola_queen_moves(occ, from) & not_my_pieces;
//bitboard_print("bishop", movebits);
//movebits = hyperbola_rook_moves(occ, from);
//bitboard_print("rook", movebits);
//bitboard_print("diag", bb_diag[] movebits);
// & not_my_pieces;
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
}
/* knight */
//bitboard_print("not_my_pieces", not_my_pieces);
bit_for_each64(from, tmp1, pos->bb[me][KNIGHT]) {
//printf("Nfrom=%d=%s\n", from, sq_to_string(from));
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
//printf("%lx\n", movebits);
//bitboard_print("knight_moves", movebits);
bit_for_each64(to, tmp2, movebits) {
//printf("Nto=%d=%s\n", to, sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
}
/* king */
from = pos->king[me];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits) {
moves[nmoves++] = move_make(from, to);
}
/* pawn: relative rank and files */
bitboard_t rel_rank7 = me == WHITE ? RANK_7bb : RANK_2bb;
bitboard_t rel_rank3 = me == WHITE ? RANK_3bb : RANK_6bb;
bitboard_t rel_rank7 = us == WHITE ? RANK_7bb : RANK_2bb;
bitboard_t rel_rank3 = us == WHITE ? RANK_3bb : RANK_6bb;
//printf("r7_o = %016lx\nr7_n = %016lx\nsize=%lu\n", rel_rank7, BB_REL_RANK(RANK_7, me),
// sizeof(RANK_3bb));
//printf("r3_o = %016lx\nr3_n = %016lx\nsize=%lu\n", rel_rank3, BB_REL_RANK(RANK_3, me),
// sizeof(RANK_3bb));
//printf("fc_o = %016lx\nfc_n = %016lx\nsize=%lu\n", FILE_Cbb, BB_REL_FILE(FILE_C, me),
// sizeof(RANK_3bb));
//bitboard_t rel_filea = (me == WHITE ? FILE_Abb : FILE_Hbb);
//bitboard_t rel_fileh = (me == WHITE ? FILE_Hbb : FILE_Abb);
int en_passant = pos->en_passant == SQUARE_NONE? 0: pos->en_passant;
bitboard_t enemy_avail = bb_sq[en_passant] | enemy_pieces;
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[me][PAWN] & ~rel_rank7, me) & empty;
movebits = pawn_shift_up(pos->bb[us][PAWN] & ~rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, enemy); /* reverse push */
from = pawn_push_up(to, them); /* reverse push */
//printf("push %d->%d %s->%s", from, to, sq_to_string(from), sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
movebits = pawn_shift_up(movebits & rel_rank3, me) & empty;
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, enemy), enemy);
from = pawn_push_up(pawn_push_up(to, them), them);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 push */
movebits = pawn_shift_up(pos->bb[me][PAWN] & rel_rank7, me) & empty;
movebits = pawn_shift_up(pos->bb[us][PAWN] & rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, enemy); /* reverse push */
from = pawn_push_up(to, them); /* reverse push */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
@@ -141,17 +203,17 @@ int gen_all_pseudomoves(pos_t *pos)
}
/* pawn: ranks 2-6 captures left, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, enemy); /* reverse capture */
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures left */
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, enemy); /* reverse capture */
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
@@ -159,17 +221,17 @@ int gen_all_pseudomoves(pos_t *pos)
}
/* pawn: ranks 2-6 captures right, including en-passant */
from_pawns = pos->bb[me][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_avail;
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_avail;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, enemy);
from = pawn_push_upright(to, them);
moves[nmoves++] = move_make(from, to);
}
/* pawn: rank 7 captures right */
from_pawns = pos->bb[me][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, me) & enemy_pieces;
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, enemy); /* reverse capture */
from = pawn_push_upright(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
@@ -177,32 +239,29 @@ int gen_all_pseudomoves(pos_t *pos)
}
/* castle - Attention ! We consider that castle flags are correct,
* only empty squares between K ans R are tested.
*/
static struct {
bitboard_t ooo;
bitboard_t oo;
} castle_empty[2] = {
{ B1bb | C1bb | D1bb, F1bb | G1bb },
{ B8bb | C8bb | D8bb, F8bb | G8bb }
};
static struct {
square_t from;
square_t ooo_to;
square_t oo_to;
} king_move[2] = {
{ .from=E1, .ooo_to=C1, .oo_to=G1 },
{ .from=E8, .ooo_to=C8, .oo_to=G8 },
};
/* so that bit0 is K castle flag, bit1 is Q castle flag */
int castle_msk = pos->castle >> (2 * me);
//int castle_msk = pos->castle >> (2 * color);
if (castle_msk & CASTLE_WK && !(occ & castle_empty[me].oo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].oo_to);
}
if (castle_msk & CASTLE_WQ && !(occ & castle_empty[me].ooo)) {
moves[nmoves++] = move_make(king_move[me].from, king_move[me].ooo_to);
if (!pos->checkers) {
bitboard_t rel_rank1 = BB_REL_RANK(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(CAN_CASTLE(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (CAN_OO(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, from+1, them)) { /* f1/f8 */
moves[nmoves++] = move_make_flags(from, from + 2, M_CASTLE_K);
}
}
if (CAN_OOO(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, from-1, them)) { /* d1/d8 */
moves[nmoves++] = move_make_flags(from, from - 2, M_CASTLE_Q);
}
}
}
/* TODO
* DONE. pawn ranks 2-6 advance (1 push, + 2 squares for rank 2)
@@ -210,7 +269,7 @@ int gen_all_pseudomoves(pos_t *pos)
* DONE. pawns ranks 2-6 captures, left and right
* DONE. pawns en-passant (with capture)
* DONE. pawns rank 7 capture + promotion
* castle
* DONE. castle
*
* add function per piece, and type, for easier debug
*