position add: pos_set_pinners_blockers()
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@@ -30,7 +30,8 @@ typedef struct __pos_s {
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u64 node_count; /* evaluated nodes */
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int turn; /* WHITE or BLACK */
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/* data which cannot be recovered by move_undo
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/* data which cannot be recovered by move_undo (like castle_rights, ...),
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* or would be expensive to recover (checkers, ...)
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* following data can be accessed either directly, either via "movesave"
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* structure name.
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* For example, pos->en_passant and pos->state.en_passant are the same.
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@@ -48,7 +49,6 @@ typedef struct __pos_s {
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);
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piece_t board[BOARDSIZE];
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bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
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//bitboard_t controlled[2]; /* unsure */
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square_t king[2]; /* dup with bb, faster retrieval */
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@@ -159,12 +159,11 @@ void pos_del(pos_t *pos);
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pos_t *pos_clear(pos_t *pos);
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bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
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//bitboard_t set_king_pinners_blockers(pos_t *pos);
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void pos_set_pinners_blockers(pos_t *pos);
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bitboard_t pos_checkers(const pos_t *pos, const color_t color);
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bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
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bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboard_t );
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//bitboard_t set_king_pinners_blockers(pos_t *pos);
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//char *pos_checkers2str(const pos_t *pos, char *str);
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//char *pos_pinners2str(const pos_t *pos, char *str);
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int pos_check(const pos_t *pos, const bool strict);
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