Add move_do (dup position), remove &board in move struct
This commit is contained in:
106
src/move.c
106
src/move.c
@@ -172,7 +172,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
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move->to = to;
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move->taken = board[to].piece;
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move->flags = M_NORMAL;
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move->newpos = pos_dup(pos);
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//move->newpos = pos_dup(pos);
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//newpos = move->newpos;
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//SET_COLOR(newpos->turn, OPPONENT(move->piece));
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//newpos->turn = OPPONENT(newpos->turn);
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@@ -216,9 +216,9 @@ void move_del(struct list_head *ptr)
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# endif
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/* TODO: remove move->pos if non null */
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if (move->newpos) {
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pos_clear(move->newpos);
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}
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//if (move->newpos) {
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// pos_clear(move->newpos);
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// }
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list_del(ptr);
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pool_add(moves_pool, move);
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return;
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@@ -250,7 +250,7 @@ static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
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move_t *move;
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piece_t promote;
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unsigned char color = COLOR(piece);
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pos_t *newpos;
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//pos_t *newpos;
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//if (color != pos->turn)
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// return NULL;
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@@ -260,17 +260,17 @@ static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
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move->flags |= M_PROMOTION;
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move->promotion = promote | color;
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/* fix piece on board and piece list */
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newpos = move->newpos;
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newpos->board[to].piece = promote|color;
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newpos->board[to].s_piece->piece = piece|color;
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newpos->board[to].s_piece->value = piece_details[PIECE(piece)].value;
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//newpos = move->newpos;
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//newpos->board[to].piece = promote|color;
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//newpos->board[to].s_piece->piece = piece|color;
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//newpos->board[to].s_piece->value = piece_details[PIECE(piece)].value;
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//piece_del(&newpos->board[from].s_piece);
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}
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}
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} else {
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move = move_add(pos, piece, from, to);
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newpos = move->newpos;
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//newpos = move->newpos;
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}
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return move;
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@@ -362,9 +362,9 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece, bool doit)
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move->taken = taken;
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/* remove taken pawn from board */
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piece_del(&move->newpos->board[t_square].s_piece->list);
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move->newpos->board[t_square].piece = 0;
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move->newpos->board[t_square].s_piece = NULL;
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//piece_del(&move->newpos->board[t_square].s_piece->list);
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//move->newpos->board[t_square].piece = 0;
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//move->newpos->board[t_square].s_piece = NULL;
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pos->mobility[color]++;
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count++;
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@@ -413,7 +413,7 @@ int pseudo_moves_castle(pos_t *pos, bool color, bool doit)
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struct can_castle *can_castle;
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bitboard_t controlled;
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bitboard_t occupied = pos->occupied[WHITE] | pos->occupied[BLACK];
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pos_t *newpos;
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//pos_t *newpos;
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# ifdef DEBUG_MOVE
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log_f(2, "pos:%p turn:%s color:%s\n",
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@@ -454,14 +454,14 @@ int pseudo_moves_castle(pos_t *pos, bool color, bool doit)
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move = move_add(pos, board[SQ88(4, rank1)].piece,
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SQ88(4, rank1), SQ88(6, rank1));
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if (move) {
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newpos = move->newpos;
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//newpos = move->newpos;
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move->flags |= M_CASTLE_K;
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/* move King rook to column F */
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newpos->board[SQ88(5, rank1)] = newpos->board[SQ88(7, rank1)];
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SETF88(newpos->board[SQ88(5, rank1)].s_piece->square, 5);
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newpos->board[SQ88(7, rank1)].piece = 0;
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newpos->board[SQ88(7, rank1)].s_piece = NULL;
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//newpos->board[SQ88(5, rank1)] = newpos->board[SQ88(7, rank1)];
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//SETF88(newpos->board[SQ88(5, rank1)].s_piece->square, 5);
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//newpos->board[SQ88(7, rank1)].piece = 0;
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//newpos->board[SQ88(7, rank1)].s_piece = NULL;
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}
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}
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@@ -487,13 +487,13 @@ next:
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move = move_add(pos, board[SQ88(4, rank1)].piece,
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SQ88(4, rank1), SQ88(2, rank1));
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if (move) {
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newpos = move->newpos;
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//newpos = move->newpos;
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move->flags |= M_CASTLE_Q;
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/* move King rook to column F */
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newpos->board[SQ88(3, rank1)] = newpos->board[SQ88(0, rank1)];
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SETF88(newpos->board[SQ88(3, rank1)].s_piece->square, 3);
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newpos->board[SQ88(0, rank1)].piece = 0;
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newpos->board[SQ88(0, rank1)].s_piece = NULL;
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//newpos->board[SQ88(3, rank1)] = newpos->board[SQ88(0, rank1)];
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//SETF88(newpos->board[SQ88(3, rank1)].s_piece->square, 3);
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//newpos->board[SQ88(0, rank1)].piece = 0;
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//newpos->board[SQ88(0, rank1)].s_piece = NULL;
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}
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}
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}
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@@ -622,42 +622,66 @@ int moves_gen(pos_t *pos, bool color, bool doit)
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return count;
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}
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/* note: for now, a new pos is generated */
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struct pos *move_do(pos_t *pos, move_t *move)
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/**
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* move_do() - execute move in a duplicated position.
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* @pos: &pos_t struct on which move will be applied
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* @move: &move_t struct to apply
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*
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*/
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pos_t *move_do(pos_t *pos, move_t *move)
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{
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# ifdef DEBUG_MOVE
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log_f(3, "++++++++++");
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move_print(move, 0);
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log(3, "\n");
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# endif
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pos_t *newpos = pos_dup(pos);
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pos_t *new = pos_dup(pos);
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piece_t piece = move->piece;
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int color = COLOR(piece);
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square_t from = move->from, to = move->to;
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/* todo: en passant
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/* todo: en passant, castle
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*/
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SET_COLOR(pos->turn, OPPONENT(color)); /* pos color */
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SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
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if (move->taken || PIECE(piece) == PAWN) /* 50 moves */
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newpos->clock_50 = 0;
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new->clock_50 = 0;
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else
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newpos->clock_50++;
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if (move->taken) { /* */
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piece_del(&newpos->board[to].s_piece->list);
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newpos->occupied[OPPONENT(color)] ^= SQ88_2_BB(to);
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new->clock_50++;
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if (move->taken) { /* capture */
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if (!(move->flags & M_EN_PASSANT)) {
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piece_del(&new->board[to].s_piece->list);
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new->board[to].piece = 0;
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new->occupied[OPPONENT(color)] ^= SQ88_2_BB(to);
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new->bb[OPPONENT(color)][PIECETOBB(piece)] ^= SQ88_2_BB(to);
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} else {
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unsigned char ep_file = F88(pos->en_passant);
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square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
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log_f(1, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
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piece_del(&new->board[ep_grab].s_piece->list);
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new->board[ep_grab].piece = 0;
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new->occupied[OPPONENT(color)] ^= SQ88_2_BB(ep_grab);
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new->bb[OPPONENT(color)][PIECETOBB(piece)] ^= SQ88_2_BB(ep_grab);
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}
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}
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newpos->board[to] = newpos->board[from];
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new->board[to] = new->board[from];
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/* fix dest square */
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newpos->board[to].s_piece->square = to;
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new->board[to].s_piece->square = to;
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/* replace old occupied bitboard by new one */
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newpos->occupied[color] ^= SQ88_2_BB(from);
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newpos->occupied[color] |= SQ88_2_BB(to);
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new->occupied[color] ^= SQ88_2_BB(from);
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new->occupied[color] |= SQ88_2_BB(to);
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new->bb[color][PIECETOBB(piece)] ^= SQ88_2_BB(from);
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new->bb[color][PIECETOBB(piece)] |= SQ88_2_BB(to);
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/* always make "from" square empty */
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newpos->board[from].piece = 0;
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newpos->board[from].s_piece = NULL;
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new->board[from].piece = 0;
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new->board[from].s_piece = NULL;
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return 0;
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return new;
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}
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void move_undo(pos_t *pos, __unused move_t *move)
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