castling: lowercase macros, nove-{do,undo}: full (untested) version
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@@ -57,20 +57,23 @@ typedef enum {
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CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
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CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
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CASTLE_K = (1 << 0), /* generic K/Q, after doing : */
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CASTLE_Q = (1 << 1), /* flags >> (2 * color) */
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CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
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CASTLE_Q = (1 << 1),
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CASTLE_KQ = (CASTLE_K |CASTLE_Q)
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} castle_rights_t;
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/* determine is oo or ooo is possible with castle flags f and color c
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*/
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#define NORM_CASTLE(f, c) ((f) >> (2 * (c))) /* shift flags to bits 0/1 */
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#define CAN_OO(f, c) (NORM_CASTLE(f, c) & CASTLE_K)
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#define CAN_OOO(f, c) (NORM_CASTLE(f, c) & CASTLE_Q)
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#define CAN_CASTLE(f, c) (CAN_OO(f, c) | CAN_OOO(f, c))
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//#define NORM_CASTLE(f, c) ((f) >> (2 * (c))) /* shift flags to bits 0/1 */
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//#define
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//(NORM_CASTLE(f, c) & CASTLE_Q)
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#define can_oo(f, c) ((f) & (CASTLE_K << ((c) * 2)))
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#define can_ooo(f, c) ((f) & (CASTLE_Q << ((c) * 2)))
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#define can_castle(f, c) ((f) & (CASTLE_KQ << ((c) * 2)))
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#define CLR_OO(f, c) (f & ~(CASTLE_K << (2 * (c))))
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#define CLR_OOO(f, c) (f & ~(CASTLE_Q << (2 * (c))))
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#define CLR_OO_OOO(f, c) (f & ~((CASTLE_K | CASTLE_Q) << (2 * (c)) ))
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#define clr_oo(f, c) ((f) & ~(CASTLE_K << (2 * (c))))
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#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
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#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
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/* game phases
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*/
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