re-organize defines / few bug fix

This commit is contained in:
2024-02-10 09:16:59 +01:00
parent 95cc25a2c2
commit 4f25c1416d
12 changed files with 375 additions and 348 deletions

View File

@@ -14,12 +14,34 @@
#ifndef PIECE_H
#define PIECE_H
#include <ctype.h>
#include <string.h>
#include "chessdefs.h"
#include "list.h"
#include "pool.h"
/* piece_t bits structure
* piece is on bits 1-3, color on bit 4:
* .... CPPP
* C: 0 for white, 1: black
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
*/
typedef enum {
WHITE, BLACK,
COLOR_MAX
} color_t;
typedef enum {
ALL_PIECES = 0, /* 'all pieces' bitboard */
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
PIECE_TYPE_MAX = 7 /* bit 4 */
} piece_type_t;
typedef enum {
EMPTY = 0,
NO_PIECE = 0,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_MAX
} piece_t;
/* default values for opening, midgame, endgame
*/
@@ -47,33 +69,51 @@
#define Q_VAL_END 900
#define K_VAL_END 20000
/*
typedef struct piece_list_s {
piece_t piece;
square_t square;
short castle;
s64 value;
struct list_head list;
} piece_list_t;
*/
/* some default values for pieces
*/
extern const struct piece_details {
char abbrev; /* used for game notation */
//char abbrev_b;
char *symbol;
//char *symbol_b; /* used for game notation */
char abbr; /* used for game notation */
char abbr_color; /* lowercase = black */
char *sym; /* used for game notation */
char *sym_color; /* different W & B */
char *name;
s64 opn_value;
s64 mid_value;
s64 end_value;
} piece_details[];
s64 opn_value; /* value opening */
s64 mid_value; /* value midgame */
s64 end_value; /* value endgame */
} piece_details[PIECE_MAX];
#define P_ABBR(p) piece_details[PIECE(p)].abbrev
#define P_SYM(p) piece_details[PIECE(p)].symbol
#define P_NAME(p) piece_details[PIECE(p)].name
#define P_VAL(p) piece_details[PIECE(p)].opn_value
extern const char pieces_str[6+6+1];
//#define P_SYM(p) piece_details[p].sym
//#define P_NAME(p) piece_details[p].name
//#define P_VAL(p) piece_details[p].opn_value
#define OPPONENT(p) !(p)
#define MASK_PIECE 0x07 /* 00000111 */
#define MASK_COLOR 0x08 /* 00001000 */
#define COLOR(p) ((p) >> 3) /* bitmask */
#define PIECE(p) ((p) & MASK_PIECE)
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
#define SET_BLACK(p) ((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
extern bool piece_ok(piece_t p);
extern char piece_to_char(piece_t p);
extern char piece_to_char_color(piece_t p);
extern char *piece_to_sym(piece_t p);
extern char *piece_to_sym_color(piece_t p);
extern char *piece_to_name(piece_t p);
extern piece_t char_to_piece(char c);
extern piece_t char_color_to_piece(char c);
/* use short name or symbol - no effect
*/