add pos_copy(); pos->king[] set at higher level
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@@ -19,6 +19,7 @@
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#include <brlib.h>
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#include <bitops.h>
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#include <struct-group.h>
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#include <bug.h>
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#include "chessdefs.h"
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#include "hash.h"
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@@ -74,11 +75,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
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{
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color_t color = COLOR(piece);
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piece_type_t type = PIECE(piece);
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bug_on(pos->board[square] != EMPTY);
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pos->board[square] = piece;
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pos->bb[color][type] |= BIT(square);
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pos->bb[color][ALL_PIECES] |= BIT(square);
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if (type == KING)
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pos->king[color] = square;
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//if (type == KING)
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// pos->king[color] = square;
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//pos->key ^= zobrist_pieces[piece][square];
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}
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/**
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@@ -93,11 +99,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
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piece_t piece = pos->board[square];
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piece_type_t type = PIECE(piece);
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color_t color = COLOR(piece);
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bug_on(pos->board[square] == EMPTY);
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//pos->key ^= zobrist_pieces[piece][square];
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pos->board[square] = EMPTY;
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pos->bb[color][type] &= ~BIT(square);
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pos->bb[color][ALL_PIECES] &= ~BIT(square);
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if (type == KING)
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pos->king[color] = SQUARE_NONE;
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//if (type == KING)
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// pos->king[color] = SQUARE_NONE;
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}
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/**
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@@ -158,6 +169,7 @@ static __always_inline int pos_between_count(const pos_t *pos,
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pos_t *pos_new();
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pos_t *pos_dup(const pos_t *pos);
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pos_t *pos_copy(const pos_t *from, pos_t *to);
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void pos_del(pos_t *pos);
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pos_t *pos_clear(pos_t *pos);
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bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
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