remove piece2char/piece2string (global var instead)
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22
src/piece.h
22
src/piece.h
@@ -19,6 +19,7 @@
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#include "list.h"
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#include "position.h"
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#include "pool.h"
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#include "ctype.h"
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#define PIECE_DEFAULT_VALUE 0
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@@ -38,6 +39,27 @@ typedef struct {
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struct list_head list;
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} piece_list_t;
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/* some default values for pieces
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*/
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extern struct piece_details {
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char abbrev_w; /* used for game notation */
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char abbrev_b;
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char *symbol_w;
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char *symbol_b; /* used for game notation */
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char *name;
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int64_t value;
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} piece_details[];
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#define P_NAME(p) piece_details[PIECE(p)].name
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#define P_LETTER(p) piece_details[PIECE(p)].abbrev_w
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#define P_SYM(p) piece_details[PIECE(p)].symbol_b
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#define P_CSHORT(p) (COLOR(p) == WHITE? piece_details[PIECE(p)].abbrev_w: \
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piece_details[PIECE(p)].abbrev_b)
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#define P_CSYM(p) (COLOR(p) == WHITE? piece_details[PIECE(p)].symbol_w: \
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piece_details[PIECE(p)].symbol_b)
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/* use short name or symbol - no effect
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*/
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#define P_USE_UTF 1
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void piece_list_print(struct list_head *list);
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void pieces_print_pos_pieces(pos_t *pos);
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pool_t *piece_pool_init();
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