eval-simple.c: game phases, multiple PST
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@@ -24,7 +24,7 @@
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/**
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* piece_details
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*/
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const struct piece_details piece_details[PIECE_MAX] = {
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const struct piece_details piece_details[PIECE_NB] = {
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/* cap low fen sym name midgame val endgame val */
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[EMPTY] = { "", "", "", "", "", 0, 0 },
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[W_PAWN] = { "", "", "P", "♙", "Pawn", P_VAL_MID, P_VAL_END },
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