Copy chessdefs.h into temp-migration-bitboard/chessdefs.h
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src/chessdefs.h
129
src/chessdefs.h
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/* chessdefs.h - generic chess definitions.
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*
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* Copyright (C) 2021 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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*/
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#ifndef CHESSDEFS_H
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#define CHESSDEFS_H
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#include "br.h"
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/* piece_t bits structure
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* MSB 8 7 6 5 4 3 2 1 LSB
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* 1: color (0 for white)
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* 2-7: bit set for pawn (2), knight, bishop, rook, queen, king (7)
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*/
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typedef u8 piece_t;
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enum {
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E_EMPTY = 0,
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E_COLOR, /* LSB */
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E_PAWN,
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E_KNIGHT,
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E_BISHOP,
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E_ROOK,
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E_QUEEN,
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E_KING,
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};
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/* pos_t bitboards tables
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*/
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enum {
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BB_ALL = 0, /* OR of all bitboards */
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BB_UNUSED, /* future use ? */
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BB_PAWN = E_PAWN,
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BB_KNIGHT,
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BB_BISHOP,
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BB_ROOK,
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BB_QUEEN,
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BB_KING,
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BB_END
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};
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/* piece bitmask in piece_t
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*/
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enum {
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EMPTY = 0,
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PAWN = 1 << (E_PAWN - 1), /* 1<<(2-1) = 0x02 00000010 */
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KNIGHT = 1 << (E_KNIGHT - 1), /* 0x04 00000100 */
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BISHOP = 1 << (E_BISHOP - 1), /* 0x08 00001000 */
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ROOK = 1 << (E_ROOK - 1), /* 0x10 00010000 */
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QUEEN = 1 << (E_QUEEN - 1), /* 0x20 00100000 */
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KING = 1 << (E_KING - 1), /* 0x40 01000000 */
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};
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#define PIECETOBB(p) (ffs64(PIECE(p))) /* from piece_t to bb piece array */
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#define WHITE 0 /* 0x00 00000000 */
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#define BLACK 1 /* 0x01 00000001 */
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#define OPPONENT(p) !(p)
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#define MASK_COLOR 0x01 /* 00000001 */
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#define MASK_PIECE 0x7E /* 01111110 */
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#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
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#define PIECE(p) ((p) & MASK_PIECE)
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#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
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#define IS_WHITE(p) (!COLOR(p))
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#define IS_BLACK(p) (COLOR(p))
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#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
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#define SET_BLACK(p) ((p) |= MASK_COLOR)
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#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
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/* flip a 0-63 square:
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* Vertical: G8 (62) becomes G1 (6)
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* Horizontal: G8 (62) becomes B8 (57)
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*/
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#define FLIP_V(sq) ((sq) ^ 56)
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#define FLIP_H(sq) ((sq) ^ 7)
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/* square_t bits structure : rrrrffff
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* ffff: file
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* rrrr: rank
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*/
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typedef uchar square_t;
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/* castle_t bits structure
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*/
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typedef unsigned char castle_t;
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#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
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#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
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#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
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#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
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#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
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#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
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/* game phases
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*/
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#define OPENING 0
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#define MIDDLEGAME 1
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#define ENDGAME 2
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/* bitboard
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*/
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typedef u64 bitboard_t;
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/* eval type
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*/
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typedef s32 eval_t;
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/* forward typedefs
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*/
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typedef struct piece_list_s piece_list_t;
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typedef struct board_s board_t;
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typedef struct pos_s pos_t;
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typedef struct move_s move_t;
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#endif
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