365 lines
9.9 KiB
C
365 lines
9.9 KiB
C
/* aoc-c.c: Advent2020, day 22, part 1
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*/
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "debug.h"
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#include "hashtable.h"
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#include "list.h"
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#include "pool.h"
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typedef struct card {
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u8 card; /* card value */
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struct list_head list; /* list of cards */
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} card_t;
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typedef struct player {
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int ncards; /* player cards # */
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struct list_head head; /* head of cards list */
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} player_t;
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/* zobrist hash used to find duplicate positions
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*/
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typedef struct hash {
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u32 zobrist;
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struct list_head players[2];
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struct hlist_node hlist;
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} hash_t;
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#define HBITS 10 /* 10 bits: hash size is 1024 */
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#define CARDS 50
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pool_t *pool_cards;
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pool_t *pool_hash;
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static u32 zobrist_table[2][CARDS][CARDS];
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static void zobrist_init()
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{
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for (int i = 0; i < 2; ++i)
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for (int j = 0; j < 50; ++j)
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for (int k = 0; k < 50; ++k)
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zobrist_table[i][j][k] = rand();
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}
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static u32 zobrist(player_t *players)
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{
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u32 zobrist = 0;
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card_t *card;
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for (int p = 0; p < 2; ++p) {
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int pos = 0;
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list_for_each_entry(card, &players[p].head, list) {
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zobrist ^= zobrist_table[p][pos][card->card - 1];
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pos++;
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}
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}
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return zobrist;
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}
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static __always_inline u32 hash(u32 h)
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{
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return hash_32(h, HBITS);
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}
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static void print_cards(player_t *players)
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{
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struct card *card;
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for (int player = 0; player < 2; ++player) {
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int c = 0;
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log(2, "Player %d's deck: ", player + 1);
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list_for_each_entry(card, &players[player].head, list) {
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if (c++)
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log(2, ",");
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log(2, " %d", card->card);
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}
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log(2, "\n");
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}
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}
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static int equal_decks(hash_t *hasht, player_t *new)
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{
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//int i = 0;
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for (int i = 0; i < 2; ++i) {
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card_t *c1 = list_first_entry_or_null(&hasht->players[i], card_t, list);
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card_t *c2 = list_first_entry_or_null(&new[i].head, card_t, list);
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log_f(3, "p=%d c1=%p c2=%p", i + 1, c1, c2);
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if (!c1 || !c2) {
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/* one list is empty and one is not */
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//if ((!c1 && c2) || (c1 && !c2)) {
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log(3, "NULL\n");
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return 0;
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}
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log_f(3, "\nplayer=%d ", i + 1);
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while (!list_entry_is_head(c1, &hasht->players[i], list) &&
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!list_entry_is_head(c2, &new[i].head, list) &&
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c1->card == c2->card) {
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log(3, "c1=%d c2=%d ", c1->card, c2->card);
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if (c1->card != c2->card) {
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log(3, "\n");
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return 0;
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}
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c1 = list_next_entry(c1, list);
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c2 = list_next_entry(c2, list);
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}
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log(3, "\nd1=%p c1=%p/%d\nd2=%p c2=%p/%d ",
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&hasht[i], c1, list_entry_is_head(c1, &hasht->players[i], list),
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&new[i], c2, list_entry_is_head(c2, &new[i].head, list));
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//log(3, "\nZOBI\n");
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if (!list_entry_is_head(c1, &hasht->players[i], list) ||
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!list_entry_is_head(c2, &new[i].head, list))
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return 0;
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log(3, "\n");
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//log(3, "\nZOBI\n");
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}
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return 1;
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}
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static hash_t *create_hash(player_t *players, u32 h)
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{
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struct card *card;
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hash_t *hash = pool_get(pool_hash);
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INIT_HLIST_NODE(&hash->hlist);
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hash->zobrist = h;
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for (int i = 0; i < 2; ++i) {
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log_f(4, "player %d: ", i + 1);
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INIT_LIST_HEAD(&hash->players[i]);
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list_for_each_entry(card, &players[i].head, list) {
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struct card *new = pool_get(pool_cards);
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new->card = card->card;
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list_add_tail(&new->list, &hash->players[i]);
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log(4, "%d ", card->card);
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}
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log(4, "\n");
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}
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log_f(3, "hash=%p p1-next=%p p2-next=%p\n", hash,
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hash->players[0].next, hash->players[1].next);
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for (int i = 0; i < 2; ++i) {
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log_f(4, "duped player %d: ", i + 1);
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list_for_each_entry(card, &hash->players[i], list) {
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log(4, "%d ", card->card);
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}
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log(4, "\n");
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}
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return hash;
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}
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static player_t *create_subgame(player_t *from, player_t *to)
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{
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struct card *card;
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for (int i = 0; i < 2; ++i) {
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int n = 0, ncards;
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to[i].ncards = from[i].ncards - 1;
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INIT_LIST_HEAD(&to[i].head);
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list_for_each_entry(card, &from[i].head, list) {
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if (!n) {
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to[i].ncards = ncards = card->card;
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} else {
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struct card *new = pool_get(pool_cards);
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new->card = card->card;
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list_add_tail(&new->list, &to[i].head);
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log(4, "%d ", card->card);
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if (!--ncards)
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break;
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}
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n++;
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}
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}
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return to;
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}
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/**
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* find_deck - find deck in an hashtable bucket
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*/
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static hash_t *find_deck(struct hlist_head *hasht, player_t *players)
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{
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hash_t *cur;
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u32 z = zobrist(players);
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u32 h = hash(z);
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log_f(3, "zobrist = %u/%u ", z, h);
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hlist_for_each_entry(cur, hasht + h, hlist) {
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log(3, "[%u]\n", cur->zobrist);
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if (cur->zobrist == z && equal_decks(cur, players)) {
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// && equal_decks(&cur->players[1], &players[1].head)) {
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log_f(3, "found\n");
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return cur;
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}
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}
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log_f(3, "not found\n");
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cur = create_hash(players, z);
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hlist_add_head(&cur->hlist, &hasht[h]);
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return NULL;
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}
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static player_t *parse(player_t *players)
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{
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size_t alloc;
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ssize_t len;
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char *buf = NULL;
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int player = 0;
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struct card *card;
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INIT_LIST_HEAD(&players[0].head);
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INIT_LIST_HEAD(&players[1].head);
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players[0].ncards = players[1].ncards = 0;
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while ((len = getline(&buf, &alloc, stdin)) > 0) {
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buf[--len] = 0;
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if (len == 0) {
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player++;
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continue;
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}
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if (isdigit(*buf)) { /* card */
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card = pool_get(pool_cards);
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card->card = atoi(buf);
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players[player].ncards++;
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list_add_tail(&card->list, &players[player].head);
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}
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}
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free(buf);
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return players;
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}
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static int usage(char *prg)
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{
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fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg);
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return 1;
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}
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static void winmove(player_t *winner, player_t *loser)
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{
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card_t *win, *lose;
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win = list_first_entry(&winner->head, struct card, list);
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lose = list_first_entry(&loser->head, struct card, list);
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list_move_tail(&win->list, &winner->head);
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list_move_tail(&lose->list, &winner->head);
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loser->ncards--;
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winner->ncards++;
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}
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static long part1(player_t *players)
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{
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int round = 0, winner = 0;
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while (players[0].ncards > 0 && players[1].ncards > 0) {
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winner = 0;
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/* we can use list_first_entry() macro, as both lists are not empty */
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int val1 = list_first_entry(&players[0].head, struct card, list)->card;
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int val2 = list_first_entry(&players[1].head, struct card, list)->card;
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if (val2 > val1)
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winner = 1;
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winmove(players + winner, players + 1 - winner);
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round++;
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}
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return winner;
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}
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static long part2(player_t *players)
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{
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int round = 1, winner = 0, game;
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static int maxgame = 0;
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DEFINE_HASHTABLE(hasht_deck, HBITS); /* htable for dup decks */
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log(2, "=== Game %d ===\n", game = ++maxgame);
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while (players[0].ncards > 0 && players[1].ncards > 0) {
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int val1, val2;
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winner = 0;
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log(2, "\n-- Round %d (Game %d) --\n", round, game);
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print_cards(players);
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if (find_deck(hasht_deck, players)) {
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log(3, "dup found\n");
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goto end; // return winner;
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} else {
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log(3, "dup not found\n");
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}
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/* we can use list_first_entry() macro, as both lists are not empty */
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val1 = list_first_entry(&players[0].head, struct card, list)->card;
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val2 = list_first_entry(&players[1].head, struct card, list)->card;
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log(2, "Player 1 plays: %d\n", val1);
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log(2, "Player 2 plays: %d\n", val2);
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if (players[0].ncards > val1 && players[1].ncards > val2) {
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player_t sub[2];
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log(2, "Playing a sub-game to determine the winner...\n\n");
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winner = part2(create_subgame(players, sub));
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log(2, "\n...anyway, back to game %d\n", game);
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} else {
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if (val2 > val1)
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winner = 1;
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}
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winmove(players + winner, players + 1 - winner);
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log(2, "Player %d wins round %d of game %d!\n", winner + 1, round, game);
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round++;
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}
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end:
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log(2, "The winner of game %d is player %d!\n", game, winner + 1);
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/* cleanup decks */
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card_t *card, *tmp;
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if (game != 1) {
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for (int i = 0; i < 2; ++i) {
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list_for_each_entry_safe(card, tmp, &players[i].head, list) {
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list_del(&card->list);
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pool_add(pool_cards, card);
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}
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}
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}
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return winner;
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}
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int main(int ac, char **av)
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{
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int opt, part = 1;
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while ((opt = getopt(ac, av, "d:p:")) != -1) {
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switch (opt) {
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case 'd':
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debug_level_set(atoi(optarg));
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break;
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case 'p': /* 1 or 2 */
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part = atoi(optarg);
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if (part < 1 || part > 2)
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default:
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return usage(*av);
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}
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}
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pool_cards = pool_create("cards", 128, sizeof(struct card));
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pool_hash = pool_create("hash", 128, sizeof(struct hash));
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zobrist_init();
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player_t players[2];
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parse(players);
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if (part == 1)
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part1(players);
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else
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part2(players);
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/* we don't need to check for winner, as one list is empty */
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log(2, "\n== Post-game results ==\n");
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print_cards(players);
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card_t *card;
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long res = 0, mult = 1;
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list_for_each_entry_reverse(card, &players[0].head, list)
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res += card->card * mult++;
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list_for_each_entry_reverse(card, &players[1].head, list)
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res += card->card * mult++;
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printf("%s : res=%ld\n", *av, res);
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exit(0);
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}
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