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advent-of-code/2021/day21/aoc-c.c
2022-01-25 13:46:48 +01:00

242 lines
6.5 KiB
C

/* aoc-c.c: Advent of Code 2021, day 21 parts 1 & 2
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include "pool.h"
#include "debug.h"
#include "bits.h"
#include "list.h"
/* Possible rolls in part 2:
* 1,1,1=3 2,1,1=4 3,1,1=5
* 1,1,2=4 2,1,2=5 3,1,2=6
* 1,1,3=5 2,1,3=6 3,1,3=7
*
* 1,2,1=4 2,2,1=5 3,2,1=6
* 1,2,2=5 2,2,2=6 3,2,2=7
* 1,2,3=6 2,2,3=7 3,2,3=8
*
* 1,3,1=5 2,3,1=6 3,3,1=7
* 1,3,2=6 2,3,2=7 3,3,2=8
* 1,3,3=7 2,3,3=8 3,3,3=9
*/
typedef struct {
u16 roll;
u16 count;
} multi_t;
multi_t multi[] = {
{ 3, 1 },
{ 4, 3 },
{ 5, 6 },
{ 6, 7 },
{ 7, 6 },
{ 8, 3 },
{ 9, 1 },
};
#define NUNIVERSE (sizeof multi / sizeof(*multi))
static pool_t *pool_queue;
typedef struct {
int score;
int pos;
} player_t;
static ulong count1, count2;
typedef struct {
player_t players[2];
u64 count;
struct list_head list_queue;
} queue_t;
static LIST_HEAD(list_queue);
static player_t players[2];
static int nrolls = 0;
static inline int do_roll()
{
static int roll = 0;
int res = 0;
for (int i = 0; i < 3; ++i) {
res += roll++ % 100 + 1;
nrolls++;
}
return res % 10;
}
static int player_turn(int player)
{
int roll;
roll = do_roll();
players[player].pos += roll;
if (!(players[player].pos % 10))
players[player].pos = 10;
else
players[player].pos %= 10;
players[player].score += players[player].pos;
log_f(1, "player %d: nrolls=%d roll=%d pos=%d score=%d\n", player+1,
nrolls, roll,
players[player].pos, players[player].score);
return players[player].score;
}
static void enqueue(queue_t *new)
{
log_f(2, "count=%lu score1=%d pos1=%d score2=%d pos2=%d\n",
new->count,
new->players[0].score, new->players[0].pos,
new->players[1].score, new->players[1].pos);
list_add_tail(&new->list_queue, &list_queue);
}
static queue_t *dequeue()
{
queue_t *ret = NULL;
if (!list_empty(&list_queue)) {
struct list_head *ptr;
ptr = list_queue.next;
list_del(ptr);
ret = list_entry(ptr, queue_t, list_queue);
log_f(2, "count=%lu score1=%d pos1=%d score2=%d pos2=%d\n",
ret->count,
ret->players[0].score, ret->players[0].pos,
ret->players[1].score, ret->players[1].pos);
}
return ret;
}
static u64 part1()
{
while (1) {
if (player_turn(0) >= 1000)
return players[1].score * nrolls;
if (player_turn(1) >= 1000)
return players[0].score * nrolls;
}
return 1; /* not reached */
}
static u64 part2()
{
queue_t *queue, *new;
pool_queue = pool_create("queue", 1024, sizeof(queue_t));
/* first queue seed */
queue = pool_get(pool_queue);
queue->players[0].score = 0;
queue->players[0].pos = players[0].pos;
queue->players[1].score = 0;
queue->players[1].pos = players[1].pos;
queue->count = 1;
enqueue(queue);
while ((queue = dequeue())) {
//log_i(1, "C1=%lu\n", queue->count);
for (uint i = 0; i < NUNIVERSE; ++i) {
log_i(2, "%d/%lu: roll1=%d count1=%d\n", i, NUNIVERSE,
multi[i].roll, multi[i].count);
/* calculate new position */
int pos1 = (queue->players[0].pos + multi[i].roll) % 10;
if (!pos1)
pos1 = 10;
int score1 = queue->players[0].score + pos1;
log_i(2, "pos1=%d score1=%d\n", pos1, score1);
if (score1 >= 21) {
count1 += queue->count * multi[i].count;
log_i(2, "count1=%lu\n", count1);
} else {
for (uint j = 0; j < NUNIVERSE; ++j) {
log_i(3, "%d/%lu: roll2=%d count2=%d\n", j, NUNIVERSE,
multi[j].roll, multi[j].count);
int pos2 = (queue->players[1].pos + multi[j].roll) % 10;
if (!pos2)
pos2 = 10;
int score2 = queue->players[1].score + pos2;
log_i(3, "pos2=%d score2=%d\n", pos2, score2);
if (score2 >= 21) {
count2 += queue->count * multi[i].count *
multi[j].count;
log_i(3, "count2=%lu\n", count2);
} else { /* game continues */
new = pool_get(pool_queue);
//log_i(1, "C111=%lu\n", queue->count);
*new = *queue;
new->players[0].pos = pos1;
new->players[0].score = score1;
new->players[1].pos = pos2;
new->players[1].score = score2;
new->count = queue->count * multi[i].count *
multi[j].count;
log_i(3, "C1=%lu C2=%lu\n", queue->count, new->count);
enqueue(new);
}
}
}
}
pool_add(pool_queue, queue);
}
return count1 > count2? count1: count2;
}
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg);
return 1;
}
static void read_input()
{
scanf("Player %*c starting position: %d\n", &players[0].pos);
scanf("Player %*c starting position: %d\n", &players[1].pos);
}
int main(int ac, char **av)
{
int opt, part = 1;
while ((opt = getopt(ac, av, "d:p:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
break;
case 'p': /* 1 or 2 */
part = atoi(optarg);
if (part < 1 || part > 2)
return usage(*av);
break;
default:
return usage(*av);
}
}
if (optind < ac)
return usage(*av);
read_input();
printf("%s : res=%ld\n", *av, part == 1? part1(): part2());
pool_destroy(pool_queue);
exit(0);
}