/* aoc-c.c: Advent of Code 2021, day 21 parts 1 & 2 * * Copyright (C) 2022 Bruno Raoult ("br") * Licensed under the GNU General Public License v3.0 or later. * Some rights reserved. See COPYING. * * You should have received a copy of the GNU General Public License along with this * program. If not, see . * * SPDX-License-Identifier: GPL-3.0-or-later */ #include #include #include #include #include "pool.h" #include "debug.h" #include "bits.h" #include "list.h" /* Possible rolls in part 2: * 1,1,1=3 2,1,1=4 3,1,1=5 * 1,1,2=4 2,1,2=5 3,1,2=6 * 1,1,3=5 2,1,3=6 3,1,3=7 * * 1,2,1=4 2,2,1=5 3,2,1=6 * 1,2,2=5 2,2,2=6 3,2,2=7 * 1,2,3=6 2,2,3=7 3,2,3=8 * * 1,3,1=5 2,3,1=6 3,3,1=7 * 1,3,2=6 2,3,2=7 3,3,2=8 * 1,3,3=7 2,3,3=8 3,3,3=9 */ typedef struct { u16 roll; u16 count; } multi_t; multi_t multi[] = { { 3, 1 }, { 4, 3 }, { 5, 6 }, { 6, 7 }, { 7, 6 }, { 8, 3 }, { 9, 1 }, }; #define NUNIVERSE (sizeof multi / sizeof(*multi)) static pool_t *pool_queue; typedef struct { int score; int pos; } player_t; static ulong count1, count2; typedef struct { player_t players[2]; u64 count; struct list_head list_queue; } queue_t; static LIST_HEAD(list_queue); static player_t players[2]; static int nrolls = 0; static inline int do_roll() { static int roll = 0; int res = 0; for (int i = 0; i < 3; ++i) { res += roll++ % 100 + 1; nrolls++; } return res % 10; } static int player_turn(int player) { int roll; roll = do_roll(); players[player].pos += roll; if (!(players[player].pos % 10)) players[player].pos = 10; else players[player].pos %= 10; players[player].score += players[player].pos; log_f(1, "player %d: nrolls=%d roll=%d pos=%d score=%d\n", player+1, nrolls, roll, players[player].pos, players[player].score); return players[player].score; } static void enqueue(queue_t *new) { log_f(2, "count=%lu score1=%d pos1=%d score2=%d pos2=%d\n", new->count, new->players[0].score, new->players[0].pos, new->players[1].score, new->players[1].pos); list_add_tail(&new->list_queue, &list_queue); } static queue_t *dequeue() { queue_t *ret = NULL; if (!list_empty(&list_queue)) { struct list_head *ptr; ptr = list_queue.next; list_del(ptr); ret = list_entry(ptr, queue_t, list_queue); log_f(2, "count=%lu score1=%d pos1=%d score2=%d pos2=%d\n", ret->count, ret->players[0].score, ret->players[0].pos, ret->players[1].score, ret->players[1].pos); } return ret; } static u64 part1() { while (1) { if (player_turn(0) >= 1000) return players[1].score * nrolls; if (player_turn(1) >= 1000) return players[0].score * nrolls; } return 1; /* not reached */ } static u64 part2() { queue_t *queue, *new; pool_queue = pool_create("queue", 1024, sizeof(queue_t)); /* first queue seed */ queue = pool_get(pool_queue); queue->players[0].score = 0; queue->players[0].pos = players[0].pos; queue->players[1].score = 0; queue->players[1].pos = players[1].pos; queue->count = 1; enqueue(queue); while ((queue = dequeue())) { //log_i(1, "C1=%lu\n", queue->count); for (uint i = 0; i < NUNIVERSE; ++i) { log_i(2, "%d/%lu: roll1=%d count1=%d\n", i, NUNIVERSE, multi[i].roll, multi[i].count); /* calculate new position */ int pos1 = (queue->players[0].pos + multi[i].roll) % 10; if (!pos1) pos1 = 10; int score1 = queue->players[0].score + pos1; log_i(2, "pos1=%d score1=%d\n", pos1, score1); if (score1 >= 21) { count1 += queue->count * multi[i].count; log_i(2, "count1=%lu\n", count1); } else { for (uint j = 0; j < NUNIVERSE; ++j) { log_i(3, "%d/%lu: roll2=%d count2=%d\n", j, NUNIVERSE, multi[j].roll, multi[j].count); int pos2 = (queue->players[1].pos + multi[j].roll) % 10; if (!pos2) pos2 = 10; int score2 = queue->players[1].score + pos2; log_i(3, "pos2=%d score2=%d\n", pos2, score2); if (score2 >= 21) { count2 += queue->count * multi[i].count * multi[j].count; log_i(3, "count2=%lu\n", count2); } else { /* game continues */ new = pool_get(pool_queue); //log_i(1, "C111=%lu\n", queue->count); *new = *queue; new->players[0].pos = pos1; new->players[0].score = score1; new->players[1].pos = pos2; new->players[1].score = score2; new->count = queue->count * multi[i].count * multi[j].count; log_i(3, "C1=%lu C2=%lu\n", queue->count, new->count); enqueue(new); } } } } pool_add(pool_queue, queue); } return count1 > count2? count1: count2; } static int usage(char *prg) { fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg); return 1; } static void read_input() { scanf("Player %*c starting position: %d\n", &players[0].pos); scanf("Player %*c starting position: %d\n", &players[1].pos); } int main(int ac, char **av) { int opt, part = 1; while ((opt = getopt(ac, av, "d:p:")) != -1) { switch (opt) { case 'd': debug_level_set(atoi(optarg)); break; case 'p': /* 1 or 2 */ part = atoi(optarg); if (part < 1 || part > 2) return usage(*av); break; default: return usage(*av); } } if (optind < ac) return usage(*av); read_input(); printf("%s : res=%ld\n", *av, part == 1? part1(): part2()); pool_destroy(pool_queue); exit(0); }