/* aoc-c.c: Advent of Code 2021, day 21 parts 1 & 2 * * Copyright (C) 2022 Bruno Raoult ("br") * Licensed under the GNU General Public License v3.0 or later. * Some rights reserved. See COPYING. * * You should have received a copy of the GNU General Public License along with this * program. If not, see . * * SPDX-License-Identifier: GPL-3.0-or-later */ #include #include #include #include #include "pool.h" #include "debug.h" #include "bits.h" #include "list.h" typedef struct { int score; int pos; } player_t; static player_t players[2]; static int nrolls = 0; static inline int do_roll() { static int roll = 0; int res = 0; for (int i = 0; i < 3; ++i) { res += roll++ % 100 + 1; nrolls++; } return res % 10; } static int player_turn(int player) { int roll; roll = do_roll(); players[player].pos += roll; if (!(players[player].pos % 10)) players[player].pos = 10; else players[player].pos %= 10; players[player].score += players[player].pos; log_f(1, "player %d: nrolls=%d roll=%d pos=%d score=%d\n", player+1, nrolls, roll, players[player].pos, players[player].score); return players[player].score; } static int part1() { while (1) { if (player_turn(0) >= 1000) return players[1].score * nrolls; if (player_turn(1) >= 1000) return players[0].score * nrolls; } return 1; } static int part2() { return 1; } static int usage(char *prg) { fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg); return 1; } static void read_input() { scanf("Player %*c starting position: %d\n", &players[0].pos); scanf("Player %*c starting position: %d\n", &players[1].pos); } int main(int ac, char **av) { int opt, part = 1; while ((opt = getopt(ac, av, "d:p:")) != -1) { switch (opt) { case 'd': debug_level_set(atoi(optarg)); break; case 'p': /* 1 or 2 */ part = atoi(optarg); if (part < 1 || part > 2) return usage(*av); break; default: return usage(*av); } } if (optind < ac) return usage(*av); read_input(); printf("player1: %d\n", players[0].pos); printf("player1: %d\n", players[1].pos); printf("%s : res=%d\n", *av, part == 1? part1(): part2()); exit(0); }