/* aoc-c.c: Advent2020, day 22, parts 1 & 2 */ #include #include #include #include #include #include "debug.h" #include "hashtable.h" #include "list.h" #include "pool.h" typedef struct card { u8 card; /* card value */ struct list_head list; /* list of cards */ } card_t; typedef struct player { int ncards; /* player cards # */ struct list_head head; /* head of cards list */ } player_t; /* zobrist hash used to find duplicate positions */ typedef struct hash { u32 zobrist; struct list_head players[2]; struct hlist_node hlist; } hash_t; #define HBITS 10 /* 10 bits: hash size is 1024 */ #define CARDS 50 pool_t *pool_cards; pool_t *pool_hash; static u32 zobrist_table[2][CARDS][CARDS]; static void zobrist_init() { for (int i = 0; i < 2; ++i) for (int j = 0; j < 50; ++j) for (int k = 0; k < 50; ++k) zobrist_table[i][j][k] = rand(); } static u32 zobrist(player_t *players) { u32 zobrist = 0; card_t *card; for (int p = 0; p < 2; ++p) { int pos = 0; list_for_each_entry(card, &players[p].head, list) { zobrist ^= zobrist_table[p][pos][card->card - 1]; pos++; } } return zobrist; } static __always_inline u32 hash(u32 h) { return hash_32(h, HBITS); } static int equal_decks(hash_t *hasht, player_t *new) { for (int i = 0; i < 2; ++i) { card_t *c1 = list_first_entry_or_null(&hasht->players[i], card_t, list); card_t *c2 = list_first_entry_or_null(&new[i].head, card_t, list); if (!c1 || !c2) /* one list (only) is empty */ return 0; while (!list_entry_is_head(c1, &hasht->players[i], list) && !list_entry_is_head(c2, &new[i].head, list) && c1->card == c2->card) { if (c1->card != c2->card) return 0; c1 = list_next_entry(c1, list); c2 = list_next_entry(c2, list); } if (!list_entry_is_head(c1, &hasht->players[i], list) || !list_entry_is_head(c2, &new[i].head, list)) return 0; } return 1; } static hash_t *create_hash(player_t *players, u32 h) { struct card *card; hash_t *hash = pool_get(pool_hash); INIT_HLIST_NODE(&hash->hlist); hash->zobrist = h; for (int i = 0; i < 2; ++i) { INIT_LIST_HEAD(&hash->players[i]); list_for_each_entry(card, &players[i].head, list) { struct card *new = pool_get(pool_cards); new->card = card->card; list_add_tail(&new->list, &hash->players[i]); } } return hash; } static player_t *create_subgame(player_t *from, player_t *to) { struct card *card; for (int i = 0; i < 2; ++i) { int n = 0, ncards; to[i].ncards = from[i].ncards - 1; INIT_LIST_HEAD(&to[i].head); list_for_each_entry(card, &from[i].head, list) { if (!n) { to[i].ncards = ncards = card->card; } else { struct card *new = pool_get(pool_cards); new->card = card->card; list_add_tail(&new->list, &to[i].head); if (!--ncards) break; } n++; } } return to; } /** * find_deck - find deck in an hashtable bucket */ static hash_t *find_deck(struct hlist_head *hasht, player_t *players) { hash_t *cur; u32 z = zobrist(players); u32 h = hash(z); hlist_for_each_entry(cur, hasht + h, hlist) { if (cur->zobrist == z && equal_decks(cur, players)) return cur; } cur = create_hash(players, z); hlist_add_head(&cur->hlist, &hasht[h]); return NULL; } static player_t *parse(player_t *players) { size_t alloc; ssize_t len; char *buf = NULL; int player = 0; struct card *card; INIT_LIST_HEAD(&players[0].head); INIT_LIST_HEAD(&players[1].head); players[0].ncards = players[1].ncards = 0; while ((len = getline(&buf, &alloc, stdin)) > 0) { buf[--len] = 0; if (len == 0) { player++; continue; } if (isdigit(*buf)) { /* card */ card = pool_get(pool_cards); card->card = atoi(buf); players[player].ncards++; list_add_tail(&card->list, &players[player].head); } } free(buf); return players; } static int usage(char *prg) { fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg); return 1; } static void winmove(player_t *winner, player_t *loser) { card_t *win, *lose; win = list_first_entry(&winner->head, struct card, list); lose = list_first_entry(&loser->head, struct card, list); list_move_tail(&win->list, &winner->head); list_move_tail(&lose->list, &winner->head); loser->ncards--; winner->ncards++; } static long calc_result(player_t *players) { /* we don't need to check for winner, as one list is empty */ card_t *card; long res = 0, mult = 1; list_for_each_entry_reverse(card, &players[0].head, list) res += card->card * mult++; list_for_each_entry_reverse(card, &players[1].head, list) res += card->card * mult++; return res; } static long part1(player_t *players) { int round = 0, winner = 0; while (players[0].ncards > 0 && players[1].ncards > 0) { int val[2]; /* we can use list_first_entry() macro, as both lists are not empty */ val[0] = list_first_entry(&players[0].head, struct card, list)->card; val[1] = list_first_entry(&players[1].head, struct card, list)->card; winner = val[1] > val[0]; winmove(players + winner, players + 1 - winner); round++; } return calc_result(players); } static long part2(player_t *players) { int round = 1, winner = 0, game; long res = 0; static int maxgame = 0; DEFINE_HASHTABLE(hasht_deck, HBITS); /* htable for dup decks */ game = ++maxgame; while (players[0].ncards > 0 && players[1].ncards > 0) { int val[2]; winner = 0; if (find_deck(hasht_deck, players)) /* duplicate */ goto end; /* we can use list_first_entry() macro, as both lists are not empty */ val[0] = list_first_entry(&players[0].head, struct card, list)->card; val[1] = list_first_entry(&players[1].head, struct card, list)->card; if (players[0].ncards > val[0] && players[1].ncards > val[1]) { player_t sub[2]; winner = part2(create_subgame(players, sub)); } else { winner = val[1] > val[0]; } winmove(players + winner, players + 1 - winner); round++; } end: if (game == 1) res = calc_result(players); /* cleanup decks */ card_t *card, *tmp1; for (int i = 0; i < 2; ++i) { list_for_each_entry_safe(card, tmp1, &players[i].head, list) { list_del(&card->list); pool_add(pool_cards, card); } } /* cleanup hashtable */ ulong bkt; struct hlist_node *tmp2; hash_t *obj; hash_for_each_safe(hasht_deck, bkt, tmp2, obj, hlist) { /* cleanup hash decks */ for (int i = 0; i < 2; ++i) { list_for_each_entry_safe(card, tmp1, &obj->players[i], list) { list_del(&card->list); pool_add(pool_cards, card); } } hlist_del(&obj->hlist); pool_add(pool_hash, obj); } return game == 1? res: winner; } int main(int ac, char **av) { int opt, part = 1; while ((opt = getopt(ac, av, "d:p:")) != -1) { switch (opt) { case 'd': debug_level_set(atoi(optarg)); break; case 'p': /* 1 or 2 */ part = atoi(optarg); if (part < 1 || part > 2) default: return usage(*av); } } pool_cards = pool_create("cards", 4096, sizeof(struct card)); pool_hash = pool_create("hash", 128, sizeof(struct hash)); zobrist_init(); player_t players[2]; parse(players); long res = part == 1 ? part1(players): part2(players); printf("%s : res=%ld\n", *av, res); pool_destroy(pool_hash); pool_destroy(pool_cards); exit(0); }