2022 day 11: Bash parts 1 & 2, before cleaning

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2022-12-20 14:47:29 +01:00
parent 18720b9e09
commit 4a0749999e
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2022/day11/Makefile Normal file
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# AOC daily Makefile - GNU make only.
#
# Copyright (C) 2021-2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
#
INPUT := input/input.txt
SHELL := /bin/bash
CC := gcc
BEAR := bear
CCLSFILE:= compile_commands.json
LIB := aoc_$(shell uname -m)
INCDIR := ../include
LIBDIR := ../lib
LDFLAGS := -L$(LIBDIR)
#LDLIB := -l$(LIB) -lm
LDLIB := -l$(LIB)
export LD_LIBRARY_PATH = $(LIBDIR)
CFLAGS += -std=gnu11
CFLAGS += -O2
CFLAGS += -g
# for gprof
# CFLAGS += -pg
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -march=native
# Next one may be useful for valgrind (some invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS += -Wmissing-declarations
CFLAGS += -Wno-unused-result
CFLAGS += -DDEBUG_DEBUG # activate general debug (debug.c)
CFLAGS += -DDEBUG_POOL # memory pools management
VALGRIND := valgrind
VALGRINDFLAGS := --leak-check=full --show-leak-kinds=all --track-origins=yes \
--sigill-diagnostics=yes --quiet --show-error-list=yes
TIME := \time -f "\ttime: %E real, %U user, %S sys\n\tcontext-switch:\t%c+%w, page-faults: %F+%R\n"
export PATH := .:$(PATH)
.PHONY: clean all compile assembly memcheck memcheck1 memcheck2 part1 part2 ccls bear org
all: README.org ccls part1 part2
memcheck: memcheck1 memcheck2
memcheck1: aoc-c
@$(VALGRIND) $(VALGRINDFLAGS) aoc-c -p 1 < $(INPUT)
memcheck2: aoc-c
@$(VALGRIND) $(VALGRINDFLAGS) aoc-c -p 2 < $(INPUT)
@#@valgrind -s --track-origins=yes aoc-c -p 2 < $(INPUT)
compile: aoc-c
cpp: aoc-c.i
assembly: aoc-c.s
part1: aoc-c
@$(TIME) aoc.bash -p 1 < $(INPUT) 2>&1
@#$(TIME) aoc-c -p 1 < $(INPUT)
part2: aoc-c
@#$(TIME) aoc.bash -p 2 < $(INPUT) 2>&1
@#$(TIME) aoc-c -p 2 < $(INPUT)
ccls: $(CCLSFILE)
clean:
@rm -f aoc-c core* vgcore* gmon.out aoc-c.s aoc-c.i README.html compile_commands.json
aoc-c: aoc-c.c common.c
@echo compiling $<
$(CC) $(CFLAGS) $(LDFLAGS) -I $(INCDIR) $^ $(LDLIB) -o $@
# generate pre-processed file (.i) and assembler (.s)
%.i: %.c
@echo generating $@
@$(CC) -E $(CFLAGS) -I $(INCDIR) $< -o $@
%.s: %.c
@echo generating $@
@$(CC) -S -fverbose-asm $(CFLAGS) -I $(INCDIR) $< -o $@
# generate README.org from README.html (must cleanup !)
org: README.org
%.org: %.html
@echo generating $@. Cleanup before commit !
@pandoc $< -o $@
# generate compile_commands.json
$(CCLSFILE): aoc-c.c Makefile
$(BEAR) -- make clean compile
bear: clean
@touch .ccls-root
@$(BEAR) -- make compile

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** --- Day 11: Monkey in the Middle ---
As you finally start making your way upriver, you realize your pack is
much lighter than you remember. Just then, one of the items from your
pack goes flying overhead. Monkeys are playing
[[https://en.wikipedia.org/wiki/Keep_away][Keep Away]] with your missing
things!
To get your stuff back, you need to be able to predict where the monkeys
will throw your items. After some careful observation, you realize the
monkeys operate based on /how worried you are about each item/.
You take some notes (your puzzle input) on the items each monkey
currently has, how worried you are about those items, and how the monkey
makes decisions based on your worry level. For example:
#+begin_example
Monkey 0:
Starting items: 79, 98
Operation: new = old * 19
Test: divisible by 23
If true: throw to monkey 2
If false: throw to monkey 3
Monkey 1:
Starting items: 54, 65, 75, 74
Operation: new = old + 6
Test: divisible by 19
If true: throw to monkey 2
If false: throw to monkey 0
Monkey 2:
Starting items: 79, 60, 97
Operation: new = old * old
Test: divisible by 13
If true: throw to monkey 1
If false: throw to monkey 3
Monkey 3:
Starting items: 74
Operation: new = old + 3
Test: divisible by 17
If true: throw to monkey 0
If false: throw to monkey 1
#+end_example
Each monkey has several attributes:
- =Starting items= lists your /worry level/ for each item the monkey is
currently holding in the order they will be inspected.
- =Operation= shows how your worry level changes as that monkey inspects
an item. (An operation like =new = old * 5= means that your worry
level after the monkey inspected the item is five times whatever your
worry level was before inspection.)
- =Test= shows how the monkey uses your worry level to decide where to
throw an item next.
- =If true= shows what happens with an item if the =Test= was true.
- =If false= shows what happens with an item if the =Test= was false.
After each monkey inspects an item but before it tests your worry level,
your relief that the monkey's inspection didn't damage the item causes
your worry level to be /divided by three/ and rounded down to the
nearest integer.
The monkeys take turns inspecting and throwing items. On a single
monkey's /turn/, it inspects and throws all of the items it is holding
one at a time and in the order listed. Monkey =0= goes first, then
monkey =1=, and so on until each monkey has had one turn. The process of
each monkey taking a single turn is called a /round/.
When a monkey throws an item to another monkey, the item goes on the
/end/ of the recipient monkey's list. A monkey that starts a round with
no items could end up inspecting and throwing many items by the time its
turn comes around. If a monkey is holding no items at the start of its
turn, its turn ends.
In the above example, the first round proceeds as follows:
#+begin_example
Monkey 0:
Monkey inspects an item with a worry level of 79.
Worry level is multiplied by 19 to 1501.
Monkey gets bored with item. Worry level is divided by 3 to 500.
Current worry level is not divisible by 23.
Item with worry level 500 is thrown to monkey 3.
Monkey inspects an item with a worry level of 98.
Worry level is multiplied by 19 to 1862.
Monkey gets bored with item. Worry level is divided by 3 to 620.
Current worry level is not divisible by 23.
Item with worry level 620 is thrown to monkey 3.
Monkey 1:
Monkey inspects an item with a worry level of 54.
Worry level increases by 6 to 60.
Monkey gets bored with item. Worry level is divided by 3 to 20.
Current worry level is not divisible by 19.
Item with worry level 20 is thrown to monkey 0.
Monkey inspects an item with a worry level of 65.
Worry level increases by 6 to 71.
Monkey gets bored with item. Worry level is divided by 3 to 23.
Current worry level is not divisible by 19.
Item with worry level 23 is thrown to monkey 0.
Monkey inspects an item with a worry level of 75.
Worry level increases by 6 to 81.
Monkey gets bored with item. Worry level is divided by 3 to 27.
Current worry level is not divisible by 19.
Item with worry level 27 is thrown to monkey 0.
Monkey inspects an item with a worry level of 74.
Worry level increases by 6 to 80.
Monkey gets bored with item. Worry level is divided by 3 to 26.
Current worry level is not divisible by 19.
Item with worry level 26 is thrown to monkey 0.
Monkey 2:
Monkey inspects an item with a worry level of 79.
Worry level is multiplied by itself to 6241.
Monkey gets bored with item. Worry level is divided by 3 to 2080.
Current worry level is divisible by 13.
Item with worry level 2080 is thrown to monkey 1.
Monkey inspects an item with a worry level of 60.
Worry level is multiplied by itself to 3600.
Monkey gets bored with item. Worry level is divided by 3 to 1200.
Current worry level is not divisible by 13.
Item with worry level 1200 is thrown to monkey 3.
Monkey inspects an item with a worry level of 97.
Worry level is multiplied by itself to 9409.
Monkey gets bored with item. Worry level is divided by 3 to 3136.
Current worry level is not divisible by 13.
Item with worry level 3136 is thrown to monkey 3.
Monkey 3:
Monkey inspects an item with a worry level of 74.
Worry level increases by 3 to 77.
Monkey gets bored with item. Worry level is divided by 3 to 25.
Current worry level is not divisible by 17.
Item with worry level 25 is thrown to monkey 1.
Monkey inspects an item with a worry level of 500.
Worry level increases by 3 to 503.
Monkey gets bored with item. Worry level is divided by 3 to 167.
Current worry level is not divisible by 17.
Item with worry level 167 is thrown to monkey 1.
Monkey inspects an item with a worry level of 620.
Worry level increases by 3 to 623.
Monkey gets bored with item. Worry level is divided by 3 to 207.
Current worry level is not divisible by 17.
Item with worry level 207 is thrown to monkey 1.
Monkey inspects an item with a worry level of 1200.
Worry level increases by 3 to 1203.
Monkey gets bored with item. Worry level is divided by 3 to 401.
Current worry level is not divisible by 17.
Item with worry level 401 is thrown to monkey 1.
Monkey inspects an item with a worry level of 3136.
Worry level increases by 3 to 3139.
Monkey gets bored with item. Worry level is divided by 3 to 1046.
Current worry level is not divisible by 17.
Item with worry level 1046 is thrown to monkey 1.
#+end_example
After round 1, the monkeys are holding items with these worry levels:
#+begin_example
Monkey 0: 20, 23, 27, 26
Monkey 1: 2080, 25, 167, 207, 401, 1046
Monkey 2:
Monkey 3:
#+end_example
Monkeys 2 and 3 aren't holding any items at the end of the round; they
both inspected items during the round and threw them all before the
round ended.
This process continues for a few more rounds:
#+begin_example
After round 2, the monkeys are holding items with these worry levels:
Monkey 0: 695, 10, 71, 135, 350
Monkey 1: 43, 49, 58, 55, 362
Monkey 2:
Monkey 3:
After round 3, the monkeys are holding items with these worry levels:
Monkey 0: 16, 18, 21, 20, 122
Monkey 1: 1468, 22, 150, 286, 739
Monkey 2:
Monkey 3:
After round 4, the monkeys are holding items with these worry levels:
Monkey 0: 491, 9, 52, 97, 248, 34
Monkey 1: 39, 45, 43, 258
Monkey 2:
Monkey 3:
After round 5, the monkeys are holding items with these worry levels:
Monkey 0: 15, 17, 16, 88, 1037
Monkey 1: 20, 110, 205, 524, 72
Monkey 2:
Monkey 3:
After round 6, the monkeys are holding items with these worry levels:
Monkey 0: 8, 70, 176, 26, 34
Monkey 1: 481, 32, 36, 186, 2190
Monkey 2:
Monkey 3:
After round 7, the monkeys are holding items with these worry levels:
Monkey 0: 162, 12, 14, 64, 732, 17
Monkey 1: 148, 372, 55, 72
Monkey 2:
Monkey 3:
After round 8, the monkeys are holding items with these worry levels:
Monkey 0: 51, 126, 20, 26, 136
Monkey 1: 343, 26, 30, 1546, 36
Monkey 2:
Monkey 3:
After round 9, the monkeys are holding items with these worry levels:
Monkey 0: 116, 10, 12, 517, 14
Monkey 1: 108, 267, 43, 55, 288
Monkey 2:
Monkey 3:
After round 10, the monkeys are holding items with these worry levels:
Monkey 0: 91, 16, 20, 98
Monkey 1: 481, 245, 22, 26, 1092, 30
Monkey 2:
Monkey 3:
...
After round 15, the monkeys are holding items with these worry levels:
Monkey 0: 83, 44, 8, 184, 9, 20, 26, 102
Monkey 1: 110, 36
Monkey 2:
Monkey 3:
...
After round 20, the monkeys are holding items with these worry levels:
Monkey 0: 10, 12, 14, 26, 34
Monkey 1: 245, 93, 53, 199, 115
Monkey 2:
Monkey 3:
#+end_example
Chasing all of the monkeys at once is impossible; you're going to have
to focus on the /two most active/ monkeys if you want any hope of
getting your stuff back. Count the /total number of times each monkey
inspects items/ over 20 rounds:
#+begin_example
Monkey 0 inspected items 101 times.
Monkey 1 inspected items 95 times.
Monkey 2 inspected items 7 times.
Monkey 3 inspected items 105 times.
#+end_example
In this example, the two most active monkeys inspected items 101 and 105
times. The level of /monkey business/ in this situation can be found by
multiplying these together: =10605=.
Figure out which monkeys to chase by counting how many items they
inspect over 20 rounds. /What is the level of monkey business after 20
rounds of stuff-slinging simian shenanigans?/
Your puzzle answer was =54253=.
** --- Part Two ---
You're worried you might not ever get your items back. So worried, in
fact, that your relief that a monkey's inspection didn't damage an item
/no longer causes your worry level to be divided by three/.
Unfortunately, that relief was all that was keeping your worry levels
from reaching /ridiculous levels/. You'll need to /find another way to
keep your worry levels manageable/.
At this rate, you might be putting up with these monkeys for a /very
long time/ - possibly /=10000= rounds/!
With these new rules, you can still figure out the monkey business after
10000 rounds. Using the same example above:
#+begin_example
== After round 1 ==
Monkey 0 inspected items 2 times.
Monkey 1 inspected items 4 times.
Monkey 2 inspected items 3 times.
Monkey 3 inspected items 6 times.
== After round 20 ==
Monkey 0 inspected items 99 times.
Monkey 1 inspected items 97 times.
Monkey 2 inspected items 8 times.
Monkey 3 inspected items 103 times.
== After round 1000 ==
Monkey 0 inspected items 5204 times.
Monkey 1 inspected items 4792 times.
Monkey 2 inspected items 199 times.
Monkey 3 inspected items 5192 times.
== After round 2000 ==
Monkey 0 inspected items 10419 times.
Monkey 1 inspected items 9577 times.
Monkey 2 inspected items 392 times.
Monkey 3 inspected items 10391 times.
== After round 3000 ==
Monkey 0 inspected items 15638 times.
Monkey 1 inspected items 14358 times.
Monkey 2 inspected items 587 times.
Monkey 3 inspected items 15593 times.
== After round 4000 ==
Monkey 0 inspected items 20858 times.
Monkey 1 inspected items 19138 times.
Monkey 2 inspected items 780 times.
Monkey 3 inspected items 20797 times.
== After round 5000 ==
Monkey 0 inspected items 26075 times.
Monkey 1 inspected items 23921 times.
Monkey 2 inspected items 974 times.
Monkey 3 inspected items 26000 times.
== After round 6000 ==
Monkey 0 inspected items 31294 times.
Monkey 1 inspected items 28702 times.
Monkey 2 inspected items 1165 times.
Monkey 3 inspected items 31204 times.
== After round 7000 ==
Monkey 0 inspected items 36508 times.
Monkey 1 inspected items 33488 times.
Monkey 2 inspected items 1360 times.
Monkey 3 inspected items 36400 times.
== After round 8000 ==
Monkey 0 inspected items 41728 times.
Monkey 1 inspected items 38268 times.
Monkey 2 inspected items 1553 times.
Monkey 3 inspected items 41606 times.
== After round 9000 ==
Monkey 0 inspected items 46945 times.
Monkey 1 inspected items 43051 times.
Monkey 2 inspected items 1746 times.
Monkey 3 inspected items 46807 times.
== After round 10000 ==
Monkey 0 inspected items 52166 times.
Monkey 1 inspected items 47830 times.
Monkey 2 inspected items 1938 times.
Monkey 3 inspected items 52013 times.
#+end_example
After 10000 rounds, the two most active monkeys inspected items 52166
and 52013 times. Multiplying these together, the level of /monkey
business/ in this situation is now =2713310158=.
Worry levels are no longer divided by three after each item is
inspected; you'll need to find another way to keep your worry levels
manageable. Starting again from the initial state in your puzzle input,
/what is the level of monkey business after 10000 rounds?/
Your puzzle answer was =13119526120=.
Both parts of this puzzle are complete! They provide two gold stars: **

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#!/usr/bin/env bash
#
# aoc.bash: Advent of Code 2022, day 11
#
# Copyright (C) 2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
. common.bash
declare -ai div ttrue tfalse inspect
declare -a items # (1 2) is "1 2"
declare -a op1 op op2
declare -i reduce=1
print() {
for i in "${!items[@]}"; do
printf "Monkey %d: %s\n" "$i" "${items[$i]}"
done
}
calc1() {
local -i m1=0 m2=0 i
local -n _res="$1"
for i in "${inspect[@]}"; do
if ((i > m1)); then
((m2 = m1, m1 = i))
elif ((i > m2)); then
((m2 = i))
fi
done
echo "m1=$m1 m2=$m2"
(( _res = m1 * m2 ))
}
inspect() {
local -i _part="$1" monkey="$2" item _tmp
local -i _op1=${op1[$monkey]} _op2=${op2[$monkey]}
local -a _items
read -ra _items <<< "${items[$monkey]}"
printf "ITEMS [%s] %d:(%s)\n" "${items[$monkey]}" "${#_items[@]}" "${_items[*]}"
for item in "${_items[@]}"; do
(( inspect[monkey]++ ))
echo "M=$monkey items=(${items[$monkey]})/$item"
[[ -v op1[$monkey] ]] || _op1=$item
[[ -v op2[$monkey] ]] || _op2=$item
echo "old=$item/op1=$_op1 op2=$_op2"
case "${op[$monkey]}" in
\+)
(( _tmp = _op1 + _op2 ))
printf "%d + %d = %d " "$_op1" "$_op2" "$_tmp"
;;
\*)
(( _tmp = _op1 * _op2 ))
printf "%d * %d = %d " "$_op1" "$_op2" "$_tmp"
;;
esac
((_part == 1)) && (( _tmp /= 3 ))
(( _tmp %= reduce ))
if ! (( _tmp % div[monkey] )); then
items[${ttrue[$monkey]}]+=" $_tmp"
else
items[${tfalse[$monkey]}]+=" $_tmp"
fi
printf "/3 = %d\n" "$_tmp"
printf "M=%d new=%d\n" "$monkey" "$_tmp"
done
items[$monkey]=""
print
echo
}
parse() {
local -i monkey=0
local -a _items
while read -r; do # ignore Monkey number
#echo -n "monkey=$monkey "
IFS=" :," read -ra _items # starting items
items[$monkey]="${_items[*]:2}"
echo -n "items[$monkey]=${items[$monkey]} "
IFS=" :=" read -r _ _ op1[$monkey] op[$monkey] op2[$monkey] # operator and operand
[[ ${op1[$monkey]} == old ]] && unset "op1[$monkey]"
[[ ${op2[$monkey]} == old ]] && unset "op2[$monkey]"
echo -n "op=${op[$monkey]} ops=${op1[$monkey]}/${op2[$monkey]} "
IFS=" :=" read -r _ _ _ div[$monkey] # divisor
(( reduce *= div[monkey] ))
echo -n "div=${div[$monkey]} "
read -r _ _ _ _ _ ttrue[$monkey] # throw if true
read -r _ _ _ _ _ tfalse[$monkey]
echo "T=${ttrue[$monkey]} F=${tfalse[$monkey]}"
read -r
(( monkey++ ))
#break
done
}
solve() {
local -i _loops=20
(( part == 2 )) && (( _loops = 10000 ))
for ((round = 0; round < _loops; ++round)); do
for ((monkey = 0; monkey < ${#div[@]}; ++monkey)); do
inspect "$part" "$monkey"
done
done
printf "inspect=%s\n" "${inspect[*]}"
# remove last '\n', add starting '\n'
calc1 res
#(( part == 2 )) && res=$'\n'${res::-1}
}
main "$@"
exit 0

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/* aoc.c: Advent of Code 2022
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#ifndef _AOC_H_
#define _AOC_H_
extern int parseargs(int ac, char**av);
#endif /* _AOC_H_ */

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#!/usr/bin/env bash
#
# common.bash: Advent of Code 2022, common bash functions
#
# Copyright (C) 2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
# shellcheck disable=2034
export cmdname=${0##*/}
export debug=0
export res
export LANG=C
shopt -s extglob
set -o noglob
usage() {
printf "usage: %s [-d DEBUG] [-p PART]\n" "$cmdname"
exit 1
}
checkargs() {
local part=1
while getopts p:d: todo; do
case "$todo" in
d)
if [[ "$OPTARG" =~ ^[[:digit:]+]$ ]]; then
debug="$OPTARG"
else
printf "%s: illegal [%s] debug level.\n" "$CMD" "$OPTARG"
exit 1
fi
;;
p)
if [[ "$OPTARG" =~ ^[12]$ ]]; then
part="$OPTARG"
else
printf "%s: illegal [%s] part.\n" "$CMD" "$OPTARG"
exit 1
fi
;;
*)
usage
;;
esac
done
# Now check remaining argument (backup directory)
shift $((OPTIND - 1))
(( $# > 1 )) && usage
return "$part"
}
main() {
local -i part
checkargs "$@"
part=$?
parse "$part"
solve "$part"
printf "%s: res=%s\n" "$cmdname" "$res"
}

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/* common.c: Advent of Code 2022, common functions
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "aoc.h"
#include "debug.h"
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-d debug_level] [-p part] [-i input]\n", prg);
return 1;
}
int parseargs(int ac, char **av)
{
int opt, part = 1;
while ((opt = getopt(ac, av, "d:p:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
break;
case 'p': /* 1 or 2 */
part = atoi(optarg);
if (part < 1 || part > 2)
return usage(*av);
break;
case 'i':
default:
return usage(*av);
}
}
if (optind < ac)
return usage(*av);
return part;
}

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Monkey 0:
Starting items: 79, 98
Operation: new = old * 19
Test: divisible by 23
If true: throw to monkey 2
If false: throw to monkey 3
Monkey 1:
Starting items: 54, 65, 75, 74
Operation: new = old + 6
Test: divisible by 19
If true: throw to monkey 2
If false: throw to monkey 0
Monkey 2:
Starting items: 79, 60, 97
Operation: new = old * old
Test: divisible by 13
If true: throw to monkey 1
If false: throw to monkey 3
Monkey 3:
Starting items: 74
Operation: new = old + 3
Test: divisible by 17
If true: throw to monkey 0
If false: throw to monkey 1

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Monkey 0:
Starting items: 98, 70, 75, 80, 84, 89, 55, 98
Operation: new = old * 2
Test: divisible by 11
If true: throw to monkey 1
If false: throw to monkey 4
Monkey 1:
Starting items: 59
Operation: new = old * old
Test: divisible by 19
If true: throw to monkey 7
If false: throw to monkey 3
Monkey 2:
Starting items: 77, 95, 54, 65, 89
Operation: new = old + 6
Test: divisible by 7
If true: throw to monkey 0
If false: throw to monkey 5
Monkey 3:
Starting items: 71, 64, 75
Operation: new = old + 2
Test: divisible by 17
If true: throw to monkey 6
If false: throw to monkey 2
Monkey 4:
Starting items: 74, 55, 87, 98
Operation: new = old * 11
Test: divisible by 3
If true: throw to monkey 1
If false: throw to monkey 7
Monkey 5:
Starting items: 90, 98, 85, 52, 91, 60
Operation: new = old + 7
Test: divisible by 5
If true: throw to monkey 0
If false: throw to monkey 4
Monkey 6:
Starting items: 99, 51
Operation: new = old + 1
Test: divisible by 13
If true: throw to monkey 5
If false: throw to monkey 2
Monkey 7:
Starting items: 98, 94, 59, 76, 51, 65, 75
Operation: new = old + 5
Test: divisible by 2
If true: throw to monkey 3
If false: throw to monkey 6