2020 day 19 part 1 (C) - won't work for part 2 !!

This commit is contained in:
2022-10-24 20:15:25 +02:00
parent 9bd03e0650
commit 23c33894a5
6 changed files with 461 additions and 217 deletions

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@@ -1,6 +1,6 @@
# AOC daily Makefile - GNU make only.
#
# Copyright (C) 2022 Bruno Raoult ("br")
# Copyright (C) 2021-2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
@@ -15,16 +15,16 @@ SHELL := /bin/bash
CC := gcc
BEAR := bear
CCLSFILE:= compile_commands.json
#LIB := aoc_$(shell uname -m)
#INCDIR := ../include
INCDIR := .
#LIBDIR := ../lib
#LDFLAGS := -L$(LIBDIR)
LIB := aoc_$(shell uname -m)
INCDIR := ../include
LIBDIR := ../lib
LDFLAGS := -L$(LIBDIR)
#LDLIB := -l$(LIB) -lm
#LDLIB := -l$(LIB)
LDLIB := -l$(LIB)
#export LD_LIBRARY_PATH = $(LIBDIR)
export LD_LIBRARY_PATH = $(LIBDIR)
CFLAGS += -std=gnu11
CFLAGS += -O2
@@ -50,11 +50,9 @@ VALGRINDFLAGS := --leak-check=full --show-leak-kinds=all --track-origins=yes \
TIME := \time -f "\ttime: %E real, %U user, %S sys\n\tcontext-switch:\t%c+%w, page-faults: %F+%R\n"
export PATH := .:$(PATH)
.PHONY: clean all compile assembly memcheck memcheck1 memcheck2 ex1 ex2 bear org
.PHONY: clean all compile assembly memcheck memcheck1 memcheck2 ex1 ex2 ccls
org: README.org
all: org ex1 ex2
all: README.org ccls ex1 ex2
memcheck: memcheck1 memcheck2
@@ -71,19 +69,21 @@ cpp: aoc-c.i
assembly: aoc-c.s
ex1: aoc-c
@$(TIME) ex1.bash < $(INPUT) 2>&1
@$(TIME) aoc-c -p 1 < $(INPUT) 2>&1
@$(TIME) ex1.bash -p 1 < $(INPUT)
@$(TIME) aoc-c -p 1 < $(INPUT)
ex2: aoc-c
@$(TIME) ex2.bash < $(INPUT) 2>&1
@$(TIME) aoc-c -p 2 < $(INPUT) 2>&1
@$(TIME) ex2.bash -p 2 < $(INPUT)
@$(TIME) aoc-c -p 2 < $(INPUT)
ccls: $(CCLSFILE)
clean:
@rm -f aoc-c core* vgcore* gmon.out aoc-c.s aoc-c.i README.html compile_commands.json
.c:
@echo compiling $<
$(CC) $(CFLAGS) $(LDFLAGS) -I $(INCDIR) $< $(LDLIB) -o $@
@$(CC) $(CFLAGS) $(LDFLAGS) -I $(INCDIR) $< $(LDLIB) -o $@
# generate pre-processed file (.i) and assembler (.s)
%.i: %.c
@@ -94,6 +94,15 @@ clean:
@echo generating $@
@$(CC) -S -fverbose-asm $(CFLAGS) -I $(INCDIR) $< -o $@
# generate README.org from README.html (must cleanup !)
%.org: %.html
@echo generating $@. Cleanup before commit !
@pandoc $< -o $@
# generate compile_commands.json
$(CCLSFILE): aoc-c.c Makefile
$(BEAR) -- make clean compile
bear: clean
@$(BEAR) -- make compile
@touch .ccls-root

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@@ -1,8 +0,0 @@
ex1.bash : res=285
time: 0:00.56 real, 0.55 user, 0.00 sys
context-switch: 12+1, page-faults: 0+5967
ex2.bash : res=412
time: 0:03.37 real, 3.34 user, 0.03 sys
context-switch: 19+1, page-faults: 0+11909

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@@ -1,145 +0,0 @@
--- Day 19: Monster Messages ---
You land in an airport surrounded by dense forest. As you walk to your high-speed train, the Elves at the Mythical Information Bureau contact you again. They think their satellite has collected an image of a sea monster! Unfortunately, the connection to the satellite is having problems, and many of the messages sent back from the satellite have been corrupted.
They sent you a list of the rules valid messages should obey and a list of received messages they've collected so far (your puzzle input).
The rules for valid messages (the top part of your puzzle input) are numbered and build upon each other. For example:
0: 1 2
1: "a"
2: 1 3 | 3 1
3: "b"
Some rules, like 3: "b", simply match a single character (in this case, b).
The remaining rules list the sub-rules that must be followed; for example, the rule 0: 1 2 means that to match rule 0, the text being checked must match rule 1, and the text after the part that matched rule 1 must then match rule 2.
Some of the rules have multiple lists of sub-rules separated by a pipe (|). This means that at least one list of sub-rules must match. (The ones that match might be different each time the rule is encountered.) For example, the rule 2: 1 3 | 3 1 means that to match rule 2, the text being checked must match rule 1 followed by rule 3 or it must match rule 3 followed by rule 1.
Fortunately, there are no loops in the rules, so the list of possible matches will be finite. Since rule 1 matches a and rule 3 matches b, rule 2 matches either ab or ba. Therefore, rule 0 matches aab or aba.
Here's a more interesting example:
0: 4 1 5
1: 2 3 | 3 2
2: 4 4 | 5 5
3: 4 5 | 5 4
4: "a"
5: "b"
Here, because rule 4 matches a and rule 5 matches b, rule 2 matches two letters that are the same (aa or bb), and rule 3 matches two letters that are different (ab or ba).
Since rule 1 matches rules 2 and 3 once each in either order, it must match two pairs of letters, one pair with matching letters and one pair with different letters. This leaves eight possibilities: aaab, aaba, bbab, bbba, abaa, abbb, baaa, or babb.
Rule 0, therefore, matches a (rule 4), then any of the eight options from rule 1, then b (rule 5): aaaabb, aaabab, abbabb, abbbab, aabaab, aabbbb, abaaab, or ababbb.
The received messages (the bottom part of your puzzle input) need to be checked against the rules so you can determine which are valid and which are corrupted. Including the rules and the messages together, this might look like:
0: 4 1 5
1: 2 3 | 3 2
2: 4 4 | 5 5
3: 4 5 | 5 4
4: "a"
5: "b"
ababbb
bababa
abbbab
aaabbb
aaaabbb
Your goal is to determine the number of messages that completely match rule 0. In the above example, ababbb and abbbab match, but bababa, aaabbb, and aaaabbb do not, producing the answer 2. The whole message must match all of rule 0; there can't be extra unmatched characters in the message. (For example, aaaabbb might appear to match rule 0 above, but it has an extra unmatched b on the end.)
How many messages completely match rule 0?
Your puzzle answer was 285.
--- Part Two ---
As you look over the list of messages, you realize your matching rules aren't quite right. To fix them, completely replace rules 8: 42 and 11: 42 31 with the following:
8: 42 | 42 8
11: 42 31 | 42 11 31
This small change has a big impact: now, the rules do contain loops, and the list of messages they could hypothetically match is infinite. You'll need to determine how these changes affect which messages are valid.
Fortunately, many of the rules are unaffected by this change; it might help to start by looking at which rules always match the same set of values and how those rules (especially rules 42 and 31) are used by the new versions of rules 8 and 11.
(Remember, you only need to handle the rules you have; building a solution that could handle any hypothetical combination of rules would be significantly more difficult.)
For example:
42: 9 14 | 10 1
9: 14 27 | 1 26
10: 23 14 | 28 1
1: "a"
11: 42 31
5: 1 14 | 15 1
19: 14 1 | 14 14
12: 24 14 | 19 1
16: 15 1 | 14 14
31: 14 17 | 1 13
6: 14 14 | 1 14
2: 1 24 | 14 4
0: 8 11
13: 14 3 | 1 12
15: 1 | 14
17: 14 2 | 1 7
23: 25 1 | 22 14
28: 16 1
4: 1 1
20: 14 14 | 1 15
3: 5 14 | 16 1
27: 1 6 | 14 18
14: "b"
21: 14 1 | 1 14
25: 1 1 | 1 14
22: 14 14
8: 42
26: 14 22 | 1 20
18: 15 15
7: 14 5 | 1 21
24: 14 1
abbbbbabbbaaaababbaabbbbabababbbabbbbbbabaaaa
bbabbbbaabaabba
babbbbaabbbbbabbbbbbaabaaabaaa
aaabbbbbbaaaabaababaabababbabaaabbababababaaa
bbbbbbbaaaabbbbaaabbabaaa
bbbababbbbaaaaaaaabbababaaababaabab
ababaaaaaabaaab
ababaaaaabbbaba
baabbaaaabbaaaababbaababb
abbbbabbbbaaaababbbbbbaaaababb
aaaaabbaabaaaaababaa
aaaabbaaaabbaaa
aaaabbaabbaaaaaaabbbabbbaaabbaabaaa
babaaabbbaaabaababbaabababaaab
aabbbbbaabbbaaaaaabbbbbababaaaaabbaaabba
Without updating rules 8 and 11, these rules only match three messages: bbabbbbaabaabba, ababaaaaaabaaab, and ababaaaaabbbaba.
However, after updating rules 8 and 11, a total of 12 messages match:
bbabbbbaabaabba
babbbbaabbbbbabbbbbbaabaaabaaa
aaabbbbbbaaaabaababaabababbabaaabbababababaaa
bbbbbbbaaaabbbbaaabbabaaa
bbbababbbbaaaaaaaabbababaaababaabab
ababaaaaaabaaab
ababaaaaabbbaba
baabbaaaabbaaaababbaababb
abbbbabbbbaaaababbbbbbaaaababb
aaaaabbaabaaaaababaa
aaaabbaabbaaaaaaabbbabbbaaabbaabaaa
aabbbbbaabbbaaaaaabbbbbababaaaaabbaaabba
After updating rules 8 and 11, how many messages completely match rule 0?
Your puzzle answer was 412.
Both parts of this puzzle are complete! They provide two gold stars: **
At this point, you should return to your Advent calendar and try another puzzle.
If you still want to see it, you can get your puzzle input.

210
2020/day19/README.org Normal file
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@@ -0,0 +1,210 @@
** --- Day 19: Monster Messages ---
You land in an airport surrounded by dense forest. As you walk to your
high-speed train, the Elves at the Mythical Information Bureau contact
you again. They think their satellite has collected an image of a /sea
monster/! Unfortunately, the connection to the satellite is having
problems, and many of the messages sent back from the satellite have
been corrupted.
They sent you a list of /the rules valid messages should obey/ and a
list of /received messages/ they've collected so far (your puzzle
input).
The /rules for valid messages/ (the top part of your puzzle input) are
numbered and build upon each other. For example:
#+BEGIN_EXAMPLE
0: 1 2
1: "a"
2: 1 3 | 3 1
3: "b"
#+END_EXAMPLE
Some rules, like =3: "b"=, simply match a single character (in this
case, =b=).
The remaining rules list the sub-rules that must be followed; for
example, the rule =0: 1 2= means that to match rule =0=, the text being
checked must match rule =1=, and the text after the part that matched
rule =1= must then match rule =2=.
Some of the rules have multiple lists of sub-rules separated by a pipe
(=|=). This means that /at least one/ list of sub-rules must match. (The
ones that match might be different each time the rule is encountered.)
For example, the rule =2: 1 3 | 3 1= means that to match rule =2=, the
text being checked must match rule =1= followed by rule =3= /or/ it must
match rule =3= followed by rule =1=.
Fortunately, there are no loops in the rules, so the list of possible
matches will be finite. Since rule =1= matches =a= and rule =3= matches
=b=, rule =2= matches either =ab= or =ba=. Therefore, rule =0= matches
=aab= or =aba=.
Here's a more interesting example:
#+BEGIN_EXAMPLE
0: 4 1 5
1: 2 3 | 3 2
2: 4 4 | 5 5
3: 4 5 | 5 4
4: "a"
5: "b"
#+END_EXAMPLE
Here, because rule =4= matches =a= and rule =5= matches =b=, rule =2=
matches two letters that are the same (=aa= or =bb=), and rule =3=
matches two letters that are different (=ab= or =ba=).
Since rule =1= matches rules =2= and =3= once each in either order, it
must match two pairs of letters, one pair with matching letters and one
pair with different letters. This leaves eight possibilities: =aaab=,
=aaba=, =bbab=, =bbba=, =abaa=, =abbb=, =baaa=, or =babb=.
Rule =0=, therefore, matches =a= (rule =4=), then any of the eight
options from rule =1=, then =b= (rule =5=): =aaaabb=, =aaabab=,
=abbabb=, =abbbab=, =aabaab=, =aabbbb=, =abaaab=, or =ababbb=.
The /received messages/ (the bottom part of your puzzle input) need to
be checked against the rules so you can determine which are valid and
which are corrupted. Including the rules and the messages together, this
might look like:
#+BEGIN_EXAMPLE
0: 4 1 5
1: 2 3 | 3 2
2: 4 4 | 5 5
3: 4 5 | 5 4
4: "a"
5: "b"
ababbb
bababa
abbbab
aaabbb
aaaabbb
#+END_EXAMPLE
Your goal is to determine /the number of messages that completely match
rule =0=/. In the above example, =ababbb= and =abbbab= match, but
=bababa=, =aaabbb=, and =aaaabbb= do not, producing the answer /=2=/.
The whole message must match all of rule =0=; there can't be extra
unmatched characters in the message. (For example, =aaaabbb= might
appear to match rule =0= above, but it has an extra unmatched =b= on the
end.)
/How many messages completely match rule =0=?/
Your puzzle answer was =285=.
** --- Part Two ---
As you look over the list of messages, you realize your matching rules
aren't quite right. To fix them, completely replace rules =8: 42= and
=11: 42 31= with the following:
#+BEGIN_EXAMPLE
8: 42 | 42 8
11: 42 31 | 42 11 31
#+END_EXAMPLE
This small change has a big impact: now, the rules /do/ contain loops,
and the list of messages they could hypothetically match is infinite.
You'll need to determine how these changes affect which messages are
valid.
Fortunately, many of the rules are unaffected by this change; it might
help to start by looking at which rules always match the same set of
values and how /those/ rules (especially rules =42= and =31=) are used
by the new versions of rules =8= and =11=.
(Remember, /you only need to handle the rules you have/; building a
solution that could handle any hypothetical combination of rules would
be [[https://en.wikipedia.org/wiki/Formal_grammar][significantly more
difficult]].)
For example:
#+BEGIN_EXAMPLE
42: 9 14 | 10 1
9: 14 27 | 1 26
10: 23 14 | 28 1
1: "a"
11: 42 31
5: 1 14 | 15 1
19: 14 1 | 14 14
12: 24 14 | 19 1
16: 15 1 | 14 14
31: 14 17 | 1 13
6: 14 14 | 1 14
2: 1 24 | 14 4
0: 8 11
13: 14 3 | 1 12
15: 1 | 14
17: 14 2 | 1 7
23: 25 1 | 22 14
28: 16 1
4: 1 1
20: 14 14 | 1 15
3: 5 14 | 16 1
27: 1 6 | 14 18
14: "b"
21: 14 1 | 1 14
25: 1 1 | 1 14
22: 14 14
8: 42
26: 14 22 | 1 20
18: 15 15
7: 14 5 | 1 21
24: 14 1
abbbbbabbbaaaababbaabbbbabababbbabbbbbbabaaaa
bbabbbbaabaabba
babbbbaabbbbbabbbbbbaabaaabaaa
aaabbbbbbaaaabaababaabababbabaaabbababababaaa
bbbbbbbaaaabbbbaaabbabaaa
bbbababbbbaaaaaaaabbababaaababaabab
ababaaaaaabaaab
ababaaaaabbbaba
baabbaaaabbaaaababbaababb
abbbbabbbbaaaababbbbbbaaaababb
aaaaabbaabaaaaababaa
aaaabbaaaabbaaa
aaaabbaabbaaaaaaabbbabbbaaabbaabaaa
babaaabbbaaabaababbaabababaaab
aabbbbbaabbbaaaaaabbbbbababaaaaabbaaabba
#+END_EXAMPLE
Without updating rules =8= and =11=, these rules only match three
messages: =bbabbbbaabaabba=, =ababaaaaaabaaab=, and =ababaaaaabbbaba=.
However, after updating rules =8= and =11=, a total of /=12=/ messages
match:
- =bbabbbbaabaabba=
- =babbbbaabbbbbabbbbbbaabaaabaaa=
- =aaabbbbbbaaaabaababaabababbabaaabbababababaaa=
- =bbbbbbbaaaabbbbaaabbabaaa=
- =bbbababbbbaaaaaaaabbababaaababaabab=
- =ababaaaaaabaaab=
- =ababaaaaabbbaba=
- =baabbaaaabbaaaababbaababb=
- =abbbbabbbbaaaababbbbbbaaaababb=
- =aaaaabbaabaaaaababaa=
- =aaaabbaabbaaaaaaabbbabbbaaabbaabaaa=
- =aabbbbbaabbbaaaaaabbbbbababaaaaabbaaabba=
/After updating rules =8= and =11=, how many messages completely match
rule =0=?/
Your puzzle answer was =412=.
Both parts of this puzzle are complete! They provide two gold stars: **
At this point, all that is left is for you to [[/2020][admire your
Advent calendar]].
If you still want to see it, you can [[file:19/input][get your puzzle
input]].
You can also [Shareon
[[https://twitter.com/intent/tweet?text=I%27ve+completed+%22Monster+Messages%22+%2D+Day+19+%2D+Advent+of+Code+2020&url=https%3A%2F%2Fadventofcode%2Ecom%2F2020%2Fday%2F19&related=ericwastl&hashtags=AdventOfCode][Twitter]]
[[javascript:void(0);][Mastodon]]] this puzzle.

224
2020/day19/aoc-c.c Normal file
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@@ -0,0 +1,224 @@
/* aoc-c.c: Advent2020, day 23, part 1
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <ctype.h>
#include "list.h"
#include "debug.h"
#define MAX_RULES 256
#define MAX_MSG 512
/* to simplify code, we consider here that :
* - a rule has no more than 3 sub-rules
* - there are at most 2 possible sub-rules per rule
*/
struct subrule {
int rule[2][3];
};
static struct rule {
enum type {
SUB,
CHR
} type;
struct subrule sub;
int str;
} rules[MAX_RULES] = {
[0 ... (MAX_RULES-1)] = {
.sub.rule = {{-1, -1, -1}, {-1, -1, -1}}
}
};
static char *mesg[MAX_MSG];
static int nrules, nmesg;
static void printall()
{
for (int i = 0; i < nrules; ++i) {
printf("rule %3d : ", i);
if (rules[i].type == CHR) {
printf("[%c]\n", rules[i].str);
continue;
}
for (int j = 0; j < 3 && rules[i].sub.rule[0][j] != -1; ++j)
printf("%d ", rules[i].sub.rule[0][j]);
for (int j = 0; j < 3 && rules[i].sub.rule[1][j] != -1; ++j)
printf("%s%d ", j? "": "| ", rules[i].sub.rule[1][j]);
printf("\n");
}
for (int i = 0; i < nmesg; ++i) {
printf("%3d: %s\n", i, mesg[i]);
}
}
/**
* parse - parse input.
*/
static void parse()
{
size_t alloc;
ssize_t len;
char *buf = NULL, *tok;
int rule;
while ((len = getline(&buf, &alloc, stdin)) > 0) {
int or = 0, sub = 0;
buf[--len] = 0;
if (len == 0)
continue;
if (isalpha(*buf)) { /* message */
mesg[nmesg++] = strdup(buf);
} else { /* rule */
if (!(tok = strtok(buf, ": "))) /* rule number */
continue;
nrules++;
rule = atoi(tok);
while ((tok = strtok(NULL, ":\" "))) {
switch (*tok) {
case 'a': /* final rule */
case 'b':
rules[rule].type = CHR;
rules[rule].str = *tok;
goto nextline;
case '|': /* second ruleset */
or++;
sub = 0;
break;
default:
rules[rule].type = SUB;
rules[rule].sub.rule[or][sub] = atoi(tok);
sub++;
break;
}
}
}
nextline: ;
}
free(buf);
}
static int match(char *str, int *pos, int rule, int depth)
{
struct rule *r = rules+rule;
int found = 0, postmp = *pos;
char *space = " ";
log_f(3, "%.*sstr=%s pos=%d rule=%d\n", depth * 2, space, str, *pos, rule);
/* check for no char left ? */
//if (!str[*pos]) {
// printf("No char left !\n");
// found = 0;
// goto end;
//}
switch (r->type) {
case SUB:
found = 1;
log_f(3, "%.*sLEFT\n", depth * 2, space);
for (int sub = 0; sub < 3 && r->sub.rule[0][sub] >= 0; ++sub) {
if (!match(str, pos, r->sub.rule[0][sub], depth + 1)) {
*pos = postmp;
found = 0;
break;
}
}
if (found || r->sub.rule[1][0] == -1)
goto end;
log_f(3, "%.*sRIGHT\n", depth * 2, space);
found = 1;
for (int sub = 0; sub < 3 && r->sub.rule[1][sub] >= 0; ++sub) {
if (!match(str, pos, r->sub.rule[1][sub], depth + 1)) {
*pos = postmp;
found = 0;
goto end;
}
}
goto end;
case CHR:
if (rules[rule].str == str[*pos]) {
(*pos)++;
found = 1;
goto end;
}
found = 0;
goto end;
}
end:
/* check for exact length */
if (depth == 0 && str[*pos]) {
log_f(3, "chars remaining !\n");
found = 0;
}
log_f(3, "%.*sstr=%s pos=%d rule=%d ret=%s\n", depth * 2, space, str+*pos, *pos, rule, found? "ok":
"NOK");
return found; /* not reached */
}
static long part1()
{
int ok = 0, pos;
for (int msg = 0; msg < nmesg; ++msg) {
pos = 0;
if (match(mesg[msg], &pos, 0, 0)) {
printf("%s: ok\n", mesg[msg]);
ok++;
} else {
printf("%s: NOK\n", mesg[msg]);
}
}
return ok;
}
static long part2()
{
static const struct subrule new[2] = {
{{{42, -1, -1}, {42, 8, -1}}},
{{{42, 31, -1}, {42, 11, 31}}}
};
rules[8].sub = new[0];
rules[11].sub = new[1];
int ok = 0, pos;
for (int msg = 0; msg < nmesg; ++msg) {
pos = 0;
if (match(mesg[msg], &pos, 0, 0)) {
printf("%s: ok\n", mesg[msg]);
ok++;
} else {
printf("%s: NOK\n", mesg[msg]);
}
}
return ok;
}
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-d debug_level] [-p part]\n", prg);
return 1;
}
int main(ac, av)
int ac;
char **av;
{
int opt, part = 1;
while ((opt = getopt(ac, av, "d:p:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
break;
case 'p': /* 1 or 2 */
part = atoi(optarg);
if (part < 1 || part > 2)
default:
return usage(*av);
}
}
parse();
printf("%s : res=%ld\n", *av, part == 1? part1(): part2());
printall();
exit (0);
}

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@@ -1,46 +0,0 @@
/* ex1-c: Advent2020 game, day 19/tasks 1 & 2
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
struct rule {
struct rule *left;
struct rule *right;
};
int main(ac, av)
int ac;
char **av;
{
char line[1024];
long res=0, tmp;
if (ac != 2) {
fprintf(stderr, "usage: %s [1|2]\n", *av);
exit (1);
}
if (**(av+1) == '2')
prio=&prio_2;
while (fgets(line, sizeof line, stdin)) {
//gets(line, sizeof line, stdin);
//NPUSH(10);
//NPUSH(100);
//NPUSH(1000);
//print();
//printf("TOP=%ld\n", NTOP());
//NPOP();
//print();
saveptr=line;
//printf("%s", line);
tmp=eval_expr();
//printf("%s : res=%ld\n", line, tmp);
res+=tmp;
}
printf("%s : res=%ld\n", *av, res);
exit (0);
}